CompuServe Thread

#3D Animators needed!

31 messages in this thread
#105186From: MechadeusJun 1, 1994 6:12 PM
Wanted for immediate full-time position on-premises at downtown San Francisco location. Modeler/animator with heavy 3D Studio experience; knowledge of Premiere for Mac or Windows and other video editing tools preferred. Good working knowledge of IPAS routines and Alias Poweranimator for SGI would be beneficial but not required. We are working on an upcoming science-fiction CD-ROM title starring actress Tia Carrere that involves live actors composited with organic 3D modeled backgrounds. This is a project that pushes creative limits as well as the current state of the art. Fax resumes to: Mechadeus, ATTN: Matthew Fleischman 415-243-8630
#105238From: ROBERT RITGERJun 1, 1994 11:15 PM
Matt: If you need anyone to "digitize" Tia Carrere please let me know! :-} Bob
#105252From: Yost GroupJun 2, 1994 12:26 AM
I was lucky enough to be invited to see how they were shooting Tia against the blue-screen composited 3DS backgrounds (using the Ultimatte to pull a clean matte channel). SCHWING! She's got amazing skin tone. I told her that it was thrilling to see her romping around in our little polygons. The Mechadeus folks have a winner with this one… the visuals are awesome. – G
#105312From: ROBERT RITGERJun 2, 1994 9:58 AM
Gary: Tia is definitely a Babraham Lincoln. The next time my girlfriend catches me oggling another woman I'm gonna use your line , "But honey, 'she's got amazing skin tone'." :-} Bob
#105408From: Ian ChristieJun 2, 1994 3:59 PM
Babraham Lincoln? She's a Babasaurus! I'd certainly be willing to do a little dithering on the side. Ian.
#105417From: ROBERT RITGERJun 2, 1994 4:31 PM
Ian: Re: Tia Carrere We're not worthy! We're not worthy! <G> Bob
#105365From: MechadeusJun 2, 1994 12:47 PM
>>She's got amazing skin tone. I told her that it was thrilling to see her romping >>around in our little polygons. >>The Mechadeus folks have a winner with this one… the visuals are awesome. >> – G I really hope so. This is absolutely the best work I've ever seen, stuff that I wouldn't have believed could have come from 3D Studio (or ANY 3D package) a few months ago. This will probably be the killer app that will put 3DS & IPAS on the desk of everyone who ever saw Terminator 2 and wanted a $100,000 SGI box. -MF
#105876From: Judy WellerJun 5, 1994 12:18 PM
From the visuals point of view Mechadeus' Critical Path was excellent, as a game it was a dud. If there isn't a game in the game then the visuals aren't worth a hoot. I just did a review of Critical Path for Online Reviews and gave it a "thumbs don't – don't waste your money" review summation. Too many of these multimedia projects are nothing but visuals with no game at all. Dracula Unleashed is another non-game game. I prefer games that comes from the traditional game companies since these outfits produce something to play as opposed to the new multimedia outfits which only produce something to look at and to show your friends. Judy
#105896From: Richard J. SmithJun 5, 1994 4:10 PM
It seems that there is a problem in the Implementation of the amount Graphics and sound that a CD rom allows. It seems that we have an influx of sound and animation just because we can, and nobody knows how to mix the three and not lose the original idea in the process. In the coming years with the studio in every house philosophy I believe it will lower the quality of our media and the need for talented people will never be more great, a position I now work for and in the future will be happy to fill.
#106227From: Judy WellerJun 7, 1994 8:18 AM
You are right that a lot of companies shovel in the fancy graphics and sound simply because a CD-ROM makes that possible. But I still think some of the best graphic-looking games are still coming from 2-D art. LANDS OF LORE from Westwood stuidos have the best graphics of any CRPG out there – also excellent are ARENA, and the KYRANDIA adventures also from Westwood. All of this stuff is 2D art and it would be hard to beat it with 3D art. The intro to LANDS OF LORE is really outstanding. I think so many of the newer "Multimedia" companies are pushing the graphics and sound because they have no real depth in the gaming environment. I know that CRITICAL PATH costs about $60 and can be played in under 1 Hour. For the price to match game play for that game it should be about $15. The newer companies are having a very difficult time with game play — they need to go back and play some games that are well thought of before they try to create one. Judy
#106412From: Matthew FleischmanJun 7, 1994 10:57 PM
>>The newer companies are having a very difficult time with game play — they need to go >>back and play some games that are well thought of before they try to create one. There are also plenty of those same companies who are making CD ROMs for entertainment but do not purport to be games. It is difficult for a small company just starting out to compete with the big budgets and huge programming staffs of the big game companies. CD-ROM games are basically in their infancy, and the prime focus up until now has been to push the envelope of the technology. This sounds like a whole lot of other crap that newspapers like to spoon-feed us, but the current crop of CD-ROM stuff out there are the first glimmerings of what is to come. As the multimedia market matures, the products that can compete will survive and the companies who are riding this first initial gee-whiz wave will dry up and die. -MF
#105930From: Yost GroupJun 5, 1994 8:48 PM
Since Critical Path was their first work, in a brand-new field, I'm sure they'll be growing quite a bit over the next few years. I've seen an outline of the storyline for their new game, and it's an order of magnitude more complex than their first work (and I'm sure much simpler than their next one is going to be). Regardless, since I've never played a CD-ROM game (just looked at the pictures) it's all moot to me. – G
