CompuServe Thread

#Water

29 messages in this thread
#106758From: david W. mennenohJun 9, 1994 7:00 PM
I'm looking for an animation of water that I can use on the bottom of a pool or sand or similar. Something similar to what's seen on the bottom of an in-ground pool. Those cool patterns that I just can't seem to duplicate. Any ideas? I do have Disk #2 which contains water and have been experimenting but haven't been able to quite get what I'm after. Maybe certain settings? Dave Mennenoh
#106768From: M. G. BATCHELORJun 9, 1994 7:55 PM
David, I believe what you're describing is refractive caustics. While I've gotten some reasonable results in the past using the Water IPAS, you're best bet is to rotoscope a swimming pool surface, then possibly try using a sequence with projector lights. I have a number of long rotoscoped and CG-generated sequences, but they are quite large. Maybe I can cut out 15 frames or so, scale down, and JPEG them or something. Then you would need to duplicate them the desired number of times cycling back & forth – it might work o.k.. Check the library in the next couple of days in case I can reduce them small enough to upload. BILL p.s. – how much screen area at what spatial res. do they need to cover ?
#106780From: david W. mennenohJun 9, 1994 8:39 PM
Bill, That's exactly what I was talking about – I just wouldn't have called it refractive caustics. <g> If you have the time to get something together for me I'd truly appreciate it as at the moment I have no means of rotoscoping the sequence myself. Thanks again and great response to Whiner Man. Dave Mennenoh
#106806From: M. G. BATCHELORJun 9, 1994 11:57 PM
I'll try to come up with something tomorrow – no guarantees. BILL
#106837From: M. G. BATCHELORJun 10, 1994 2:23 AM
David, OK, I've just uploaded "Caust.zip" for you. This contains a sequence of 45 320×240 HIGHLY compressed JPEG images of rotoscoped swimming pool water caustics….sorry for the small size and high compression, but the zip file is still 360k as it is. You might want to use these to make a "ping-pong" sequenced IFL of the desired length, running from 1 to 45 to 1, etc.. Try mapping them, maybe as a bump map too, or projecting them with a light. Hope you can use them somehow. BILL
#106860From: John EllisJun 10, 1994 6:29 AM
Bill, You're radical dude! Getting those JPEG's together like that! You know if they're used in projector lights the compression probably won't be as big a factor, don't you think. Did you upload them to the library or to his e-mail account. I'd definitely be interested in checking them out. -JE
#106924From: M. G. BATCHELORJun 10, 1994 12:00 PM
Hi John, I u/l to the library (#3) last night. I didn't try them out with a projector light, but I agree – there might be more tolerance in that application. Plus, I have used the full-frame TGA's with projector lights, and it worked pretty good. Hope you can use them too. They are really squashed though (compression > 50). BILL
#106979From: John EllisJun 10, 1994 4:41 PM
Bill, I'll give them a try, what did you call the upload? -JE
#107020From: M. G. BATCHELORJun 10, 1994 9:39 PM
Caust.zip.
#107024From: John EllisJun 10, 1994 10:10 PM
Thanks I'll check it out later… -JE
#107140From: M. G. BATCHELORJun 11, 1994 12:58 PM
You bet. Hope you can find some use for them. BILL
#107083From: david W. mennenohJun 11, 1994 9:32 AM
Thanks a lot Bill, I'll take a look at them ASAP and let you know how it turns out. Dave Mennenoh
#107141From: M. G. BATCHELORJun 11, 1994 12:58 PM
You bet. Hope you can find some use for them.
#106774From: Jonas Ruikis [ADESK]Jun 9, 1994 8:19 PM
David, << water in a pool? >> I'd suggest that you search the Kellerman section of the libs.. oops i meant Animator 🙂 section of the lib with the keywords "KELLERMAN WATER". There are several by Ed that knocked me out when I saw them. Maybe Ed can narrow it down to one or two of the files.. 🙂 jonas[adesk]
#106781From: david W. mennenohJun 9, 1994 8:39 PM
Thanks Jonas, I'll do that. Dave Mennenoh BTW- You know it always amazes me at the references you continually make to past messages and postings. You're incredible. Dave Mennenoh
#106785From: John EllisJun 9, 1994 9:48 PM
Dave, >> BTW – You know it always amazes me at the references you [Jonas] continually make to past messages and postings. You're incredible. << I can say that again! 🙂 -JE P.S. You might look at the CD textures under blue patterns, and as Bill suggested use with Projector lights. Ideally you would want a small animated map, but you could combine several of these textures with light movement to create the desired result.
