#More info on 3.3
11 messages in this thread
Just some additional info on what's being done to IM 3.3
First, the Attributes Requestor, Brush Requestor, and Texture Requestor's will
be unrecognizeable. <g>
Brush Requestor:
-View brush
-Specular mapping
-Hardness mapping
-Brightness mapping
-Ability to set transparency of brushes to create depth by layering multiple
brushes
-Ability to quickrender from within brush requestor
Texture Requestor:
-Real time preview of the texture on a choice of primitive shapes
-Real time preview redraws automatically when a change is made in any field,
and works independantly allowing you to continue to edit fields
-Real time render of primitive with/without background for dealing with filter
values
-Real time render of prim with/without reflection map for dealing with
reflective
values
-Real time render of prim with all of it's Attrib settings, specular, hardness
-R,G,B color fields now easy to choose via a new color swatch selection method
-Set priority from with texture requestor
-Ability to move forward/backward through the texture list from within the
texture requestor
-Ability to quickrender from within texture requestor
Attributes:
-Drop Texture button
-Clone Texture button
-Click on <new> entry in texture list to add texture..no more button
-Click on texture/brush name to enter texture/brush requestor
-See in real time what the attributes will look like on a prim
-See in real time what the cumulative textures will look like on a prim
-Ability to turn on/off textures/brushes in the list without having to DROP
them
Disclaimer…I have only seen _some_ of the above new features. The rest are
heresay! <g>
So, if you've been wondering what _some_ of the things Impulse is working on
for IM3.3, know ya know a little more.
-GreG
>> First, the Attributes Requestor, Brush Requestor, and Texture Requestor's
will be unrecognizeable. <g> <<
Yay!!!! <g> Those features sound great. I can't wait to get my hands on this
thing.<g>
-Sam J. Bowling
Greg, thanks for the info on 3.3. You may have discussed this recently in here
but I havent been keeping up with the message traffic so bear with me:). Do
you have any ideas of when Imagine for windoze may become available. I would
really like to stay in one environment. Life would be so much easier:).
Bob………….
>>
Do you have any ideas of when Imagine for windoze may become available. I
would really like to stay in one environment. Life would be so much easier:).
<<
Bob,
I haven't discussed it, and don't really have anything definate. All I can say
is that it is a top priority for Impulse, and you could expect to see something
sometime this summer, 3-4 months from now. But please, that estimate is not
meant to be written in stone, though all efforts are being focused to have it
ready by then.
-GreG
I'm looking hard at Imagine as a modeling and rendering platform. I prefer
Windows as my operating environment and would like to know more about the up
and coming Windows version of Imagine. Specifically, I'm interested in
features (very interested in lighting and fogging effects as well as particle
effects), rendering quality, bundled models and textures, and of course the
expected pricing.
Brett
>>
I prefer Windows as my operating environment and would like to know more about
the up and coming Windows version of Imagine.
<<
Brett,
I can't offer anything more about the Windows version of Imagine other than it
will have the same capabilities as Imagine for DOS, added features to enhance
it's functional performance, and a new Windows specific interface. These are
some of the things that I am aware of. This, and that it is being targeted for
release this summer, in about 3-4 months.
-GreG
Thanks for the info. Do you have any idea what the pricing will be for the
Windows version?
Brett
>> Do you have any idea what the pricing will be for the Windows version?
Brett,
See my reply to Bob in message number 12686
-GreG
I love this continuous upgrade stuff! <g>
-Tim
>>Just some additional info on what's being done to IM 3.3<<
Is all this going to be available from the Stage Editor as well as the Detail
Editor? It sounds terrific.
Michael
>>
Is all this going to be available from the Stage Editor as well as the Detail
Editor? It sounds terrific.
<<
Michael,
It is rather terrific. There are a few more features to the Brush mapping
abilities that I haven't mentioned either. And yes, since the Attributes
requestor is available in the stage editor, the new features naturally have
effect there also. I think everyone will be really pleased. That aspect of
Imagine has matured greatly.
-GreG