CompuServe Thread

Imagine anims

36 messages in this thread
#31702From: Bruce SilverJun 16, 1993 8:35 PM
Can someone tell me if Imagine is mainly a rendering tool or an animation tool or both? What kind of animation does it do? Is it 3D? How does it compare to, say, Autodesk Animator 3D Studio? Does anyone have any experience with the new DOS version? Thanks. –Bruce S.
#31755From: Peter GreciJun 17, 1993 4:42 PM
I animatate quite alot with Imagine 2.0 it is also a pretty good Renderer and Also can Raytrace if needed.
#31792From: Bruce SilverJun 18, 1993 10:38 AM
Thanks, Peter (re Imagine). I'm an old Amiga hand myself but somehow I never got around to Imagine. Now I'm on PC mostly, not entirely. Specifically, can Imagine do those 3D flying corporate logos we all love so well? –Bruce S.
#31835From: Peter GreciJun 19, 1993 12:12 AM
I see no reason why not. Most things Lightwave can do, Imagine can also do. 3D Flying logo's should be no problem.
#31880From: Erik FlomJun 19, 1993 3:59 PM
So, Peter: Did you do the lens flare thing yet? It should be pretty easy, eh? Keep On Toastin' Erik Flom
#31942From: Peter GreciJun 20, 1993 10:42 AM
Should be pretty easy but so far I haven't tried the Lens Flare thingy.
#31952From: Paul GerhardtJun 20, 1993 4:45 PM
Peter, What Lens Flare thingy? Sounds interesting. …AutoPilot Engaged… -Paul-
#32052From: Peter GreciJun 21, 1993 3:24 PM
In VTU last month was a picture in the Gallery that showed and explained a way to get a Lens Flare WITHOUT having the function built into yer software.
#31992From: Vance SchowalterJun 20, 1993 9:24 PM
A lens flare shouldn't be difficult, but I would prefer an auto feature anyday. *8) -= Vance =- Image Master using Black Belt Systems' Imagemaster!
#31819From: Charles BlaquiereJun 18, 1993 11:01 PM
Bruce, Imagine is a fairly complete rendering and animation program. It features 6 editors: the Detail editor, where you create objects; the Forms editor, which lets you push and pull a clay-like sphere to create organic shapes; the Cycle editor, where you can animate stick figures to create repetitive object movement, like a running woman or a flexing bodybuilder; the Stage editor, where you set up all objects, lights, camera moves and so on; the Action editor, which gives you a timeline view of your animation, allowing you to tweak or add special effects like Explode; and the Project editor, where you define directories and the image size/color depth/rendering method used, and where you generate stills and animations. Let's check out each editor. The current version of Imagine, 2.0, is polygon-based and has a wonderfully responsive modeller. Many Amiga owners use Imagine's Detail editor, even if they have other 3-D packages. 6 primitive geometric objects are a mouse click away, or you can create your own using these standard functions: extrude (along a path, too), replicate, spin/sweep, bend in a sphere-like, cylinder-like, or freeform path-like manner; skin, which connects slices to create a full object, and slice, which performs Boolean operations. Object attributes include the standards: color, reflectivity, transparency, specularity, shininess, roughness, Phong or faceted shading. All color-related values are 24-bit. Each object may have up to 4 procedural textures and 4 brushmap images. Procedurals are basic but complete: bricks, checks, dots, grid, linear (smooth 1-dimension fade), radial (smooth radial fade), angular (smooth fade between 6 colors), camo (blotches of 4 colors, like an army Jeep), pastella (smooth 4-color blotches), spots, waves and wood. Third-party packages, Essence I and II, offer about a hundred more, including geometrics and various fractal-based bumps, colors and boundaries. Brushmaps let you apply a two-dimensional image onto the object. You can do flat or [ MORE ]
#31820From: Charles BlaquiereJun 18, 1993 11:01 PM
[ continuation ] wrapped mapping on two axes, giving you effects such as a painting (flat-mapped onto a simple plane), a Coke can (wrapped on one axis onto a cylinder), or a planet (wrapped on both axes onto a sphere). Objects can be grouped, and objects/groups can be hierarchically linked. For example, a helicopter body can serve as parent to the rotor; the rotor can rotate independently, but is attached to the body and will follow it wherever it goes. Textures and brushmaps can be automatically applied to all children, breaking the 4-texture/4-map limit. The Forms editor starts you off with a sphere, which you stretch and deform into irregular, organic shapes like a nose or a boat hull. The Cycle editor lets you draw a hierarchy by attaching axes to each other. The result is a little stick figure, which you can