CompuServe Thread

#486 upgrades

12 messages in this thread
#17297From: Tom MadoniaJun 16, 1992 1:56 PM
I NEED MORE SPEED!!! I am ready to upgrade to a 486 from a 386/33 w/weitek, but I am not sure what the most cost effective path is. My dealer says 486/50(dx2) will give me similar performance to a 486/50DX for rendering and will be much cheaper. What about a 486/66(DX2). Would that be better than a 486/50DX? Are there any available yet? Are there any 50's which will accept a speed doubler. I have also been told that a 486/50DX bus doesn't run any faster than a 486/33DX. Is this true? Any info on prices or brands would be appreciated as well. Thx Tom Atlanta Multigraphics, Inc.
#17306From: PhilD [ADESK]Jun 16, 1992 3:41 PM
>>I have also been told that a 486/50DX bus doesn't run any faster than >>a 486/33DX. Is this true? ~Buss speed is independant of the processor speed (mostly), for the reason that many hardware option boards will not work at higher speeds. –PhilD…
#17308From: MARTIN G FOSTERJun 16, 1992 4:26 PM
Tom, have you considered upgrading your motherboard? You could probably get a 486/50dx motherboard to fit your case size and scavenge all your components. Here's some typical local prices in L.A.,CA (May 25th): Brand OPTI 486/33dx 256k cache $580 486/50dx2 256k cache $780 486/50dx 256k cache $890 US brands, like Micronics/Mylex/AMI add $200-$400 I don't think the 486/66dx2 is out yet so, but it might be worth waiting. As far as rendering speed difference between the 486/50 dx and dx2, I don't know and the price at least at the motherboard level) is not that great. Check your local computer papers or Computer Shopper for prices. Things to look for are, IMHO, memory expandability to at least 64mb and standard SIMM's acceptance (like 1mb x 9, 4mb x 9, 8mb x 9 etc), especially if you're going to take your old memory from the 386/33 to the 486. Personally, I would go for the 486/50 dx right now or, if I could wait, I'd get the 486/66dx2 when it comes out. Good luck. Martin PS If you don't like playing with motherboards you could always get a base system (m/board, case, floppy, 1mb memory – add $170 to each price).
#17342From: Ken Loss-CutlerJun 16, 1992 11:53 PM
Not that this is totally relevant to your discussion, but it seems like an interesting place to mention this. Having just purchased a 486/50 for our 3DS station, we thought it would be fun to load our 3.61 Topas onto it and benchtest a couple of models against our regular Topas RRS system, with Truevisions Horizon I860 board. On models which did not have a lot of geometry, the 486/50 was actually faster! Models which were geometry-intensive rendered only 15-20% faster on the Horizon platform: interesting when you consider the $10K pricetag for the accelerator. Those 486/50's sure warp out! Ken Loss-Cutler
#17348From: MARTIN G FOSTERJun 17, 1992 3:06 AM
Wow Ken, That's interesting stuff. I feel even better now about having chosen the PC platform and 3ds2. I had felt silly for a while paying $1200 for the weitek 4167/33 to get a mere 33% speed improvement in my 486/33…. Martin
#17358From: Yost GroupJun 17, 1992 9:29 AM
Well well well… I had a feeling that the 486/50 would put the Horizon board to shame. Unfortunately, without "vectorizing" the rendering code, the i860 just isn't that fast. And since there are no vectorizing C compilers available, it's basically impossible to get the promised performance out of that chip. So… it sounds like you're not going to be "bothering me" about porting 3DS over to the Horizon board anymore… right? It sounds like with big models, 3DSr2 is actually faster on a 486/50 than the Topas RRS system on an i860. Interesting. – G
#17362From: Ken Loss-CutlerJun 17, 1992 9:38 AM
Ah, Gary: I thought you might want to jump to that conclusion: "3DSr2 is actually faster on a 486/50 than the Topas RRS system on an i860". Unfortunately, I have not yet performed tests which could tell me that. I could DXF a file between the platforms and render, but not knowing what is "coming over" and what isn't in the translator might make the data so-generated of only limited use in reaching such a conclusion. My comparison is strictly Topas 486/50 v Topas RRS. I would be very interested in running a Topas RRS v 32DSr2 486/50 test. Let's get some feedback from Forum members on the most valid way to design such an experiment. That way, everyone will really believe it when they hear it <grin>. Ken
#17369From: Yost GroupJun 17, 1992 11:57 AM
We've done our own tests here regarding timing between 3DSr2 and Topas 3.x, and with large architectural models using multiple texture maps we're already 2-3 times faster than Topas on a 486. Given your Topas-to-Topas numbers, it's a simple extrapolation to deterimine that we're also faster than the RRS system. However, a formal benchmark done by you would also be enlightening. – G
#17384From: Ken Loss-CutlerJun 17, 1992 4:03 PM
It might be fun for you to send me the same file you used in your trials and let me run it in both of my environments to check the times against. It would certainly add to the credibility of whatever claims you and/or I end up asserting <grin>. Ken
#17328From: Yost GroupJun 16, 1992 7:33 PM
I've been thinking alot about this, because I need to get another machine. Since 3DS is so floating point intensive when you're rendering, my guess is that a 486DX2/50 will be very very nearly as fast as a 486DX/50. Certain operations won't be as fast, such as disk io (for swapping), and redraws for very large models. However, if your primary interest is in maximum rendering speed for the money, the DX2/50 sounds like a great bargain. Once the 486DX2/66 comes out (who knows when), my bet is that it actually will render faster than the DX/50, but it might even be a touch slower for certain i/o-related operations than the 50 is (shouldn't be enough to worry about). Now _that_ would be a screaming machine for the bucks. But the REAL KILLER is going to be the 486DX2/100. For the price of a 486/50, the rendering speed will be almost 2X that. Hopefully this year. – G
#17335From: Evan Yares [WeirdTM]Jun 16, 1992 10:27 PM
Tom: Bus speed is not an issue. Get a 486/50DX with 64 MB RAM. Evan
#17343From: Ken Loss-CutlerJun 16, 1992 11:53 PM
We agree with Evan! Get enough RAM to insure that your harddrive is not accessed during rendering. That is the most cost-effective way to maximize your speed. Ken Loss-Cutler