3ds2dxf
2 messages in this thread
Erich-don't get scared away from Graphdev, that's where all the real answers
are<G>. Got this from GreG, source of all Imagine/PC wisdom: 3DS2POV has a RAW
output option. From there, you need RAW_DXF.BAS. This came with an earlier
version of the POV Blob Modeller- GreG E-mailed me a copy, and I guess I could
do the same for you if you want.
Version 3 is something,huh? Quite a step up in features from 2, tho' the
basics are the same. Check the LIB here, someone(GreG?) uploaded some info that
Impulse left out of the manual on some of the light textures. Later, Phil.
Thanks Phil!
I vaguely recall a post about it somewhere before, but it wasn't in my
archives *sigh*. (Sharky's Axiom #28371, No matter how big you make your e-mail
archive, the message you need will have scrolled on your previous connect).
I'll dig around in the .ZIP bin, I've got the older blob modeller around
somewhere too.
>>Version 3 is something,huh?
It's coolness!, the book 3dML was a great preview to the package and 3.0
really cranks up the ole grey matter. I've gotta optimize my quickbuttons (I'm
finding out quick that depending on what you do, you may want different button
setups)
Thanks again,
Sharky
– 70614,2011 @ 27-Jun-1994, 08:54:08 Honolulu, Hawaii
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