#Rendering TIFF files
9 messages in this thread
Help… please…
Every time I bring into either Photostyler or Photoshop a TIF file generated
with 3DStudio Release 3, it seems to have only one pixel per inch resolution
and it is 1024 inches long by 700 or so inches wide. What am I doing Wrong?
Daniel
Daniel,
<< Every time I bring into either Photostyler or Photoshop a TIF file generated
with 3DStudio Release 3, it seems to have only one pixel per inch resolution
and it is 1024 inches long by 700 or so inches wide. What am I doing Wrong? >>
I'm sorry to say that I don't know :-(.. I'm an Altamira Composer user. I hope
one of the many Photoshop/Photostyler users on the forum jump in on this one.
jonas[adesk]
Jonas —
Since you are an Atltamira user, maybe you can answer this question. I have
brought some Targa files in Altamira that were rendered in 3DS. On some object,
the color is all washed out in ALtamira, although it looks clear and crips in
3DS. I have the same gamma control setting in both products for my monitory
(1.80) – could you give me some idea what could be the problem here?
Judy
Judy,
<< . I have brought some Targa files in Altamira that were rendered in 3DS. On
some object, the color is all washed out in ALtamira, although it looks clear
and crips in 3DS. I have the same gamma control setting in both products for my
monitory (1.80) >>
My first question is are these 24 bit targas or 32bit? Ted Boardman, Jack
Powell and Michael E. Bartlett have all contributed to Altamira questions in
the past and maybe they can jump in? Have you asked Altamira tech support this
question yet?
jonas[adesk]
I would assume that they are 24 bit – I render with TGA depth of 24 and Alpha
on.
I suppose I could call Altamira, but I have been un-impressed by their
technical support which is substandard compared to their competitors. They
never seem to want to accept the fact that there may be a "bug" in their
product 🙁
Judy
Everything brought in to Composer is 32-bit (24 bits of color, and 8 bits of
alpha). Even if your original image is 24-bit, Composer adds 8 bits of opaque
alpha data. I'm sorry to hear that the technical support is lacking at
Altamira. I'm not really on this forum to support Altamira Composer, so I can't
jump in every time there's a question. In the case of the washed out images, I
don't have that problem, but I'd suggest you simply lower Composer's display
gamma setting until the images seem right, and then leave it at that.
– Jack
Daniel,
No problem, really – Photoshop is just reflecting the size of the image
as pixels (I presume you're rendering to 1024×768 or some such). In Photoshop,
under Image size, you can reset this (click the boxes to maintain filesize &
proportion). Set your image width (or height) & the other values will change
as appropriate. If you want a particular DPI, then set that, & Photoshop will
tell you what the print size will be.
Kevin Krell – Computer Support Associates
When 3DS creates a TIFF file it does not set the dpi for the file. Since DPI is
a print issue and 3DS does not deal with it. DPI is device dependant. You can
set the DPI from with Photoshop or Photostyler and resave the file. From there
desktop publishing programs will work correctly.
Hmm… I've heard people tell me to use TIFF's when I'm going to print,
but for bouncing between Photoshop and 3DS I've -ALWAYS- used Targa… try
that… PhotoShop will let you save it as a TIFF then if you want to.
I think I've seen that bug before though, FWIW.