CompuServe Thread

#Real 3D ???

25 messages in this thread
#32462From: john bennettJun 26, 1993 9:58 PM
There seems to be some bashing going on about Real3D v2 going on. See'ins I've been using this s/w for a couple weeks now I'll try and put my $.02 in. I walked into Creative to see a demo of the new VT4000 and walked out the door with my own copy of Real 3D v2. Looks like a couple weeks for u/g to current Toasters and I wanted a nice 3D package for my A1200. Part of the reason this package might seem intimidating to a novice is bcause it so VERY highly configurable in every way. It's taken me a week to get the interface set up the way I like it, (and it is very nice) but its mainly been a matter of reading the docs and not playing around. I'm using it on my 040 2000 with a high res 4 color interface and rendering directly to an external DCTV screen for display. It works very nicely and has plans to display to may other devices. There is code that is optmized for an 040. Setting it up on the 1200 was easier ounce I got the hang of it and works great with the AGA chips. The interface is actually much faster than the 2000 but renderings about 10th the speed on the good stuff :^( And theres lots of good stuff!!!! Needs an 030 atleast. Been mostly doing alot of Boolean modeling stuff to start with. Now I see how they do some of the amazing things that have always impressed me :^) And messing with Material properties and Texture mapping. The true solid modeling of this s/w (no polygons) is far different from LW and its great for these type of functions. What can I say, My Toasters sold if I want. The question is if I'll be u/g'in to a VT4000 and LW 3.0, Probably…………. ….John
#32485From: Peter GreciJun 27, 1993 1:35 PM
John, I wasn't really Bashing Real 3D 2.0, just asking the gent How he knows that its so Great if he hasn't used it himself. Till I actually use that software I can't say one way or the other how it is. For me Imagine is like a Old pair of Shoes, Very Comfortable.
#32566From: john bennettJun 28, 1993 9:29 PM
Just never could Imagine………. ….John
#32667From: Peter GreciJun 30, 1993 3:37 PM
Hehehehehehehehe Never Could "Imagine" …….. Nice Segment, I guess yer into Off Roading eh?
#32720From: john bennettJul 1, 1993 11:50 AM
I absolutely Love shooting any type of ACTION. Especially auto racing. Thats why I like video, Nearly no end to the 'film'. My Dad and I used to run a production company that specialized in Off Road racing videos. Maybe 30 one hour tapes, total of a couple 1000 sold. It was alot of fun, but now I work way to much. Still try and do alittle Thrashin now and again, Just got a 93 Suzuki Quad 230. ….John
#32731From: Peter GreciJul 1, 1993 3:48 PM
Sounds Cool. Enjoy yer new Suzuki. I'm looking to get another Old Harley or an Indian Chief to restore this winter if things work out. Tho i'll probably end up NOT doing it. Too Busy and too Broke.
#32750From: Nathan WahlJul 1, 1993 7:53 PM
Peter; Went to a friend of my father-in-laws' place about 12 years ago. He had an old Indian racing bike that won some championships in about '57 (Mann?). It was on a stand, and he fired it up for a few deafining minutes. One of my life's most memorable moments. He wouldn't let me take it for a spin, tho…8^) … Nate, Emerald Video.
#32827From: Peter GreciJul 3, 1993 12:58 AM
57'??? that bike musta been a few years old already when it won the Championship as Indian went under in 1952 if I'm not mistaken. Yes I LOVE the way BIG Twins Sound. May not be as fast as the Four Cylinder Rocket Ships but much more impressive sounding eh? I LOVE the "FAT" Look of the older Bikes.
#32855From: Nathan WahlJul 3, 1993 7:50 AM
Maybe it was a '47, I was kinda young and stupid at the time. Confused, too, as the guy had 7 Indians and 3 old Harleys, and they all ran. They'd tour on weekends on the indians (one was his wife's, and NOBODY else was allowed on that one!) Nickle plated parts, shift knobs beside the tank, a flat place to put your feet, and little buttons with flowers and little tails on the leatherworks. Ahh… … Nate, Emerald Video.
