light rays
04-Jun-94 19:57:51
Sb: #105042-light rays
Fm: James Coulter[Mindscape] 73670,677
To: Keyframe 100273,3463
PMJI, but I think the cylinder option you tried might be your best bet.
However, you might try some gradient opacity maps to simulate falloff on the
outward end. You might also scale-up the outward end of the cylinders to
simulate diffraction. 2c.
If your light source moves, this could get trickey.
— James — MAP —