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#Novice making donut

20 messages in this thread
#40605From: Van KreisJun 16, 1992 4:43 PM
Anyone: I am a novice with the TOASTER and have been playing with Modeler. I have been trying to make a donut. I started with the idea of making two concentric disks and then removing the center disk ("hole") to make the donut. I thought then I could extrude the result to make a letter "O". I need help in removing the "hole". Thanks– –\/ |<–
#40613From: John BrittonJun 16, 1992 8:56 PM
Van, If you have the 2.0 upgrade check out the tutorials page 121, make the mug handle fatter,don't use taper then use mirror on the final object. That should get you close enough. Then experiment… – Used to work in "REAL" TV!
#40621From: Jim SteeleJun 17, 1992 1:19 AM
This trick works in Modeler 3d, which is an 'ancestor' of Lightwave's modeler. Take a circle. Lathe it around an axis through where the donut's hole would be. Instant donut. 🙂
#40639From: John GrossJun 17, 1992 6:33 PM
Van… I know you got your donut made but here's a tip: If you make a flat circle by using the sphere or disk primitive you end up with two polygons – one facing each way. In order to lathe this around a center point, you must only have one polygon – lathing a double sided polygon only lathes the points. Use Modeler's polygon info command to deselect one polygon, then cut the other. You can now select the one remaining and lathe that… –John `Tips' Gross
#40646From: john bennettJun 18, 1992 12:12 AM
I would recomend trying a different modeling program. Lightwave modeler doesnt seem to be very user friendly to me (IMHO).especially for new users. Vertex is a fine shareware modeler, its a lot like Caligari and seems like what LW should be. I finally found a modeler that lets me be very productive without a couple year learning curve. It comes with many primitive objects including donuts. Later – via Whap!
#40720From: Erik FlomJun 20, 1992 7:52 PM
LightWave Modeler DOES come FREE with the toaster though, and $200-$600 is a bit much to spend just for a donut (even if it does have little sugary sprinkles ontop :^). I have to admit I have never seen Vertex, so you may be correct there, but if it you've got a Toaster this versatile, it should be able to make Donuts too. (It is sort of a doughy product :^) Keep On Toastin' Erik Flom
#40732From: Paul ToalJun 21, 1992 5:07 AM
I bought lightwave and thought the Toaster was some kinda weird dongle. –Paul
#40990From: Erik FlomJun 28, 1992 2:39 PM
That was my exact reaction when I fired up LightWave, and realized it wouldn't run without the Toaster board :^) It may be the world's most expensive dongle, but at least it doesn't hang off the joystick port! :^) Keep On Toastin' Erik Flom
#40795From: john bennettJun 22, 1992 11:43 PM
I've been using my toaster now for nearly a year and a half and I too bought it for its 3D rendering capabilities mostly. Lightwave is a fantastic product, especially 2.0 .The rendering part of the s/w is by far the best on the amiga (IMHO) but I just dont like the modeler. To me the best part of a s/w is how intuitive it is. You shouldnt have to be constantly refering to a manual, or be on the programmers level to be a able to get the best results. Theres always many ways of going about any task, some are just easier than others. I honestly dont see how anyone can use Imagine ( I know Im asking for it) or turbo silver. I tried many times over the years to get in that mind set but never could. I always liked sculpt and caligari. To each his ( or her ) own… Try the Vertex demo Though, complete vers. is only 35.00 and is worth many times that. – via Whap!
#40801From: Paul ToalJun 23, 1992 3:52 AM
John, You are right, Imagine is a joke. The only time I ever went to the Lightwave manual was to animate the "Under Water" surface going across a pool bottom. It's not fair what the Imagine users have to go thru to get something simple. It is exaclty like comparing WorkBench 1.2 on a 500, with WB 2.04 on a '040. I had to send Toaster back for a mod, so I bought Imagine to finish a project. It took 3 1/2 hours to get the same result as Lightwave did in 8 minutes! Again, no referencing the lightwave manual and going bonkers with the Imagine docs. –Paul
#40883From: Charles BlaquiereJun 24, 1992 8:17 PM
John, different strokes for different folks, I guess. I personally have the same mindset as most programmers, and some interfaces or functions often feel natural to me because I see how and why the programmers would have made them that way. It's some kind of programmer's intuition, although I'll be the first one to admit it's a rare trait. Blaq!
#40996From: Erik FlomJun 28, 1992 3:22 PM
I understand your position, as I too am an old programmer. The major problem with packages that have this kind of interface is that while they are GREAT for the programmers/tinkerers out there, this kind of interface will drive the majority of the market for the product crazy. It used to be that the people who used computers were mainly techno-weenies like you and I. These days, a majority of the users are interested in using the computer as a tool (and ADDITION) for their current profession/hobby. The standardization of interface among Mac programs is second to none, and is a beautiful example of the kind of standardization that ALL platforms should adopt. I am not saying that the Amiga should look like a Mac Graphical User Interface. I am just saying that GOOD programs will cater to the end user (the person who is paying for the dev. of these product), rather than just doing whats easiest for the programmer. The end result of putting out software that is non-standard is frustrated users, and a re-affirmation of the widespread (but fallacious) belief that the Amiga is just a toy. Having used Mac, Windows, and Amiga GUI's, I cannot understate the importance of STANDARDIZATION of interface. It makes life MUCH easier for the end-user, and results ingreater productivity, and greater satisfaction in the platform of choice. I am saying this only out of concern for the Amiga platform, and its continued existence. There are too many people out there who would like to see the Amiga die. If we continue to see these non-standard GUI's no one is going to choose the Amiga, just becqause it is such a poain to learn the the dozens of interfaces used by different Amiga software. Keep On Toastin', and 'Imagine' the possibilities, Erik Flom
#41156From: John GagerJul 4, 1992 7:01 AM
Yes, standardization of GUI's does make life a little easier, but who are we to say that one particular GUI is the ONLY GUI that everyone should use? I've seen it happen many times when standardization is adopted at the expense of innovation. Sure, there are some parts of the interface that can be accepted as standard, but lets leave the door open for something better. John – K7KB (via Whap!)
