CompuServe Thread

#3DS Help

19 messages in this thread
#32532From: dwayne hofstetterJan 18, 1993 4:56 PM
I'm trying to put a chamfered edge on some text and I am getting some really bizarre results. I'm trying to do this with the bevel command but I'm obviously missing something, and I can't seem to find a "like" example in the books. Has anyone tried this, or is it possible? All I really want is an edge effect so my 3D text stands out more. I thought a chamfered edge would do the trick. Any suggestions? Dwayne Hofstetter 76557,1000
#32541From: Yost GroupJan 18, 1993 5:06 PM
Dwayne, it's vital that you read the "Important" note on page 6-67 of the docs for tips on using the tape measure when beveling. Beveling can be very tricky when using text with extreme spline values at the control points… that's why linear text is so much easier to bevel. However, with a bit of practice and vertex editing, you'll pick it up. Someone here on the forum (I think it was Martin Foster) recently uploaded a beveling technique that worked quite well to the forum, here. I forget when it was, but that may jog someone's memory (and you might be able to search for it in an old message that might be lingering here in the message base). – G
#32645From: dwayne hofstetterJan 19, 1993 11:06 AM
Thanks, I'll keep my eyes open. Dwayne
#32666From: MARTIN G FOSTERJan 19, 1993 12:39 PM
I didn't upload the beveling technique, I'm afraid, though I've often described how to avoid the dreaded error messages. I favour the create/outline_then_lofting_multiple_shapes_on_a_path technique or the brute force loft_with_several_path-steps_then_edit_vertices_in_the_3d-editor techique.
#32564From: Michele BousquetJan 18, 1993 7:20 PM
The important thing with bevelling is to make sure your beveling value is MUCH smaller than the object to bevel. For example, if the object is a box 100 units by 100 units you will want the bevel value to be no more than 10 or so. You can measure an object in units with the tape measure. MB
#32647From: dwayne hofstetterJan 19, 1993 11:09 AM
Thank you very much Michele. I'll try that.
#32705From: Michele BousquetJan 19, 1993 5:52 PM
One more thing: It might be worth pointing out that in general, if you make a shape on the default Shaper screen, it is much too small to be bevelled correctly with the default Bevel settings. I find it is much easier to just make the shape bigger in the shaper (like about 10 times bigger) than to change the bevel settings. MB
#32778From: dwayne hofstetterJan 20, 1993 10:23 AM
Thank you again Michele. I plan on trying all suggestions today. I'll post when I'm successful!
#32595From: Jan 18, 1993 9:49 PM
Dwane: Sometimes the best way to bevel text is not to use the bevel command! Just create the text in the 2D Shaper, use the create/offset command to build the two shapes and then just bring them in to different levels in the lofter. Just remember to check to make sure the beginning vertex is in the same place on both shapes – use display/first/choose after display/first to get it right. Giving credit where credit is due – this is a technique perfected by Alan Iglesias, who has been known to frequent this board (and our 3DS User's Group) on occasion! Greg Pyros
#32648From: dwayne hofstetterJan 19, 1993 11:13 AM
Thank you, and hello Greg! I tried using the bevel command but I kept getting an error (I think it says invalid shape). Anyway, I was looking all over for an offset command of some type. Geez, is this software fun or what? Dwayne
#32665From: MARTIN G FOSTERJan 19, 1993 12:39 PM
How about create/outline. Don't forget to display/first so that you can see the first vertex of each shape (as a black vertex) and that they match.
#32777From: dwayne hofstetterJan 20, 1993 10:21 AM
Thank you Martin. I'll be trying this today (Wednesday 1/20) and I'll post when I get it to work.
#32730From: Jan 19, 1993 10:22 PM
Dwayne: or do you prefer dwayne? <g> Hi there! I figured it was you! Are you going to make it out to Southern California this winter? Just wait until after the current monsoon season!! Greg Pyros
#32783From: dwayne hofstetterJan 20, 1993 10:31 AM
I'd love to make it to California, but ol' Seymour wants to sell a Cray 3 before we start travelling a lot. I have made some good progress with 3DS, I even have some simple animations. When I'm done with our annual report (which is why we bought 3DS) I plan on doing some trick images and .flc's and posting them for all to see. I figure I'll get some really good feedback if I show them off. Thanks again for your help, I plan on trying the suggestions I received from Compuserve (I got 6 replies in 2 days!!!) today. Dwayne (actually I prefer dWaYnE, or some derivative 🙂 ).
#32664From: ALAN IGLESIASJan 19, 1993 12:36 PM
Gosh, Greg. Thanks for the credit! Had fun at your meeting and look forward to coming back some time soon. Maybe next time the 405 will look more like a freeway and less like a canal!<G> -Alan
#32731From: Jan 19, 1993 10:23 PM
Alan: You're welcome! And remember, Martin offered to paddle you up to our meeting next month if it's still raining!!! <g> We'll do almost anything to get someone to give a presentation!!! Greg
#32751From: MARTIN G FOSTERJan 20, 1993 3:34 AM
That's right! And those cheap, inflatable dingy's are jolly hard work to paddle up-river (the I-5) and I can never get them to go in a straight line for very long. <g>
#32905From: ALAN IGLESIASJan 21, 1993 4:33 AM
Martin & Greg, Sounds good to me! We could always use Martin's jumping harness to lash a herd of wild post-pants ferrets to the vehicle and make them swim/pull us up the freeway! <g> (it must be late…) -Alan
#32931From: Jan 21, 1993 10:58 AM
I'd like to see THAT animated… Greg