CompuServe Thread

#Animations

26 messages in this thread
#46702From: Ana Francisca GervasJun 18, 1993 11:36 AM
>unless you're planning on making Bugs Bunny type work, you need ^^^^^^^^^^ >to have a crew that has solid film experience. Sincerelly, I could give one leg, one arm and one eye if someone guarantee me that I will have someday half the knowledge, the creativity and the talent of one of the animators who work with genius like Chuck Jones or Tex Avery. I could also sell my soul to have 1/1000 part of the ideas of Bakshi or Kricfalusi. I think that NOBODY in this forum can do a work as 1/100000 as good as one of the worse Avery's. That's all, folk. Ana
#46712From: Paul LindJun 18, 1993 12:47 PM
Ana, I think you knew you were taking the message out of context when you replied, just to start a discertation about a few traditional animators, but….. First of all the reference was to traditional 2D cel animation versus the bleeding edge realm of computer graphics based animation and special effects. Second of all although both Jones and Avery are very well regarded in the traditional field, it seems extreme to want to become parapalegic and half blind simply for an artistic gift, that the thousands of people who worked with these animators obviously had. The early work of these animators was extremely rigid and broken, and the Bugs Bunny that everyone loves was the culmination of a tremendous amount of work for a large number of years. Not to mention the hundreds of thousands of hours invested by the staffs to generate all of the inbetweens,reworks, etc. Third, I have personally met hundreds of traditional cel animators that are alot better than the 1/100000 percent that you use as a reference in Avery's work. If you haven't broken into that realm, and you really want to, then I'd probably suggest keeping your anatomy in tack and investing the time and effort into joining a traditional firm, thereby allowing yourself to become fully immersed in the medium, and no doubt after years of work you will asssuredly reach your goal. Fourth, the two mediums are quite obviously a world apart and mastery in either requires a true dedication, but if you'd like to compare artistic talents and vision, I firmly believe that the photorealism and FLUID movements visible in the work of the top firms today far surpasses any traditional animation ever created. Have you ever seen the work of Maley, Ordaz, Pangrazio, Green or Evans? Or is your sole source of reference Saturday morning cartoons? Thanks, Paul
#46930From: Ana Francisca GervasJun 21, 1993 8:49 AM
Aparently, you have taked my message as an offense to animators in general, and 3d animators particurarly. By the contrary, my message is only intended to express my admiration to the work of the _artist_ who do or did classic 2d animation. My words regarding parts of my anatomy are an exaggeration that I think explain my DEEP admiration to the talents of this men and women who makes possible the birth of a new form of communication, and in last place, a new form of art with HUGE influences in cinematography. In any case, my intention is to express that admiration which is the result of DEEP study and never I want injure any creative spirit in the forum. HOWEVER, there some personal references which I want to answer. Paul, fortunately, my opinions are not based in the Saturday morning cartoons (BTW, we don't have that show in Spain). My admiration to ALL the classic animators (and not only the Great Ones, that have won Oscars and other awards -anyone here with an Oscar?- plus the admiration of all the industry) is the result of SIX years of study on advertisement and art, plus one year of preparation of my final thesis (I don't know the word in english for that) on art (titled "Computer and Classic Animation: Looking for a New Communication Form", which is a "little" 258 pages paper -including Index and bibliographic pages-). Man, it's not an exageration to say that all my life is oriented to the art field, especially photography, illustration, painting and -yes!- animation -no tool is bad to express yourself:). Along my studies on advertisement, I also do some HARD study and research on cinematography (with especial care to the study of kinetics and animation, and the formalism movements) and colaborations in some fanzines and commercial magazines as art and movies critic and as illustrator. If you ask for documentation instead of personal knowledge achieved during several years of study and own work as an artist, I can show you more than 200 hours (223) of cartoons, movies, interviews, documentaries; several original [More]
#46931From: Ana Francisca GervasJun 21, 1993 8:50 AM