#106228From: Judy WellerJun 7, 1994 8:18 AM
That may well be, Gary. On paper CRITICAL PATH can be made to look complex. The game was simple ( 1 hour play max). I think most new companies should take the time to play some highly acclaimed game to learn how to write the storyline and integrate with graphics and sound. These new multimedia companies haven't a clue. I they want to do an adventure game then they should sit down and play all the Sierra and Westwood games they can buy – so they understand how to integrate graphics, game play and storyline into something that is worth buying. CRITICAL PATH cost about $60 – and had maybe 1 hour of game play. Most Sierra games have many weeks/months of game play and puzzles in them. You ought to take a look at some of the CD-ROM games out there. I believe MYST uses 3D Studio quite a bit and is an excellent adventure game. Judy
#106255From: Yost GroupJun 7, 1994 9:53 AM
I think Myst was done on the Mac, but I've heard that the artist who created it is now using 3DS. – G
#106416From: Matthew FleischmanJun 7, 1994 11:14 PM
>>I think most new companies should take the time to play some highly acclaimed game to >>learn how to write the storyline and integrate with graphics and sound. Hmmm. We never thought of that. But it's really not that simple. The object of the multimedia game industry is to try new things in order to see what can be done with the new medium. Video is not so easy to manipulate as sprites are….yet. Myst is a good example of something that worked well, as is Rebel Assault and some (very few) others. Rebel Assault was a top seller, but was it really that good a game? Or was it an excellent execution of a bad idea that could have sold on Star Wars fame alone? Myst was a surprise to me, it was extremely elegant and the superb graphics added to a story instead of covering its lack of one. We DO play all the great new games quite a bit. When someone finds a good one we'll fire it up and talk about why it works and how we could learn from it. -MF
#106559From: Richard J. SmithJun 8, 1994 7:27 PM
I Have Rebel Blah Blah and it stinks, If any wants it I'll sell it cheap.
#106878From: Judy WellerJun 10, 1994 8:33 AM
REBEL ASSAULT was and is an outstanding game. It is the best thing that has ever come out on CD-ROM in the action area. I love the game and so does just about any other player. It is FUN and if a game isn't fun why should you play it! Just for the graphics and video – I think Not! MYST is probably the top CD-ROM Adventure Game. The Lands of Lore transfer to CD-ROM is excellent althought it was not created for the CD-ROM so only voices were added. Bethesda Softworks will have DAGGERFALL, a CD-ROM only CRPG coming ( it will use only 2D art) but should be "best of breed" for CRPG's on a CD-ROM. If I buy a CD-ROM game, I will only buy one from a major game company that has a known trace record in Games. I won't buy a multi-media Cd-ROM game from a new company since I know that there will be no real game value there. Critical Path was a "freebie" to write a review on. It will be interesting to see what Access does with Under a Killing Moon. But I won't be the first in line to buy it. I will wait and see what other players say. It was really player talk etc. and reviews, that made me decide no to buy The 7th Guest. Judy
#107027From: Matthew FleischmanJun 10, 1994 11:02 PM
>>It was really player talk etc. and reviews, that made me decide no to buy The 7th Guest. Yeah, and 7th Guest was one of the all-time best-selling CD ROMs ever. The success of 7th Guest sent a lot of mixed signals to the small multimedia companies, who tend to think that it defined how a CD should be done. Personally, I saw the graphics, said "cool", then dropped it because it bored the hell out of me. The new companies that have 'til now been freeloading on the multimedia hype wave will soon either smarten up or fold, but the game player will win in the end. -MF
#107244From: Judy WellerJun 12, 1994 7:41 AM
Technically the graphics were great for T7G. But I know that players had a lot of trouble getting it to run ( although I have yet to see a game come out that I don't see a message about "I can't get this game to run"). While T7G had lots of puzzles (one in each room) there was no real story there. There were puzzles for the sake of puzzles (it's cheaper to buy GAMES magazine). Unfortunately the wrong companies are perceived as setting the standard for CD-ROM games. But this is due to the fact that the traditional game companies have been slow to move to CD-ROM and often only use CD-ROM as a delivery medium ( i.e. Origin). WHile more and more game players are owning CD-ROM there is still a disk-based market out there. The fact that a game is on CD-ROM does not influence my purchasing decision. But these "multi-media" companies are dumping a lot of trash on the game market. I think the best CD-ROM only game is REBEL ASSAULT. I look for LucasArts THE DIG to be a great game also. I haven't made up my mind about UNDER A KILLING MOON. I will wait and see what other players say about it after it comes out. A lot of games pass through my hands both as a player, reviewer, and beta tester. In some genres the quality is sinking fast although the graphics are increasing. Adventure style games are really suffering since that is where the multi-media companies are making their "big push". Consequently the over-all quality of Adventure games is down. The best adventure games are still coming from Sierra On-Line and Legend Entertainment. Unless I am sent a review copy, there is no way I will buy a game from a multi-media type company.