bend and move into various keyframe poses by rotating "joints" and resizing "limbs". You then assign a regular object to each stick, such as a forearm or a thigh. The result is a fully articulated, compound object, which you can then use in your amination. Before you assign objects, you can save the "naked" stick figure, allowing you to build a library of motions which can be reused. (Popsicle stick man! Skeleton-man! Rubber ball man!) The Stage editor shows the familiar orthogonal tri-view, plus a perspective view which can be toggled into Camera View. You can interactively position, scale, rotate and move the various elements of your animation. You can do a quick render of the current frame, or a quick 1/4-frame preview in 2-color wireframe or solid-line mode. The Action editor lets you exert additional control, such as assigning a spline motion path to an object; having an object track another; or adding special effects like Explode or Ripple. This is a good time to mention that Imagine will interpolate from anything to anything: any number, be it a transparency, a texture parameter, a rotation, anything, can smoothly change over time. There is a lot to do in Imagine! [ MORE ]
#31821From: Charles BlaquiereJun 18, 1993 11:02 PM
[ continuation ] Finally, the Project editor lets you specify image size, up to 8192 by 8192; color depth, up to 24-bit; file format; rendering method, including scanline and ray-tracing; and animation method. The current version of Imagine PC requires a math coprocessor. It runs under DOS, so Windows slowdowns are of no concern. The program itself takes up 800K, and all the textures, effects and sample scenes, plus the program, are contained on two measly floppies! A PC friend of mine was astounded at Imagine's compact size when taking into account its impressive functionality. If you're the kind of person who buys their software rather than steal it, Imagine at $495 retail is a much better buy than Autodesk 3-D Studio at $3000 retail. Blaq!
#31852From: dicJun 19, 1993 7:50 AM
I might have missed it because I skimmed through, but can Imagine import a 2D anim and insert it as part of the 3d anim (like, say, take an anim made from DP4 of a pilot and insert it into a 3d plane)?
#31920From: Paul GerhardtJun 20, 1993 8:50 AM
Yes you can play a 2D anim within a 3D Imagine rendering. However the animation has to be stored as a series of sequentially named images not as an anim file. …AutoPilot Engaged… -Paul-
#31931From: Peter GreciJun 20, 1993 10:08 AM
Yup, you'd use a Series of Stills(the anim) as a Brushmap or even as a Background image depending on what you wanted to do and it would be rendered along with the 3D portion.
#31976From: Anthony RamirezJun 20, 1993 8:39 PM
>Can Imagine import a 2D anim and insert it as part of the 3d anim Imagine can use Sequencial Image Mapping to do the same effect but it MUST be images and NOT an Anim file. <<< Tony D. Tracer >>>
#31962From: Bruce SilverJun 20, 1993 8:10 PM
Charles, Thank you for that very complete answer (re Imagine). I assume you work for the company. Correct me if I'm wrong about that. I don't know enough yet about the subject to ask good follow up questions, except what exactly is the story with the math coprocessor. I have a 386DX 33mh without a coprocessor. That used to be a pretty good computer, just a year ago. Do I need the coprocessor? If so, what kind? Weitek? Will a cheaper one do? I haven't looked into that in a while and don't know the prices. Does a fast 486 need the coprocessor? Thanks much for all the info. –Bruce S. PS…I have an Amiga also, but not well equipped. I would definitely be using Imagine on the PC.
#32026From: Philip ShaddockJun 21, 1993 10:12 AM
Bruce, Yes you do need a math coprocessor in order to run Imagine on the PC. A 486 has it's math coprocessor built into the CPU. A 486 will run 5 – 10 times faster than a 386 running at the same clock speed (e.g. 33 Mhz) because of the fact that the math coprocessor resides inside the CPU. That's because the CPU doesn't have to send its instructions out to the math coprocessor and wait for the results to come back. Be prepared to purchase gobs of RAM. You need 4 megs just or run Imagine…but 16 megs is more realistic…32 megs for video work and 64 megs for print work. Philip
#32135From: Bruce SilverJun 22, 1993 12:19 PM
Philip, Yes, I talked to the Imagine folks yesterday and learned that the coprocessor is necessary. But not a Weitek! That's a relief. In your book, you discuss mostly Autodesk products. How would you say Imagine stacks up against Autodesk 3D Studio, which is of course far more expensive. It must do SOMETHING Imagine doesn't, huh? Thanks again. –Bruce S.