[Continued] artwork and frames form Disney and Warner Bros.; one ton of reproductions (specially from Fantasia) and another ton of books (most of them BIIIG -lovely- format). I think that this little resume is enough to demonstrate what is the basis of my opinions. Regarding the relation between talent and work: obviously, most art master pieces are the result of HARD work (although you can easily forget this by seeing the first drafts of the bird's flight by Leonardo or an bull-fighting scene by Goya). Seeing last week an slide series showing the creation and development of a bull in print by Picasso, taked by one of his wives (I can't remember the name now), you can easily understand his works regarding his condition of genius and the creation of a work: 90% of a master piece is SWEAT…the rest, talent. However, you CAN'T create a masterpiece just with work, work, work…you need talent. And those people with talent is the people who will have their names in the Book of History. Early work vs. experience. Of course the work of these animators are not as good as the lastest animation pieces. Again, you are pointing the obvius. Are the first sculptors of the Greece art bad because their work was rigid? No. You can't deny the value of the work of that people as pionners of a new art of expression. Man, when you see one of the first B&W masterpieces of animation by McCay (i.e. Gertie the Dinosaur) you can appreciate the work and the talent involved in that animation although they not look as good and perfect as the Beauty and the Beast. John Canemaker, in "Winsor McCay, His Life and Art", writes, refering to Gertie…: "I remember being impressed with how Disney-like this early animation effort was- how fluid the movements, how naturalistic the design…" [More]
#46932From: Ana Francisca GervasJun 21, 1993 8:50 AM
[Continued] These are the things who makes Winsor McCay a MASTER of MASTERS. The ideas and the result of the earlier toons of Tex Avery (for me, the BEST cartoon director in the world, and one of the best humorist in the world -along with the Monty Python's-), specially his work on Tom and Jerry, results on the wildest cartoons ever from the Warner, with the most hilarious scenes in the story of animation and one of the best kinetics and expressions I have seen in animation. I know that there are people with the same talent as Avery or even Michel Angelo, but Avery and Michel Angelo are Avery and Michel Angelo. Do you understand the idea? Sincerelly, Ana ps. I want to apologize if my previous message hurted any of the people in this forum. It was not my intention to do that. My only intention is to express my sincere admiration to the work of this masters and his teams (I hate the "corporate spirit" of Disney, Paul. I know that great artist are in the shadows). I think that, in some way, they are the inspiration of our work as animators (although the diferences between 3d and 2d). I also think that all of us have more than one reason to say : Long live Avery! 🙂 ps2.BTW, why not make a poll asking for our reasons to be in the animation world? Architecture, engineering, art, (boring life, money… 🙂
#46976From: Paul LindJun 21, 1993 1:57 PM
Ana, Wow, what a message! And I'm always afraid that I'm too long winded. Let it suffice to say that although you've spent alot of time studying the art, there are a tremendous number of individuals in the animation world, not to mention in this forum who have qualifications far above and beyond your research. Additionally you did not simply state a liking for the masters, you directly attacked forum members by saying that no-one had 1/100000th of the talent possessed by your favorite animators. This forum is extremely diverse and full of talent, and IMHO your references were out of line and out of touch with reality. First and foremost, I am an artist. I have made a living as a commercial artist for over ten years, and I've had twelve different full gallery showings of my work, and in addition to owning a fairly nice animation company, I currently sit on the Boards of seven different art foundations, and preside over two of them. Being fully immersed in the art community, let me say that I have never seen anyone with any real basis in the art community attack unknowns under such a blanket opinion as you did in your first message. A few hundred pages( short for a solid thesis covering such a large body of work) does not qualify you to short change the thousands of animators in the world or on this forum. As a person who regards art above life itself, I am always shocked by individuals who do a little research and think that they have the tools to judge others. I'm not really in the mood to continue reading and responding to your ravings as a critic. I have to deal with enough backwards art critics on a day to day basis, and have no real desire to continue the discussions on CIS. Thanks for your opinions, Paul P.S. -BTW your reference to Oscars is out of line and out of touch. Few if any great artist have ever been highly regarded in their own lifetimes. [>> Continued in next msg]
#46977From: Paul LindJun 21, 1993 1:57 PM
[>> Continued from previous msg] Instead most have had to endure the indignities of people like yourself, telling them that their work would never be what the masters had created. But since it appears your existence is based on paperwork you'd probably like to know that some of the individuals I listed in my original response work for ILM and ILM has taken home quite a few Academy Awards, around 30 I think, oh and I forgot the Emmy for the Ewoks.