#107308From: John EllisJun 12, 1994 9:26 PM
As I'm working on an animation for a CD intro, and you made the comment >> The best adventure games are still coming from Sierra On-line and Legend Entertainment. << that I felt my efforts were well directed as the CD animation I'm creating is for Legend Entertainment and is titled "Death Gate" based on the novels of Margaret Weis and Tracy Hickman. Glen Dahlgren, the author of this game, is in agreement with you, about the quality of Adventure games being down. He has assured me that while Legend Entertainment is entering the SVGA animation domain, storyline and character are or primary importance. The collaborative effort on this project is amazing and the storyline is the primary force behind the whole process. Just thought you might like to know, and that I appreciated your comments, as I am working very hard on this project and its nice to know the company you're working for is held in high regard. BTW John Tissavary another forum regular is assisting with this project.
#106410From: Matthew FleischmanJun 7, 1994 10:43 PM
>>From the visuals point of view Mechadeus' Critical Path was excellent, as a game it was a >>dud. Thank you for your raving reviews! :=( Seriously though, we have certainly heard the criticism of Critical Path, and the next title something completely. The interactivity issue has been more than addressed, and I feel that you will give the next one a serious "thumbs do". -MF
#106879From: Judy WellerJun 10, 1994 8:33 AM
What game genre are you aiming for? CRPG, Adventure, Action/Arcade, War, Strategy, Flight Sim, SPorts. Firt find out what makes the top titles in these categories fun to play (check out CGW's top 100 list) and then find out how you can enhance the experience with Video — if it is difficult to do sprites with Video, then think about 2D sprites. Stop over to the GAMERS forum and check out the games that people are talking about and playing. Buy and play some of the titles and learn first hand why players are having fun with these games. Then maybe you can make a game that players will have fun with too. The word "interactive" when applied to a game usually connotes all video and no game. We will see how Origin makes out with BioFOrge which they are labelling an Interactive Movie. Judy
#106882From: Jonas Ruikis [ADESK]Jun 10, 1994 8:44 AM
Judy, << (check out CGW's top 100 list) >> Which issue #? jonas[adesk]
#106905From: David RhotenJun 10, 1994 10:39 AM
CGW (Computer Gaming World) has a top 100 list in each issue, I believe. Dave
#106916From: Jonas Ruikis [ADESK]Jun 10, 1994 11:22 AM
Dave, << CGW (Computer Gaming World) >> And here I thought CGW was Computer Graphics World <g> …
#107396From: David RhotenJun 13, 1994 11:05 AM
AH! The source of confusion! Well, I get Computer GRAPHICS World free, but have to buy Computer GAMING World, so that's how I differentiate them!<g> Dave
#107028From: Matthew FleischmanJun 10, 1994 11:12 PM
>>The word "interactive" when applied to a game usually connotes all video and no game. True enough, but that will change as the technology gets better and the designers get the clue. >>We will see how Origin makes out with BioFOrge which they are labelling an Interactive >>Movie. We'll see. "Interactive movie", "virtual cinema" and all the other garbage would-be game companies like to call their products usually mean "stay away" to me. I can only speak for ourselves, but we have more than recognized the interactivity problem and addressed it. People like to feel that they are playing a role, not watching a small and chugging version of TV. There are quite a few very interesting things that we have recently discovered can be done with video, and they all have to do with enhancing interactivity. You might even end up giving this title a good review. By the way, who do you do reviews for? -MF
#107245From: Judy WellerJun 12, 1994 7:42 AM
Very well put. Couldn't have said it better myself! I used to review for Strategy Plus, and am now doing some pieces for Online Reviews and will be reviewing for CGW. However, since I beta test a great deal for several companies it limits the games I can review because I can hardly give an objective review to game I have been testing for 3-4 months! Definately the words "interactive", "virtual reality" raise a red flag for me. However, a lot of people are just now buying PC's and most PC's now come with a CD-ROM drive. SO a lot of people are buying these "multi-media" games ( or for that matter anything on CD-ROM). I once saw a post by a game-player on Gamers, who said he was keeping the CD-ROM of Dracula Unleashed just to show his friends the video when they came over :-(. I do a lot of war-gaming and I don't see them coming to CD-ROM anytime soon.
#105354From: James M. MurphyJun 2, 1994 12:26 PM
>> Tia Carrer<< Cool….Party-On Matt. <g> Murph'
#105475From: Matthew FleischmanJun 2, 1994 9:12 PM
>>Cool….Party-On Matt. <g> >>Murph' Party on Murph. But back to the original idea, any 3D Gods out there who need a forum for their expression and the financing and resources to express it, let us know. Again, fax resume to: Matthew Fleischman Mechadeus 415-243-8630 Thanks. -MF
#105527From: James M. MurphyJun 3, 1994 1:21 AM
Matt, >>need a forum for their expression and the financing and resources to express it, let us know.<< Now I think you've got Everyones Attention! <BG> Seriously though, I'm located in Wisconsin and the Commute might get a little tedious. Any Long Distance Assistance needed you could E-Mail me the Details. Murph'