#106826From: Kurt McKeeverJun 10, 1994 1:01 AM
I don't usually jump in with 3ds tips but there is the caustic.flc on the r3 cd. I applied about 60% as a 2nd map (with some additional blur) to all the objects underwater. I also used it as a 2nd map for the water surface. Also, Ed K uploaded a cool water bump map that could be worked. my 2c. Kurt
#107082From: david W. mennenohJun 11, 1994 9:32 AM
Thanks Kurt, I do remember seeing that caustic flic on the CD. I'll take a look at it. Dave Mennenoh
#106926From: John TissavaryJun 10, 1994 12:13 PM
In addition to all the other excellent suggestions, there is a "CAUSTIC.FLC" on the WTC CD-ROM that does a brilliant job of what you're describing. Assign it as a projector light with the right R,G,B values for your scene, and you're in buisness! John Tissavary (LUNA cie)
#107098From: david W. mennenohJun 11, 1994 9:57 AM
Thanks John, KurtM also suggested using this one. Bill? uploaded a rotoscoped sequence of JPEG's here called CAUS.ZIP (I think that's the name) that I also want to check out. The files not available yet though… Dave Mennenoh
#107161From: John TissavaryJun 11, 1994 4:07 PM
I'm going to check out Bill's caustic contribution as well. I can always use a good one <g>.
#107463From: Thomas O'DeaJun 13, 1994 3:27 PM
Could we possibly be seeing a Caustic Refraction (imitator) IPAS in the future? I could see such a thing done with an SXP with varying sizes… now for the glints on the surface, I guess your stuck with water…
#107478From: John TissavaryJun 13, 1994 4:50 PM
I think water.sxp would be able to do caustics if used as a projector light. John Tissavary (LUNA cie)
#108000From: Fredrik L. NilssonJun 16, 1994 12:08 AM
Maybey that would be a really cool IPAS, however I would assume it should be done with some type of a turbulence function that can be applied to the lights.. This is how we have done this type of stuff, in our propreitary renderer at RGA. Fred Nilsson
#108308From: Thomas O'DeaJun 17, 1994 11:44 AM
Another IPAS I'm curious about, is there anything available to allow you to "Fill" another object? For example, I lofted a pool recently. Pretty basic pool, and I wanted to "fill" the pool with some transparent object to allow me to see the bottom of the pool… an IPAS would've been awesome…
#108950From: NICOLAS J. HOWERJun 21, 1994 3:45 PM
Hey Tom, I'm kind of jumping in on this without really knowing the previous conversations- but I have used a dark blue, 2-sided, semi-transparent, glass material created in the mat.-editor to achieve the "water in the swimming pool" effect. I'm sure you've already looked into this, but if its any consulation, our finished image is ultra photorealistic!
#109419From: Thomas O'DeaJun 24, 1994 7:31 AM
Yeah that sounds good… I tend to stay a little closer to green for the chlorine bit… But what I was looking for was an IPAS to create the "filling" geometry… something to create water <or cement, or whatever> geometry… It's sometimes tricky to match it from the lofter, and mistakes suck.
#109918From: NICOLAS J. HOWERJun 27, 1994 7:00 PM
I have not yet heard of an IPAS routine which would accomplish what you're looking to do, but I'll keep my eyes open. I think we just used that 2-sided "jellow like" material and ,with the 3-d scale tool, filled in the container. It did not matter if it protruded over the sides because it was hidden by the base plane…. well, it worked for us, but good luck! Nick
#110248From: Thomas O'DeaJun 29, 1994 7:28 AM
Yeah, that's what I did too. However, I was wondering if the renderer might have an easier time if the objects were perfectly mounted… I still think that would be a cool IPAS. It could also work for jars, bottles, bowls, houses <g>, anything else… hmmm.