#bones
4 messages in this thread
GreG,
I seem to be having a problem boning an arm….
____________________________________
_
bone1———————>\ o \
smlsub1 |
object axix ——–>o \
—–\——————————————————— |
\ \
|
\____\__________________________
|
bone2———————–> / o /
smlsub2| |
/——/————————
———————- | bigsub1
/___ /______________________
| |
bone3———————>/ o / |
smlsub3 bigsub2 |
|—–
|———————–|—————- | |
()()()() bigsub3
| |
———————————-
——————————–
as you can see(kinda <g>)) I have boned and assigned subgroups for each bone.
The object axis is the parent of bone1, bone1 is the parent of bone2 and bone2
is the parent of bone3. So It seems I have completed the boning process.
The problem here is, I go to move the obect, for example, straightening the
elbow, I'll go to group mode and choose bone2 and rotate on x, choose the
object axis in group mode and update bones… nothing
What the hell am I doing wrong? I've been working on this thing for hours, my
brain is fried and I still haven't figured out what step I'm leaving out.
Create bones, Group bones, create and assign big and small subgroups. Move
bone and update…????
Help, Doug
>> as you can see(kinda <g>)) I have boned and assigned subgroups for each
bone.
Douglas,
The ascii art kinda got messed up, so I'm not sure what I'm looking at. <g>
>>
Create bones, Group bones, create and assign big and small subgroups. Move
bone and update…????
<<
Well, create bones, group bones, create and assign big and small subgroups…
Ok so far. But you left out in your list: CREATE STATE with GROUP & SHAPE
clicked
Then continue with…move bone and update.
Could that be teh step you are leaving out?
-GreG
GreG,
I think, I took care of that step. I've got it to work everwhere else, except
on this arm that I downloaded as a DXF. Actually, it originally was a full
femal body model, but of course I trimmed the fat. The only thing that Darin
and I can come up with is that maybe the object wasn't created as one contigous
skin…??
Not for sure. Nothing seems to work out with that particular object. Guess
I'll have to move on to something else until I get it figured out.
Thanks
Take it Easy
Doug
Douglas,
If the object wasn't created as a contiguous skin, you can still use bones on
it. You may just get ugly results where there are breaks in the skin,
depending on your subgroup definitions.
If you want to e-mail me the object you're having a problem with, I can take a
look at it and see where the problem is.
-GreG