CompuServe Thread

#Rule Violation

3 messages in this thread
#17346From: alec jasonJun 17, 1992 2:13 AM
Oye Maestro, This seems strange to me . . . I rendered a single frame and found the following: Phong/High 144 secs Phong/Med 123 secs Phong/Low 106 secs So far, so good but . . . Gouraud/High 149 secs Gouraud/Med 127 secs Gouraud/Low 150 secs Compare the Phongs with the Gourauds and you will see that the Gouraud frames took longer to render than the Phong frames. Isn't this against the rules ? (320×200, Custom Pal., Null, Force 2 Sided:OFF, Shadows:OFF, Objects:121 Vert.:18091, Faces:33793) Alec Jason
#17359From: Craig Sharp [Mem TM]Jun 17, 1992 9:30 AM
Alec: I'm not an expert, but my guess is that 'it depends upon the geometry that is being shaded' and 'the location and number of light sources', and finally 'the materials and maps that are involved'. C#
#17361From: Yost GroupJun 17, 1992 9:35 AM
Pretty bizarre number for your Gouraud/Low timing, Alex. I can't see how that could happen, unless you changed your Anti-aliasing Threshold for the High and Med tests. I just did my own test here, and this is the result: Gouraud/High 58 secs Gouraud/Med 35 secs Gouraud/Low 25 secs If you re-test your scene and get the same results, you can send me your file and I'll let you know what you're doing. – G