#47030From: david W. mennenohJun 21, 1993 11:08 PM
Quite the wordsmith Paul. I thoroughly enjoyed reading your message to Ana. One thing I beleive though is that formal schooling does not always an artist make. I have had lots of art classes but never went for a degree or anything and maybe that shows in my work and maybe it doesn't. Who knows. What is paper anyway? BTW – Do you guys (ANIM8) have a bunch of work on the Wavefront users group demo tape. I got it a while back – great collection of work. Dave Mennenoh
#47057From: Paul LindJun 22, 1993 1:47 AM
David, I'm glad you liked the thread. I always hesitate to discuss art because it is extremely dear to my heart. When you become passionate about a subject, it becomes increasingly difficult to discuss it. ( Ever tried to discuss religion or politics? 🙂 ) I agree that formal schooling doesn't make an artist. It can be effective in strengthening discipline and sharpening your skills but there are definately limits. ANIM8 Inc. hasn't ever submitted work for any user group tapes. Almost all of our work is military/government contracted and is therefore not open to general public showing. But if you ever happen to visit an international arms trade show, you'll be able to see our work, both in demonstrations and in general presentations. We are working on expanding outside of our niche, and currently have a couple of projects that will help us show our work to a larger audience. One of the projects actually involves some 3D work for a film so maybe we'll get our names in movie credits. We're also submitting a couple of pieces of artisticly based work for the new 3DStudio tape, so maybe Gary will find it in his heart to include it. Are you going to be at SigGraph this year? If you are I'd be glad to bring along a couple of tapes and show you some of our work. Or if you happen to be on the East Coast we could probably arrange for you to stop by our studio. Paul
#47135From: Ana Francisca GervasJun 22, 1993 2:15 PM
>One thing I beleive though is that formal schooling does not always an artist >make. I have had lots of art classes but never went for a degree or anything My studies are not on Art, are in advertisement and cinematography. However, I'm painting since I have four years, and actually I sell part of my work in galleries (specially with acrylic and pastels, and recently making some sketches with computers). And BTW, I also think that a class won't give you talent. There are people who finish art and paint as well as Rafael, Murillo, Sorolla or Degas…technically, of course. In the other side you can't deny that, although some people (like me) teach himself in the technical side, others doesn't know how to use an airbrush, paint with oil, or make an acid print (I don't know the english name for this technique, sorry). Also, the knowledge of nor just ancient techniques, but also other artist and movements will help you a lot to understand or just in your own satisfaction and personal knowledge. Although renovation and investigation is an important part of Art, tradition and history are necessary for evolve and just KNOW. We know something about that in the "decrepit" Europe <g> Ana
#47134From: Ana Francisca GervasJun 22, 1993 2:15 PM
Paul, If you really can call special effects art, ok then. In my opinion, Terminator II effects can't be called art. They ARE PERFECT, amazing, awesome, i-n-c-r-e-d-i-b-l-e, I agree! Special effects are wonderfull and a needed element in some movies and ads, but an special effect will not make a movie an art piece (although there are master pieces that can't be a masterpiece without special effects…"Vertigo", from A.H. could be an example, although it's painted tower or they camera movements and artifacts are not as perfect as computer generated effects). I admire ILM work, they are simple the best in their business. The human talent and work involved in the creation of special effects are awesome, impressive, and they all are great artist…however, I think that in special effects works has an inherent cold and technologic part. That happens also with 3d work. And then is when artist has to to take their roles (and I include me in this category) and make things more than perfect infographic pieces. In my opinion, that's the difference between Tin Toy or Grinning Evil Death and a militar flight simulator or a morphing between a police and a liquid metal form. Ana ps.Oh, and sorry if I'm bothering your divine omniscient mind with this message, master (not offense, here 🙂
#47147From: Paul LindJun 22, 1993 3:47 PM
Ana, I'm beginning to lose alot of this conversation in the translation, so I'd prefer not to take up the forum space continuing the thread. To close, the top industry work does involve a tremendous amount of artwork, far more disciplines are involved than you may realize. In addition to the animation personnel, there are phenomenal sculptors, matte painters, scale modelers, airbrush artists, not to mention cinematographers. My shop employs all of the above and we value our artistic work above all else. Everyone of my employees also show their works on a regular basis, and we happen to be one of the only privately held shops that pursue work on a purely artistic realm. I have a tremendous love for the work and have been fully immersed in it for a long time. Due to the fact that we don't have to answer to corporate management or base our ideas on the wishes of distributors, we enjoy exploring the mixing of artistic mediums. If you happen to be running a similar shop then I take my hat off to you. I still believe that your 1/100000th statement is out of line, and a couple hundred hours of animation on tape is about one fifth of our collection. Do you realize that the average american child watches more than 200 hours of animation each year in the form of cartoons? Anyway, I wish you great luck with your company, and I hope to see your work soon. Paul P.S. – As to my divine omniscient mind ……. don't you think that elementary sarcasm is out of line here? Six years of art school and you resort to that?