#41165From: Erik FlomJul 4, 1992 4:40 PM
I have no problem with innovation, but let me give you some examples: Why can't file requesters sort their items the same way – some put directories first, some don't. Some allow double-clicking, some don't. Some automatically sort their entries, some don't. With the Mac and Win iterface, this is standard. When a program does vary from the standard, it augments the standard requester, it doesn't replace it with its own 'better' standard. (True, we can blame Commodore for this, but it seems that programmers SHOULD use the ASL library regardless of wheteher or not they 'like' the interface) The Toaster is a perfect example of this discontinuity of interface guidelines. Another example is Imagine v1.1. Here is a great program, but what do they do? They can't even put the 'Load' and 'Save' options in the first menu item! They change hotkey functions depending on what part of the program you are using! They autoamtically accept data and move to the next field on some requesters, but DO NOT on others. There is no rhyme or reason to their interface, and makes a great program very hard to use for the person trying to make money with the software. I am not speaking of myself, but of the PETENTIAL Amiga users out there who might try the machine, only to forsake it because of the fact that they have learn a new interface for every different piece of software they use. Again, I would not discourage the advancement of the standard interface (Steven Stuntz's replacement for tha ASL File Requester is a PERFECT example of improving upon a standard. It is called MFR [Magic File Requester] and is available for download from CIS.). I would just like to see every developer try to consider the predicament of the novice user who is familiar with the Amiga, but not thier application. Anyway, this is going to happen all over again inthe next few yaers as we move towards systems whihc can accept input from a variety of sources including: keyboards, mice, 3D-mice, natural speech recognition systems, pen and handwriting recognition, and even optical image recognition. True, we have alot to look forward to.
#41196From: Stephen SponagleJul 6, 1992 9:42 AM
Erik, Sounds like a message I would write….. right on! People may not like the Mac or Windows menus and requesters, but at least they are consistant! BTW can anyone out there make a menu column that lists the current open applications and allows you to select one and you would be taken right to it? Also have this menu column appear in the menus of any 2.0 compliant application? -Steve Sponagle
#41267From: Erik FlomJul 9, 1992 12:22 PM
I HAVE seen a pop-up menu utility that lists all current tasks and allows you to switch immediately to that application. I got it from one of the other Amiga SIGs around here – sorry, can't remember the name of the file. I have a Toaster in my A3000, and I noticed an increase in undocumented crashes after installing it, thus I haven't used it since. My problems might not even have been related to this util, so it could be worth checking out. It gives you a pop-up window – like the task switcher in windows. It doesn't support the menu, unlike the Mac. Keep On Toastin' Erik Flom
#40991From: Erik FlomJun 28, 1992 2:49 PM
Better watch out . . . I made a disparaging comment about the Whap! demo, and my rear end is still raw from the verbal chewing out it got. I agree completely with your comments re: Imagine and its lack of intuitive interface. I mean, the least they could do is document all 'power-key' and keep them performing the same actions in all the different editors. But NOOOOOOOOooooooo, they could even keep the 'Load' and 'Save' in left-most menu – which is pretty much a standard for Graphical User Interfaces on MOST platforms. After working with it for a few weeks, I can see it has many powerful features, but I would never have found half of them if I hadn't gotten 'The Imagine Companion' by Dave Duberman. And here is parfect example of the problem I have with these low-end packages: The Imagine manuals did not have indexes on them (making it very hard to use the reference manual, unless you knew what to look for), so Dave included a PD compilation of indexes that someone had compiled. This was great! It made the manuals much easier to use. BUT, did Dave include an index in his book? NOOOOOO. Imagina and the companion book are very useful, it is just unfortunate that they look like packages designed a few years ago before anyone realized how important the user interface really IS. Pardon me while I duck behind this FLAME-retardant shield . . . . . Keep On Toastin' Erik Flom
#41008From: Pete GouldJun 28, 1992 10:24 PM
Erik, Have you read UNDERSTANDING IMAGINE 2.0 by Steve Worley? That's the book to get — it's everything the other ones aren't, and more — and it has a COMPLETE index. Pete
#41163From: Erik FlomJul 4, 1992 4:15 PM
Thanks for the info. I haven't seen the book, but willook for it. The index would be very useful, since I usually know what I want to do – I just don't know the software well enough to get it to do said function. Keep On Toastin' Erik Flom
#40651From: Peter GreciJun 18, 1992 2:31 AM
Doesn't the LW modelor have a Toroid Primitive? if so USE IT,it'll give ya an almost perfect Doughnut looking shape MIDGARD GRAPHICS, CREATORS OF QUALITY ANIMATION.