CompuServe Thread

#What a Waste of $400

15 messages in this thread
#774From: Paul Coffin [Corel]Jun 9, 1992 9:16 AM
Dave, Let me begin by saying that you have not wasted your money. Coverting a bitmap to vector, as you have discovered, is not always as easy as it would seem. There are a number of determining factors which influence the effectiveness of Trace, not the least of which is a crisp clean bitmap. The better the image quality of a bitmap going into Trace the better results you will obtain. This is stating the obvious I know, but I want to make sure everything is covered. Secondly, you have the Tracing options. I will not go into detail on this but suggest that you read your manual and *play* with the options. Some experimentation is needed and as you get more familiar with the Trace utility you will be able to customize the Trace options for a particular bitmap style. Finally, there is the post Trace work. I will not kid you into thinking Trace is Magic. It is not. Occasionally you will get a Trace vector that is perfect but this is not the norm. Trace can only do what you ask it within the limitations of tracing technology. Once you have the Trace .EPS file in Corel you will have to spend some time node editing the graphic to the point where it is perfect. You can get there from here, but not without some effort on your part. Please give it a fair try before condemning it. Refer to your manual and feel free to call our Tech support line for any technical questions you may have. Let me know how it goes. Paul
#785From: Ken HuegelJun 9, 1992 11:46 AM
Hee hee hee! It warms my heart to see the new doses of diplomacy the ol' phrase "RTFM" can be given. I'm writing them down for my own use, hope you don't mind. Say, how many of you [Corel] people are here, anyway? I'm impressed by the amount of company people working in the forum! Most other places, I see only one poor soul elected to take the beatings (grin)… – K –
#790From: Donna HoganJun 9, 1992 2:19 PM
There are six Section Leaders for five Sections (Paul and I share duties in the CD 3.X and CD 2.x sections) and one Sysop and a few unofficial people around. Donna
#795From: robert phillipsJun 9, 1992 2:48 PM
Ken— They're not blowing smoke at you. There are times when RTFM is in order. In particular with any tracing program, given that there is not one (and I've used 'em all, and have reviewed Streamline 3.0) which you can just turn loose on a bitmap and have it get it all right. It would be nice, but nobody's got one yet. It really does take fiddling and paging the manual. FWIW: 1.Clean up yr. tiff as much as possible before tracing. Kill those stray pixels. Be esp. vigilant on lines. 2.Try the main options and compare. Sometimes yr. particular file may trace better with a setting that seems contraindicated. 3.Figure that 95% of the time you're still going to have to mess with nodes in Corel. If you're still unsatisfied, consider adding Streamline 3.0. Requires just as much fiddling, but I find for traces that sometimes the one or the other program can get it right quicker. ^^^robert
#872From: Ken HuegelJun 10, 1992 1:47 PM
Gawd, I love listening to folks who know what they're talking about. My compliments! – K –
#881From: robert phillipsJun 10, 1992 2:48 PM
Can't claim to *know* what I'm talking about, Ken. But I *was* thinking of when I first started doing tracing, and this in pre-CorelTrace days. Got furious that I had to do so much work. Even after buying Streamline 1.0 at $200. So it was the fruits of exactly the frustration you're feeling. ^^^robert
#811From: rich zaleskiJun 9, 1992 6:34 PM
I cannot think of any more difficult baptism into corel and vector image work than tracing a bitmap. The trace options are complex, and it takes a lot of fiddling to figure out what they do, how they affect each other, and how those relationships change depending on the bitmap being traced. There are NO generalities. Some images trace better when scanned at 400DPI, others require far less post-trace-diddling if scanned at 100 dpi. Some trace better if traced "tight" and others if traced very loosely. And sometimes, it's better to import the bitmap directly into corel with the "for tracing" option and manually autotrace (how's that for an oxymoron) the elements of the bitmap one at a time, "tuning" each in turn. having the bitmap image visible as a stencil can sometimes make it much easier. Good luck, and give corel a chance — for all it's flaws (yes, there are flaws) it's still one of the most enjoyble TOOLS I own. Incidentally, I use Corel to directly generate about 25% of my income, and it plays a substantial role in another 50%. Rich
#966From: Chris DickmanJun 11, 1992 6:17 AM
Am I right in thinking that you use Trace regularly in a production setting? If so, please post a private message to me, if you're looking for additional work. All the best–Chris
#841From: Dave CanelsteinJun 10, 1992 4:19 AM
Paul, I spent over 40 hours cleaning up the bit file and its as good as it can be(except i cant make a curve with a diagnal line. Isnt that what Corel is supposed to do? The trace program makes it worse. I need perfect . is this more for ma & pa ? Please, I dont want to spend the time if theres a better product in the commercial field. —-DAve—-