#47161From: Peter BaileyJun 22, 1993 5:55 PM
Paul, Thanks for ending that for us and thanks for your opinions. I feel the craft/skill of animation, be it technical or artistic, has been greatly de-valued to the point where people see it as a technical exercise only. For shame on those people! Thanks again for sticking up for us backyard visionaries! Glenn.
#47393From: Ana Francisca GervasJun 24, 1993 9:30 AM
>To close, the top industry work does involve a tremendous amount of artwork, >far more disciplines are involved than you may realize. ^^^ ^^^ ^^^^^^^ Probably is a problem with my english (which is BAD), but what are you trying to teach? Are you really implying that me, or anybody who has a little interest in cinematography doesn't know what disciplines are in the sfx backstage? Please, Paul. I'm sure that your level in the bussines is far from mine (and my little 4 persons company trying to survive in the animation and graphics world) but you are really pointing topics that even a Troma teenager fan knows (well, regarding the Troma, I'm the first fan of the…TOXIC AVENGER!!! 🙂 >hundred hours of animation on tape is about one fifth of our collection. Vaya suerte! (what a luck or something like that in Eng.) This is starting to sound like a children chat: -"My father have a car" -"Mine have a Cadillac with 26 doors" -"Mine have a jacuzzi and a satelitte antenna" (just kidding)… Seriously, it seems that I can't compete with you in anything (in creativity and art skills? maybe 🙂 >Do you realize that the average american child watches more than 200 hours >of animation each year in the form of cartoons? I can affirm that the "average american ("some" of them certainly "over-feeded" with TV programs) child" cartoon menu is far bellow in quality from my honest hours of films and cartoons. Paul, it's better quality than quantity (as a popular spanish phrase: "Lo bueno, si breve, dos veces bueno" "The good things, if brief, two times better"). Ana ps.Regarding the space forum, I'm ok if you want to go private.
#47313From: Martin KunertJun 23, 1993 6:32 PM
Ana, PMJI again, and apologies to those who wish to see this thread of discussion end, but one of your statements surprised me into responding. > If you really can call special effects art, ok then. In my opinion, Terminator II effects > can't be called art. They ARE PERFECT, amazing, awesome, i-n-c-r-e-d-i-b-l-e, I > agree! Special effects are wonderfull and a needed element in some movies and ads, but > an special effect will not make a movie an art piece > The human talent and work involved in the creation of special effects are awesome, > impressive, and they all are great artist…however, I think that in special effects works > has an inherent cold and technologic part. That happens also with 3d work As person of such deep understanding, appreciation, and education in art, how you can relegate special effects into non-art is beyond my comprehension. You must be keenly aware that being created for functional, practical purposes, does not deny a work it's artistic content or stature. Even further, I would venture you'd agree that most of what the world judges to be art was created practical uses. So what's your beef with special effects? Is it intrinsically less "artistic" or "colder" then buildings created for shelter or worship, furniture created for storage or sitting, oily canvases or stone replicas to let the people know what their kings or gods look like? Maybe art has to be practical and old? Also, there are films which are considered works of art solely on their special effects – "Metropolis" and "Bladerunner". Neither are revered for their story, acting, nor cinema verite. And if they were being made today, I'm sure they'd be crammed with computer generated effects. PS – think about the great artists of the past – how many of them would have dove into computer animation as Bach would have into synthesizers? It's an interesting, and illuminating, thought game.
