I have created a model that requires light rays that stream through a metal
grill. I have tried several methods such as additive transparency boxes,
cylinders etc. None of which give me an acceptable result. The scene itself
is quite dark and needs a sort "Close Encounters" ethereal light.
Can anyone help??
alan
PMJI, but I think the cylinder option you tried might be your best bet.
However, you might try some gradient opacity maps to simulate falloff on the
outward end. You might also scale-up the outward end of the cylinders to
simulate diffraction. 2c.
If your light source moves, this could get trickey.
— James — MAP —