CompuServe Thread

#Question

9 messages in this thread
#25737From: ROBERT POMERENKJan 18, 1993 7:29 PM
What is the difference between rendering, modeling, and raytracing?
#25773From: Thomas VoirolJan 19, 1993 4:50 PM
Robert, modelling is what we call the design of three-dimensional objects. The tool used for this is a modeller, which can be interactive or script-based. The so modelled objects will be put to action in staging, which is the placement of objects, a camera and light sources like actors on a stage. This setup will now be rendered, meaning you have the computer simulate the picture a human eye or a photo camera would see if it were in that virtual environ- ment. ray-tracing is just one of many methods of rendering a picture. It was the first to be developed. It is fairly easy to program and produces extremely realistic output. Ray-tracing is however painfully slow. What it does is follow the rays of light from the light sources into the eye, reflecting and refracting on the objects inbetween. In fact, it does this backwards. Other rendering methods use approximations to get around calculating millions of light rays. They include phong and gouraud shading algorithms. Modern renderers use one of these fast methods plus they apply ray-tracing selectively in those parts of the picture that require it. Hope this answers your questions. Tom / Amiga Imagineer from Switzerland with AutoPilot engaged
#25775From: ROBERT POMERENKJan 19, 1993 6:00 PM
Thanks for the help! Does Imagine use raytracing?
#25810From: Thomas VoirolJan 20, 1993 4:48 PM
Robert, Imagine allows you to either render in scanline or ray-tracing mode. The difference is that in scanline objects DON'T cast shadows and shiny objects reflect only the ground and the global brush (for example a cloudy sky), but not other objects. Apart from that they are fairly identical. Tom / Amiga Imagineer from Switzerland with AutoPilot engaged
#25815From: Peter GreciJan 20, 1993 5:14 PM
Imagine WILL Raytrace but it is NOT Neccessary MOST of the time.If you use scanline rendering MOST of the time it looks GREAT in Imagine,if you use alot of Reflective or Refractive objects Raytracing gives BETTER results. But Raytracing is approx 4 times slower than Scanline rendering.
#25861From: Anthony RamirezJan 21, 1993 9:09 PM
Yes, Imagine does Ray-Trace and so does LightWave, Sculpt and a few others. There are some that don't Ray-Trace like Aladdin 4D and others but that doesn't mean that it isn't any good. Most of the time we use Scanline instead of Ray-Trace since it is about 4 times faster that Ray-Tracing and can give VERY good results, even though there won't be any shadows or reflections but even those can be simulated. Unless you ABSOLUTELY, positively have to have Ray-Tracing don't use that as your only basis. <<< Tony D. Tracer >>>
#25814From: Peter GreciJan 20, 1993 5:14 PM
OOOOOOOer Thomas,your answer to Roberts Question was Infinitely better than mine.Lucky for you your miles away so when I tear my own head off in frustration I won't get any Muck on you hehehehehehehe
#25813From: Peter GreciJan 20, 1993 5:14 PM
Rendering and Raytracing are SIMILAR,tho you can Render without Raytracing you can't Raytrace without rendering hehehehehe Modeling is the Actual CREATION of a 3D Model(object) from Primitives or by latheing or grabbing points/faces and stretching them around.
#25843From: SyndesisJan 21, 1993 9:52 AM
"Rendering" is the term used to say "making a picture from the data", "modeling" is the creation of objects and their motions, and "ray tracing" is a very particular kind of rendering that attempts to achieve realistic images by computing the color of each pixel by tracing the path of an imaginary light ray from your eye into the scene, hopefully determining the right color by finding the object it hits, and then following *that* ray as it bounces to other objects and light sources…