#47436From: Ana Francisca GervasJun 24, 1993 1:53 PM
Martin, Yes, I agree with you mostly. However, always in my own personnal opinion, we can make some distinctions between diferent kind of special effects. Althought I personally HATE classifications, you can see special effects throught many perspectives and sides. Take Terminator II as the example. The effects are, as I have stated before, impressive -my mouth make water with them- (and not only the computer generated ones, but also the rest of elements which gives that impressive realism to the movie -i.e.stunts men, pirotechnics, etc…-). However, it's a little difficult to say where to put the frontier between machine work/men huge efforts (and patience) and the artist side. Creating that liquid chrome T1000 throught all the scenes in the movie was, always my thoughts, more a technical process, more dependand on physics rules (i.e. reflections) and computer intensive work than men creativity. Once you have the idea, and this is for me the real creative process, of a liquid robot, his form, his movements…all the aspects that will conform that physic subject, the rest, althought it's very difficult and in anyway easy, is a matter of (VERY HARD) work and computer aid. But let's talk about computer generated (I hate this computer "generated" because it gives the idea that the work is all do by a computer) graphics in general. Probably in the United States you are far beyond from the spanish view of computer "art" (imagine their tone when they say that: I hate them). I go like crazy when someone say that you can't make art with a computer because it's a machine. "A machine? A MACHINE? What's your idea of machine? Is a pencil a machine? Is an airbrush a machine?" I usually say. Believe it or not, most "traditional" artist here (in spain) think in computers as in cold machines that do all for you!!! Absolutely false, I say. [More]
#47437From: Ana Francisca GervasJun 24, 1993 1:53 PM
[Continued] Computers won't give you anything. You have to use them as you use a brush, pastels, chalks, carbon or even a stone and animal blood. Throught the ages, artist has been in a search for tools to serve their creativity. From the hands, sticks, blood and the Lacaux or Altamira caves to our days: all is history. I think in computers as an step in the search of new enviroments for communication. And, as with most disciplines of painting, you can combine them to make and even better art. Moreover, you can combine all the arts, from sculpture to photography, to communicate (or just to express yourself for yourself). But there always has to be creativity, imagination and talent to make art. And here is when this paragraph converges with the special effects and 3d animation issue (what do you think? 1K for nothing? 🙂 Some kind of special effects has become a mechanical work these days. Are all the 3d animations (although they are brilliant executed and planned) art? No in my opinion. There's a "little" difference between a cold flying logo (although there always are creativity, since the computer don't say:"Ok!, let's make a logo for the news!") and the logo animations for the Spanish pabilion in the EXPO'92 by the beloved Rebecca Allen. If you have seen that two awesome and much different conceptions of a logo, you already know what I'm trying to say. A classic logo, althought it can be technically impressive, created with the last word in computer graphics and with a brilliant conception, doesn't transmit the same fellings and emotions. She breaks new walls in the conception of 3d. In my opinion there's the real art. I don't know if you are understanding what I'm trying to say because I'm not using my native language and my use of english is very limited. These are very deep concepts and I have them very deep in my soul. Regarding art-fiction and what-if games, I'm completely sure that Leonardo, Velazquez, Cezanne, or Picasso could had done marvellous things with 3DStudio and a Targa+, and even create some IPAS routines <g>. There's no doubt about the "multi-tasking" <g> spirit of Leonardo. If there's a man [More]
#47438From: Ana Francisca GervasJun 24, 1993 1:53 PM
[Continued] who can love computers, that was Leonardo da Vinci (Leonardo with a computer: he! now we should have been talking throught a Solar System Wide Network, you in Mars, me in Io 🙂 Regarding Velazquez, have you seen the studies about the lay-out and creation of "Las Meninas". Wow! That man has a computer in his head! He will not use 3D Studio, he will create the Release 19 (sorry Yost 🙂 Talking about computer and mathematics, how about Bach? Even better, how about the Alejandria's library all stored in, say, 1,000,000 CD-ROMs? It was Carl Sagan who said that now we could be present in all the Solar System if the AL had not been destroyed. And maybe using Noveniums instead 486s <g> I agree with you that this game, which I often play (what happens if we have a machine who can record directly from your imagination? yes, I'm also an sci-fi fan) Finishing, which is a gerund <-this is an tipical spanish phrase), I don't think (I<-me, just my opinion) that Fritz Lang's Metropolis neither Scott's Bladerunner are considered art just for the special effects. Both movies are breaks in the way of understanding a class of cinema. I agree with you that the aesthetic present in both movies can't be possible without one kind or other of special effects (and don't forget the photography), but a movie never is considered as a master piece just for the special effects. Moreover, special effects can't never been taken as the objective, just as a way to reach "something". Hey! What about discussing the principles of aesthetic? What about Kant and his discussions about art? Mmmmh, this is really interesting. Could we solve the problems who had been rounding phylosophic minds since Democrito and Heraclito in a Compuserve forum? Really! This issue had become a Bizantine discussion <g> (just like the discussion between realism and abstraction). Keep in touch, Ana
