CompuServe Thread

#Alpha Problems

2 messages in this thread
#105299From: Bernhard EwersJun 2, 1994 9:18 AM
Hi everyone… I got some problems regarding use of TGAs rendered with Alpha Channel. It seems that 3DStudio uses the Value 127 instead of 0 for complete opacity in the 8Bit AlphaChannel. I use these TGAs as foreground-Animation in Premiere 3.0 (Mac) and it results in a shadowed background. I checked the TGAs in Photoshop (PC & Mac) and in the AlphaChannel there is no value below 127 !!! HELP!!!
#105324From: Yost GroupJun 2, 1994 10:45 AM
Actually, 3DS uses the standard value of 255 for complete opacity. If Premier doesn't like that, then Premier isn't following the rules. – G