#32822From: LOUISJul 2, 1993 11:07 PM
Peter, Was I was refering to was just not only what I had read but what I had *seen* at SIGGRAPH in Chicago last year. The NewTek folks were also on hand to see the same things that I saw. I hope that John Bennet can provide with more substantial information, seeing that he has it in his lucky hands… -Louis * Celebrating a BULLS Three-Peat victory! (while on AUTOPILOT!) *
#32828From: Peter GreciJul 3, 1993 12:58 AM
Ahhhh, thanx for the Clarification Louis. I haven't used or Even SEEN Real 3D, I'm only going by what I've been reading in Amiga_Video echo on Fido, some folks Love Real 3D 2.0 some Don't. Till I get a demo of it, I'll stick with Imagine, tho the Scripting of R3D 2.0 wouldn't bother me in the least since thats the type of Rendering I started off with back in 85'
#33165From: jeff brownJul 11, 1993 10:56 AM
To those of you particularly interested in Real 3D's scripting ability: Even though I'm very interested in seeing the prog, I'm pretty happy with Imagine (if they would just get ver 3 out the door… ). One thing for those of you currently using Imagine to check out, if you need mathematical motion and have programming experience is the "Imagine Staging language" (version 1.4 or higher). It's freeware, I believe, and should be available on some DL here (I got mine on Portal). The program is in 2 parts: one "decompiles" an Imagine staging file into an ASCII text file that is pretty easy to read; the second bit of code "recompiles" the text file to a staging file. Even without programming routines to write text files, it's very useful. Example: need to adjust the timing on 15 objects, or replace a slew of lo-res "actors" with the final versions? Just generate the ASCII file, and do a search-and-replace with a text editor (no more hours of mouse-clicking). And it takes about 5 seconds to de- or re- compile a complex staging file (on an '040). The big possibilities are in writing not-to-difficult code (even in AREXX) to generate as many keyframe tweens, FX, or whatever as you need to model physical properties. It won't change object structure, though, so I guess fluid dynamics would be a bear. But even without programming, it's a utility any Imagineer should try. Jeff Brown, Fire Mist Media
#33275From: LOUISJul 14, 1993 10:39 PM
Thanks Jeff, I'll give it a try. -Louis On AUTOPILOT
#32514From: Jonathan HirschmanJun 27, 1993 10:35 PM
john, How good are the docs? Is this package for experienced users only, or could someone that was willing to put the time into it actually learn how to use it? //Jonathan, \\//via AutoPilot
#32567From: john bennettJun 28, 1993 9:29 PM
The docs are pretty good, LOTS of demo tutorials. And they seem to work if you follow them to the tee, of cousre. All functions seem to be well documented if not a tutorial showing how to use them. For a beginner? Just getting it set up could be the hardest part. For modeling and rendering its not so bad, but the animation system seems kinda difficult for a beginner. Thats where some of the features really shine (Inverse Kinimatics???). I wish I could have started on a package like this, then again it does kinda remind me of Sculpt 3D where I started. ….John
#32585From: Wayne ColeJun 29, 1993 2:08 AM
The docs (and the software, for that matter) stink. The table of contents and index are useless. Finding anything in the docs takes forever. It forces you into page and scan mode. Many of the turorials do not work as written. I've had to spend much time with aHex editor looking at example files to determine what the docs should have said. Also, if I were not computer and Amiga OS literate, I never would have been able to get the program running. The install script it virtually unusable, for the bugs, and the program is so tied to PAL that unless you spend lots of time experimenting with aspect ratios, you cannot get accurate ouput (e.g. circles that look like circles…) If you don't have AGA/Harlequin/DMI then all you get is grey scale rendering or 24 bit to a file. The LoRes Ham render is pathetic. ! have about 30 hours in on the program. So far I have found 41 major problems with docs/software, and over 2 dozen less serious (but worse than mere typo) problems with the docs. And I'm barely half way through the Tutorial docs. (Haven't done a detailed read of the reference docs yet.) Basically, if you do not have a strong background in computers, physics, math,programming and the Amiga, this program is probably not for you. In addition, at a $699 price, it is overpriced by about $450. wmc – via Autopilot!
#32530From: Mr. ChalleronJun 28, 1993 2:22 AM
I only managed one quick look through the owner's manual at a Raytracer's Club meeting recently; the manual was a little disappointing to an idiot like me who needs things explained in REAL (no pun intended) simple terms…. One of the "features" of R3Dv2 that was heavily promoted is its ability to "Drop a glass on the floor and watch it shatter": While I saw a section on "Collision Detection" and something about "Mass", it would seem to me that the "glass" would have to have some sort of "Brittleness" adjustment (or perhaps "resiliency"); by the same token, how can you "Pour liquid down a tube" without knowing the liquid's "Viscosity Index"? Please don't misunderstand me: When I saw the ads for R3Dv2 I said to my dealer, "If this software does half the things they claim for it …"; from my quick examination it looks like that's about what it does. But I could be wrong, and not just have had enough time to figure it out: Can it really do all those wonderful things, and if so, how?