#32223From: Stan Kalisher (Impulse)Jun 23, 1993 8:25 AM
3D Studio's greatest feature is speed. Truly complex scenes often render in only a couple of minutes. Simple things always render under 1 minute! Interesting enough, though, there's a lot of basic things missing from the object creation side of the program. I find I do a lot of design in Imagine and rendering in 3DS. Unless, of course, I need lots of reflections. I have found that raytracing with Imagine PC is often faster than building many automatic reflection maps in 3D Studio. –Rick Rodriguez
#32225From: SyndesisJun 23, 1993 8:33 AM
(And he uses the 3D Studio Converter for InterChange Plus to move from Imagine to 3DS…)
#32234From: Bruce SilverJun 23, 1993 12:56 PM
Thanks, Rick. If speed (of 3DS) is the major advantage, I can certainly have an extra cup of coffee (pitcher?) while I wait for Imagine to finish. –Bruce S.
#32269From: Stan Kalisher (Impulse)Jun 24, 1993 8:56 AM
Another advantage is spline curves for objects to be extruded. Imagine 3.0 takes care of this and adds a heck of lot more. –Rick
#32271From: Bruce SilverJun 24, 1993 11:29 AM
Rick, I'm just about convinced (re Imagine v. A3DS). The competitive upgrade price is too good not to give it a try. Thanks. –Bruce S.
#32326From: Philip ShaddockJun 25, 1993 1:25 AM
Hi Bruce, 3D Studio is a production tool for going to video. Imagine is more an artist's tool, and it's image is superior. I use Imagine for 100% of my work now. More lighting choices, better textures, ray tracing, etc. I think Imagine is a better program. Anybody interested in a used 3D Studo program <g>? Philip
#32342From: Erik FlomJun 25, 1993 1:00 PM
Sure, I'll take 3DS off your hands for, . . .oh, say, . . .$100! :^) Keep On Toastin' Erik Flom
#32425From: Philip ShaddockJun 26, 1993 11:34 AM
Hi Erik, My, my how 3DS has devalued in the eyes of the Amiga brethern :). Actually, I sold a copy of 3D Studio about three weeks ago for $2000. It was purchased by an architect he worked with Autocad. That was a nice fit. Gary Yost gave me the other copy…so it looks like I'm stuck with it… Maybe I won't feel so bad after August 2nd. Gary Yost has been saying recently it will be a step UP from Wavefront. Meanwhile…Version 3 of Imagine is in development. Things are getting interesting… Philip
#32447From: Erik FlomJun 26, 1993 2:44 PM
So, what's happening on Aug 2? Are they releasing an upgrade to 3DS? P.S. No offense intended on the offer. I _was_ just kidding. I just can't see spending so much for a single piece of software. At least with the Toaster, the dongle does some cute tricks of its own! :^) Keep On Toastin' Erik Flom
#32448From: Marlene Zenker/SYSOPJun 26, 1993 4:19 PM
August 2nd is when Siggraph starts. Steve
#32523From: Philip ShaddockJun 28, 1993 1:45 AM
Hi Erik, >> So, what's happening on Aug 2? Are they releasing an upgrade to 3DS? << Siggraph. Autocad/Yost will announce the features in 3DS version 3. >> P.S. No offense intended on the offer. I _was_ just kidding. I just can't see spending so much for a single piece of software. << No offense taken. I agree with you entirely. Imagine does everything I want and more for a fraction of the price. I think Autocad better wake up to the pricing of software fast…or make 3DS worth its premium! Philip
#32574From: Erik FlomJun 28, 1993 10:15 PM
Maybe that should be: 'make 3DS worth its PENTIUM!' :^) I would be curious to see how fast the new version will be on a Pentium! (I think I might get REAL jealous!) Keep On Toastin' Erik Flom
#32605From: Bruce SilverJun 29, 1993 12:47 PM
Hello Phillip, Sounds like 3DS is overpriced. I just received Impulse's brochure in the mail–looks very impressive. How about animation, though? Does Imagine move things around as well as 3DS? I'm thinking of your basic, impressive 3D corporate logo spinning in 3D capitalist money space. –Bruce S.
#32614From: Philip ShaddockJun 29, 1993 5:27 PM
Bruce, Trust me. Buy Imagine. Especially if you like animation. Philip
#32712From: Bruce SilverJun 30, 1993 10:26 PM
Philip, OK (buy Imagine!). I will. Sounds right. May wait for the new version. May not. Thanks. –Bruce S.
#32738From: Peter GreciJul 1, 1993 3:48 PM
Bruce, Don't wait for the new Version of Imagine, it's been delayed Once so far.
#32053From: Peter GreciJun 21, 1993 3:25 PM
Imagine on the IBM/Clone REQUIRES a Math Coprocessor. Most 486's have them built in.