#3ds Import Problem
6 messages in this thread
I have posed this question on Amiga boards and was wondering if you had any
ideas. I'm having a problem I haven't had before. It involves importing a 3DS
ver 3 file into LightWave. The file is in .3ds format is 1.5mb in size has
37541 vertices with 70078 faces. When imported into LW everything except one
small building comes through as points. In LW modeler I can see the complete
plant (it is a power station) made of points. It is too complex to grab the
points and turn them into polys not to mention time consuming. When the import
is happening it seems to take all the objects it goes through each one states
number of points and triangles. When it is complete it shows 37541 points and
4542 polygons. Again everything except one small part are points. Any ideas??
try breaking it into 2 or 3 smaller files for import. number of faces can
sometimes cause problems it seems, this might be one.
Thx Gary I'll give it a try. I have other responses in Amiga areas that concur
your assumption.
thx
jmb
My company wrote the 3DS import filter that's in LightWave. This "TIO" import
mechanism is limited to importing single LightWave objects (not hierarchical
scenes) so therefore you're limited to importing 3DS files that contain less
than 64K triangles total (that is, the sum of the number of triangles in all
3DS sub-objects must total less than 65,535.)
Instead, you might buy my company's standalone translator, known as
InterChange. It can translate the 3DS file to a LightWave scene, meaning each
3DS sub-object becomes a separate LightWave object, and we also write a
LightWave scene file that links all the sub-objects together. Call (414)
674-5200 for more info.
John, Thx for the info. I have heard of InterChange but thought it was like
Pix3d and not for importing other files like 3DS. Guess I was mistaken. I would
be very interested if it can make this part easier. I work for an engineering
company and most of the plant models I use have to be imported from 3DS because
that is what they are rendered on first if they don't need a video of it. If
they include it in a video then I have to import and animate in LW. We are in
the process of getting a PAR for the PC but I still would be interested in your
product. Please mail info w/pricing to me at 11401 Lamar, Overland Park, KS
66211. Thx again and for now I'm going to bust it up into sections to import
but I wish it would import each object as an object because the only way to
seperate with TIO is by color.
InterChange doesn't autotrace bitmaps like Pixel did. (I think they're out of
business, or at least on the skids these days.) InterChange does one thing
very well: convert between 3D file formats. Send me your postal address in
private e-mail, and I'll send you literature. Whoops, you already did that.
🙂 A flyer will go out to you today. Any other conversion questions, I'd be
glad to help you here or in the Syndesis section in the Amiga vendor forum.