Linking???
5 messages in this thread
Hi Dennis. Looks like I missed a discussion regarding how I do "hierarchical
linking."
Nowadays unless a message is addressed to me, I may not see it for a while.
Although I have uploaded explanations on other topics, I haven't done one on
linking yet. The following file is a very nice example of hierarchical linking
that you might have missed, since "hierarchical" or "linking" are not listed in
the keywords. I hadn't used 3D Studio, when I did it, where I learned those
terms.
Here's a hint on how that FLC was done. Two branches are attached to the end of
the trunk. Each of those branches and the stuff attached to them resemble
smaller trees.
Ed K
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86FR68.ZIP
Title: Fractal Tree #2. By Kellerman. 93-11-11
Keywords: ANIPRO FRACTAL TREE KELLERMAN
FLC of a tree, made out of 65536 leaves and 21845 branches, waving in
the wind.
If you want to see how far you can go with AniPro 1.3, you must look at
this FLC.
I never suspected that AniPro 1.3 alone could be used to create such
realistic 3-D renderings. In addition, rendering took less than an hour
(many hours spent polishing, creating the background, etc. though).
I am also uploading a quarter-sized version (named 86FR67.ZIP).
—————————————————-
Ed, I hate to appear simpleminded but after DLing 86FR68 and viewing
it, I still don't understand how that relates to Linking the bicycle
chain stuff. Are you saying that you just past on the end of the last
element you pasted with a reduced size animcell – that doesn't sound
like "linkage" or "constraint" to me – what am I missing? I'm sorry
to be a little dense, but I have only has AniPro a short time, I have
very little time to work with it and I guess I just don't understand
the principles – that is why I wanted to ask about your linkage-
because it looked like something that wasn't in the manual – but
maybe it's something that I just can't grasp.
P.S. I also Dl ed BIR06 to see the color cycle demo – I presume that
you prepare that screen by using the 14 color palette to "cycle draw"
using an animated cell, right? Very nice trick – I always thought a
"color is just a color" but I guess it's actually a "pallette slot"
isn't it?
I said I would see messages addressed to me quickly. I assure you it's
just a coincidence that I checked for messages five minutes after you
wrote yours!
< I still don't understand how that relates to Linking the bicycle
chain stuff. Are you saying that you just paste on the end of the
last element you pasted with a reduced size anim cel >
That is what I am saying. I only gave a hint so you'd have to work at
figuring it out. You did great! I didn't think you'd get it on the
first hint!
In the case of the tree, to have cyclical linking you'd have to keep
adding branches until they went all the way around and back to the
root of the tree. And, the tip of the last branch would always have
to remain on top of the same spot of the root of the tree.
< that doesn't sound like "linkage" or "constraint" to me> Remember
that you are just drawing pictures. There are no real constraints or
links. It only appears that AniPro had a feature to link. Look at it
this way. In the case of the tree, as a branch at the fourth level
moves, the fifth-level branches attached to it follow it. There is a
point on a fifth-level branch that is always on top of the same
point of its "parent." Its motion "appears" constrained. It "appears"
to be linked at that point.
3D-Studio, an incredibly powerful program, keeps track of the links.
As you move a parent, its "children" follow. Notice that my trick
restricts you to children that are "similar" to the parents, both in
motion and in shape. There is no such restriction in 3D-Studio If you
can, get 3DS next!
You might wonder about the fact that in spite of the similarity
requirement, my tree has branches, flowers, leaves and a wasp's nest
(did you see it?). But, I have to keep some secrets <g>. I am
negotiating with Autodesk, and need to have something to sell <g>.
< I also did BIR06 to see the color cycle demo – I presume that you
prepare that screen by using the 14 color palette to "cycle draw"
using an animated cel, right?>>
I'd probably do it that way today, but the animation was done with
Deluxe paint over four years ago, where animated cels didn't exist.
BTW, in Deluxe Paint, it is only one frame. It is, to DeLuxe Paint,
just one "slide" in a presentation.
< Very nice trick – I always thought a "color is just a color" but I
guess it's actually a "palette slot" isn't it?>
That is the trick! Discovered in Dec. 1989!
OK – I got it – AniPro enables you to give the "appearance" of linkage and
constraints. You had me fooled into thinking that there was actually linkage
and constraints and I was dying to know how I missed it. — very tricky!!
Thanks for the tips, I really enjoy your instructional flicks!
<OK – I got it – AniPro enables you to give the "appearance" of linkage and
constraints. You had me fooled into thinking that there was actually linkage
and constraints and I was dying to know how I missed it. — very tricky!!
Thanks for the tips, I really enjoy your instructional flicks!>
You are welcome.
I usually only upload material that shows or explains something that is not
obvious.
Ed K