CompuServe Thread

#Bump Maps

11 messages in this thread
#32669From: david W. mennenohJan 19, 1993 12:59 PM
Hi there, Question for ya. When using bump mapping how does the bumpiness slider actually affect the map? I mean does a value of 1 mean that the maximum depth of the bumps will be 1 or is there 1 a pixel depth between each successive level of gray in the bump map? For instance, a grayscale bump map I created for use as a bathrrom tile has white,black and 4 shades of gray in between them. So, do I need a value of 6 to get the full effect of the map or will a value of 1 create "bumps" between each of the different gray levels? Thanks for any help Dave Mennenoh 71561,2343
#32797From: Yost GroupJan 20, 1993 1:28 PM
When using a bump map, you've got a full 8-bits of luma within the bitmap itself (shades of 0-255) to use to set the bumpiness. This is before you even start thinking about the percentage slider in Medit. It's important to use as much bandwidth in the bitmap as possible, and then the slide just will affect the amount of the map that's mixed in to the rest of the material. Note that when you use an sxp as a bumpmap (like dents or noise), the slider's full 0-100 range is very effective, but when you use a bitmap as a bumpmap, the truly useful range is more like 0-20. – G
#32840From: david W. mennenohJan 20, 1993 6:19 PM
Thanks for the info. So, say if I wanted a "bathroom tile" with the grout indented like it should be, what would be the most effective way? I was under the assumption that if you wanted to make just the grout recessed I would make the tile then make the bump map – white where the tile is and black where the deepest portion of the grout was. Then use intermediate shades of gray to get the smooth effect of the tile being rounded at the edges. Is this correct? Dave
#32878From: Yost GroupJan 21, 1993 12:06 AM
That's exactly the way I'd do it. Then, try a setting of 10-15% for the bump map slider. – G
#32921From: Steve OrmondeJan 21, 1993 10:21 AM
PMJI, but i was experimenting recently with a tile bump map that had color gradations where the tile would curve to meet the grout. The problem i ran into was that the bump map itself would appear on the curved part, in other words, regardless of lighting conditions, the edges of the tile were gray. I used it with a texture map for the tile color and with bump settings from 1 to 15. What might cause this to happen? Steve Ormonde
#32924From: Yost GroupJan 21, 1993 10:28 AM
Since the bump map was applied to the texture map, it sounds like the renderer was trying to interpolate the bumped edge, and that's what was making the edge gray. I can't really say much more than that without seeing the specific geometry. – G
#32972From: Steve OrmondeJan 21, 1993 6:52 PM
I'll email you the bump/texture map. If you get some time, you can take a look at it, no rush. Steve Ormonde
#33099From: david W. mennenohJan 22, 1993 5:52 PM
Actually I was also getting the same sort of problem. The gray scale bump map ending up in the rendered tile. I ended up using a value of 1 for the bump map slider, it corrected the problem to the point where it was tolerable though. Any recommendations? Dave Mennenoh
#33318From: Steve OrmondeJan 25, 1993 10:22 AM
Dave, I resorted to using a texture map only. Looks great, until you get an extreme close-up of the tile, then it looks, well, less than realistic. Gary seems to think it's due to the bump/texture combo. If you can have the grout and tile the same color, try using just the bump. Or maybe, scale/copy the object down about 99.75%, use a combo bump/opacity map (opacity to make the joints transparent) and color the scaled object the grout color? might work… Steve Ormonde
#33171From: CHRIS TRUTYJan 23, 1993 4:37 PM
What program do you guys use for creating your maps? I've heard of so many different paint programs that sound like they could work. Will they all essentially accomplish the same thing? Thanks, Chris
#33274From: Yost GroupJan 24, 1993 10:36 PM
It depends upon the requirement… For 8-bit maps and animated flic maps, we use Animator Pro. When we need to do 24-bit work, Photostyler is the current program of choice, but the most powerful programs for creating 24-bit maps (IMHO) are Ron Scott's Hi-Res QFX and Time Arts' Lumena. – G