#869From: Paul Coffin [Corel]Jun 10, 1992 1:18 PM
Dave, I think you can judge by the reponse to your initial comments that Trace is in fact an effective and productive tool to be used by professionals for professional work. Perhaps your expectations of Trace (and tracing technology in general) have been somewhat inflated by advertising claims. If this is the case I apologize on behalf of Corel for the role you have percieved us playing. However, having said that I want to stress that Trace (and all tracing applications) are not perfect. There are limitations to the way a trace is performed within the boundries of the technology. You will find very similar results in all the Tracing packages on the market today. I am not trying to make excuses for your troubles nor am I trying to dismiss your claims. To quote Rich Zaleski message #811 "I cannot think of any more difficult baptism into corel and vector image work than tracing a bitmap". I hope you will not be discouraged by the effort involved in obtaining your results. We have seen some very amazing artwork generated from CorelDRAW, (ie: This years Design Contest) and I am sure that with a little patience you too can obtain equally professional results. Please feel free to call me at 613-728-8200 ext 1644 if you have *ANY* questions at all. We strive to make *all* of our customers feel that CorelDRAW is an investment worth making and maintaining. Paul [Corel]
#876From: Ken HuegelJun 10, 1992 1:57 PM
(feeling excessively verbose today) If it helps any, I'd like to say that Corel Trace is used frequently and quite successfully by the DTP Specialist in Sharp Electronics Corp.'s Copier and Imaging Systems Division (yours truly). I must have traced the logo of every office automation company in the world with the program, and several of my traces are now permanent clip-art in our Corporate Communications dept. – K –
#894From: Steve RindsbergJun 10, 1992 5:01 PM
I just had to throw this in … once in a while you DO get a reward from heaven. A while back, a customer handed us the most complicatedly insane (or maybe it was insanely complicated) drawing … and wanted it traced into some slides we were doing for him. I figured it might take weeks to get the settings right for this one, with another week just for the vector edits, so I could colorize the thing. Figured it would just be simpler in the long run to do the thing in Photoshop. But then I figured "What the heck. I'll just throw it through Corel Trace, if only for the fun of watching it choke." Took my best first guess at the settings, and got a perfect trace the first time. I picked my tongue off the floor and stuck it back in my mouth then hopped into Corel to see what a mess the edits would be (lots of neg/pos space problems implicit in this particular drawing.) The saliva marks on the floor got to be a more serious problem when it turned out that, apart from picking all the little objects and getting the colors right, I had to do absolutely no editing at all. Zilch. Some days you get the elevator. Steve
#951From: David GleasonJun 11, 1992 1:23 AM
I can not add to your comments except to offer a hint I use often with traces: When there is text, I trace the whole bitmap and import the EPS into Corel. Then I place the bitmap behind it, and remove the text part of the trace from the vector drawing, leaving the bitmap as a pattern. I select the nearest font to the type, convert it to curves, and then adjust the nodes to exactly match the bitmap. Once done, I adjust any non text based portions to matche the bitmap, then nuke the bitmap. Done. Naturally, the vector import has to be resized to match the bitmap before all this is done. I think this will be easier with the layers feature of 3.0, but I still do not have my direct order upgrade (hint, hint). I have never met a traced bitmap that did not need node mapping. Some are easier, but none have taken less than an hour to be "right" and last week it took about 3 to do one that had lots of hairline details and frills. Anyone who thinks this should be easy ought to look at a bitmap printout at high magnification.
#893From: Steve RindsbergJun 10, 1992 5:01 PM
Dave: I'll chime in here too … Corel Trace is definitely not Ma & Pa. But with the number of options it gives you, you just have to spend the time to learn how to do it. You probably would have to do the same with ANY tracing program you bought, and once you get a feel for it, your next scan will take lots less time. Getting logos traced "just so" may well be the toughest test you can put this kind of program to … simply because there really is no margin for error. The logo has to be just right or it's worthless. Have faith, though. Your time and patience will be rewarded. BTW, you are using the Corel Trace *program*, not the trace tool from within Corel itself, aren't you? Steve
#956From: Bob RoosthJun 11, 1992 2:32 AM
I have often found that Trace is a waste of time. I can bet the results I want quicker by manually constructing a logo on top of a bitmap. That way I get circles when I want circles and straight lines when I want straight. I also get to control line thickness as needed. You do have one other choice, albeit distasteful — pay one of us with CD experience to do the conversion for you on this first round. –Bob