CompuServe Thread

#decals ?????????

2 messages in this thread
#106391From: Pavel KorenskyJun 7, 1994 8:17 PM
Hello friends, please help me, or I'll kill my computer with axe. More than 5 hours, I'm trying to make a decal on transparent surface, without success. The basic idea was so simple. I tried to make a short FLC file with demonstration of my FFD 2.0 possibilities. I have a bottle mesh and a scanned label (in TGA file). I would like to have a glass bottle ( with transparent fall-off etc.) with label as a decal. But I'm not able to make this simple thing. I tried almost everything – opacity map, masks, etc. But the result in terrible. Either the label is half-transparent or label is surrounded with black border (the pixels where texture map of label is transparent). Can anybody to help me ?? In the 3DS manual is a nice picture of tennis balls made by Alan Inglesias. How is it possible to make the transparent bottle with color label ? Thx in advance PavelK
#106420From: M. G. BATCHELORJun 7, 1994 11:34 PM
Pavel, Have you tried using alpha channel for the drop-out ? Otherwise, I'm thinking that gamma correction may be causing the 0 black drop-out color to not be 0 black. Is this possible ? Also, are you using Phong as opposed to Gouraud ? BILL