#47098From: Ana Francisca GervasJun 22, 1993 11:34 AM
In anyway I want to appear as a prophet or as the holder of the Truth of truths. I only feel attacked by your "saturday morning show" as sole reference that you write in your previous reply. In anyway my study of art give me the rights to attack an artist. Moreover, I never attack an artist or a movement in any of my critics and opinions (which I think very constructive) since I think in a very "open-mind" way. I never consider one form of art superior to the other, and one artist superior to the other because I like one more than the other. I only have personal opinions which in any case I want to make universal. Regarding my attacks…well, I repeat that my intention is not to attack anybody in the forum (please, read this last setence more than once) I simply state, by exagerated words, I admit, my preferences and my admiration to the work of the earlier animators as well as to vanguardism animators who are giving new life to our media. However Paul, you can deny the role of that people and their crews in the development of the animation and in the made of one of the series of best animation EVER. They are THEY…and in my opinion they are A source of inspiration and evolution to all the people in the animation industry. Your words regarding other animators are true. There are people who have GREAT talent and who are doing great things (it seems like you are one of these (others waiting the oportunity, like many of us…sorry, like me -I don't want to offense anybody anymore). Ana. ps.Oh, yes…and regarding your words about "little research"…buff!, man, which I'm really tired is about people who think that they have enough experience to not only think that they are Gods, but also regret to continuing discussions ("enough backwards art critics????") and, without arguments and without respect, attack personally to other artist (which is my main spirit). Since I love to discuss in a moderate ambient, I will love to recieve any other thoughts you can write me…politely speaking, of course.
#47148From: Paul LindJun 22, 1993 3:47 PM
Ana, No-one has claimed that they are devine, or that they hold diety status, you really do have a tremendous problem with exagerations. No-one has attacked you, or given you a lack of respect. Your opinion is just as important as the other 250,000+ art students with doctorates. You simply seemed to take a few words in a thread out of context, and then after jumping in the thread, began to bash every contemporary animator not to mention singling out the animators in this forum. Most of the animators on this forum are extremely aware of the contributions of their predecessors, and to my knowledge no-one has said anything negative about them. The original thread was a discussion of ILM's work in Jurassic Park, and specifically dealt with their medium of animation and 70mm film. You have taken a very linear conversation, jumped into it and then created this great tangent outlining your background, abilities, and beliefs. I appreciate your opinions, I respect your beliefs, and I surrender to your overwhelming mastery of the subject. Thanks again, Paul P.S. – Are you going to be at Siggraph? I'd like to meet you.
#47394From: Ana Francisca GervasJun 24, 1993 9:30 AM
> Are you going to be at Siggraph? I'd like to meet you. Not, certainly not. I will be there next year because I will live in the States for aprox. the following four years. I'd like to meet you personally too 🙂 I'm sure that you and I are more similar than it can seem in a first time. Sincerelly, Ana ps. What about interchanging photos to know who is behind the lines? Most of you in the forum know personally each other, but I'm certainly curious what face have you, Martin, Greg and company. Could I upload my photo to the forum? I think CompuServe to be very impersonal, probably photos could help.
#47431From: MARTIN G FOSTERJun 24, 1993 1:04 PM
Ana, PMJI, I think it would be great to upload a photo. I'm going to be uploading a photo montage creation soon which features me in an out-of-this-world place <g>.
#47446From: Ana Francisca GervasJun 24, 1993 3:36 PM
Great! Mine will be in the board soon. See you on…euh, what res.? Ana
#46808From: david W. mennenohJun 19, 1993 12:13 PM
>>>I think that NOBODY in this forum can do a work as 1/100000 as good >>>as one of the worse Avery's. I do hope you are including yourself in this statement. Dave Mennenoh
#46843From: Martin KunertJun 19, 1993 11:16 PM
> Sincerelly, I could give one leg, one arm and one eye if someone guarantee me > that I will have someday half the knowledge, the creativity and the talent of one > of the animators who work with genius like Chuck Jones or Tex Avery. I could > also sell my soul to have 1/1000 part of the ideas of Bakshi or Kricfalusi. I think > that NOBODY in this forum can do a work as 1/100000 as good as one of the > worse Avery's. Those that never believe they can become the best, never do. Hence, I decline to be included in your belief.
#46963From: Ana Francisca GervasJun 21, 1993 11:05 AM
Please, see my reply to Paul Lind and you will understand my opinions. Thanks, Ana