#constant camera dist
12 messages in this thread
Is there any way to get the camera target to stay a constant distance from the
camera as you move forward in the keyframer?
Try creating a dummy (Hierarchy), and linking both camera and target to this
dummy. Set the camera as you would normaly, but move the dummy in the
keyframes, instead of the camera and target seperately. You could also link
the camera and target to the object you are 'shooting', but I find that gets
confusing, and the camera will follow ALL positions, rotations, etc, of the
parent object.
Good luck…
^.^ jt
The dummy approach worked perfectly. Thanks! Having two paths, one for the
camera and one for the camera target seems a bit weird, but I am getting used
to it and it does make sense. My tunnel is starting to look really realistic.
Now I got to find out where to get some more bump maps then BUMPYWHITE STONE,
but unfortunately I don't know where the bump map store is, e.g. is there some
place one can go to find lots of sample materials? I seem to recall seeing some
on the Explorer CD but not sure.
Mitch
The World Toolkit CD-ROM that comes with 3D Studio has a lot of bump maps on
it. You can make your own, too. All you have to do is scan (or otherwise
acquire) an image, preferably TGA format, and use it as a bump map. I always
convert the image to grey scale for the bump map, because I have more controll
over the "depth" of the bumps. Then you use the original TGA map as a texture
map, and the greyscale image as the bump map.
Have fun…
^.^ jt
Gosh I had no idea it was so simple! Thanks much…I'll check the World Toolkit
CD ROM (I think mine had a crack in it which made parts unattainable). And I
will make my own…I didn't know it was so easy.
Mitch:
Remember, _any_image_ can be a bump map! Even a flic for an animated bump
effect! Look on the CD that came with 3DS, or paint or render your own.
Greg Pyros
A flic can be a bump map…whoa that is too heavy to comprehend.
>>but unfortunately I don't know where the bump map store is
Modern Medium has a new CD-ROM of texture and bump maps for 3DS and
RenderStar24x. They have a text file and some sample GIFs in the librarys
here.
Also, ImageTects, who provided some of the things on the World Tool-Kit have a
CD-ROM of their IMAGECELs (texture maps only, in various formats and color
depths). They can be reached at 408-252-5487. They can send you a catalog.
Dave
Wow thanks for the tip on Modern Medium and ImageTects.
Mitchell,
If the camera path is simple you can hold down the Ctrl key as you move the
Camera (the Target will move with it). Otherwise you will have to create a
dummy object and attach the Camera and Target to it.
-Ralph Frantz
Wow its that simple! Thanks for Ctrl Move Camera. That works nice for a
straight line.
>> Wow its that simple! Thanks for Ctrl Move Camera.
Glad to be of help. Sometimes those simple things get overlooked.
-Ralph Frantz