Hello friends,
please help me, or I'll kill my computer with axe. More than 5 hours, I'm
trying to make a decal on transparent surface, without success. The basic idea
was so simple. I tried to make a short FLC file with demonstration of my FFD
2.0 possibilities. I have a bottle mesh and a scanned label (in TGA file). I
would like to have a glass bottle ( with transparent fall-off etc.) with label
as a decal. But I'm not able to make this simple thing. I tried almost
everything – opacity map, masks, etc. But the result in terrible. Either the
label is half-transparent or label is surrounded with black border (the pixels
where texture map of label is transparent). Can anybody to help me ?? In the
3DS manual is a nice picture of tennis balls made by Alan Inglesias. How is it
possible to make the transparent bottle with color label ?
Thx in advance
PavelK
Pavel,
Have you tried using alpha channel for the drop-out ? Otherwise, I'm thinking
that gamma correction may be causing the 0 black drop-out color to not be 0
black. Is this possible ? Also, are you using Phong as opposed to Gouraud ?
BILL