#32568From: john bennettJun 28, 1993 9:30 PM
It does seem to do Atleast most of what has been promised, and without too much difficulty. It will be a while before I try any of the really advanced animation techniques. In the docs I've seen reference to Gravity and friction but nothing like brittleness. Lots of stuff about collision detection and the likes. So far I love the Boolean functions, they work very easily and you can even make a simple sphere into an interesting object. B-splines are cool but seem to bog things down even on an 040 sys. Glad to answer any questions I can. ….John
#32587From: Wayne ColeJun 29, 1993 2:08 AM
John, Have you actually worked the tutorials? Do you have different version than mine (doesn't have an "about) or comply with ADosd Version command so can't tell which it is)? I'm alpha testing some software that is more robust and better documented than Real 3D in spite of never having been released! I really feel RealSOft and Godfrey and assoc were really trying to stick "rich Americans" with this software. And the DONGLE – GIVE ME A BREAK!! Gotta shut the machine down, disconnect th joystick, put in the dongle power the machine up just to run it. Very unprofessional. wmc – via Autopilot!
#32586From: Wayne ColeJun 29, 1993 2:08 AM
Mr C, The docs suck. Index is sparse; it and TROC refernce only in section #s. sections are 15-20 pags long in some cases and the sec # only appears at the beginning of the section, so you do LOTs of page flipping to find a refernce. Tutorial examples often don't match the tutoriual. Tutorials often don't match the program. To do the liquid thing (I asked them to show me that modelling process at NAB) you use collision detection event, but then you must create RPL scritps to react to the collision. So get you fluid dynamic s book out and start writing force-field equations, an RPL script to apply them the the B-Spline mesh that defines the liquid glob. IOTW, no physics degree, don't bother with this program. If you are not ready to write equations of motion etc, it has little advantage over other 3D packages. wmc – via Autopilot!
#32623From: Mr. ChalleronJun 29, 1993 8:29 PM
I kinda had the feeling that any of the highest-touted features were going to require someone a lot stronger in programming than I am (hell, I can't even write an Arexx script). On the other hand, I've recently learned Graphic-Art-Program Lesson #2: Don't buy any package that has been "platform-ported" (Lesson #1, btw, is "Don't buy anything you haven't read good reviews on"): I've gotten far enough in Playmation to attempt to render the scene called "desert.cho", which is a choreograph of six Figures, two of which (Horse and Manikin) are moderately-complicated; even in Lo-Res, no Shadows, no Anti-Aliasing, I watched the Renderer eat my 12 megs of Fast Ram and THEN consume all the CHIP Ram (and naturally, finally, lock up) — and it hadn't even drawn the first HALF of the FIRST FRAME!! This is a renderer?… (That'll teach me to buy "used Windows" software….)
#32677From: Peter GreciJun 30, 1993 4:20 PM
You might try Imagine on yer IBM/Clone.
#32709From: Nathan WahlJun 30, 1993 9:35 PM
Wayne, Gosh! No fun for everybody else, but it appears almost like what I needed a few months back for some mechanical systems. Can you use the equation-based curves to describe regular motion (no collision)? Sounds like a monster, but it might do what I need. … Nate, Emerald Video.
#32803From: Wayne ColeJul 2, 1993 2:24 PM
Nate, That is my area of interest too. But I haven't gotten that far in the tutorials yet. I did have one example wher you attach a method to an object that animates the texture. However, once you attach the RPL procedure to it, there is no way to view/edit the procedure. If you don't remember its there (or get an object from someone else) you may get a surprise when rendering and have no way to delete said RPL method from the object. Based on this experience, I'm not very hopeful that attaching equations to motion paths will be anymore freindly. wmc – via Autopilot!
#32814From: Nathan WahlJul 2, 1993 6:51 PM
Wayne, Oh well, so much for that. I was looking at just making a Lightwave scene script generator that would use an equation, and then make every frame or so a key using the position/angle data. Someone suggested that a while back here. Have only gotten as far as figuring out what the scenes do. Text, yuck. :^) … Nate, Emerald Video.