CompuServe Thread

#Flame IPAS

21 messages in this thread
#171284From: Dan R. KemmisMay 22, 1995 1:10 PM
I've got a question that I'm trying to answer for a customer regarding the flame IPAS usage. How does one use lighting to cast flames/shadows on the wall from a flame source. Are there specific settings in the routine or are spot projector lights recommended? Any help would be most appreciated… too many learning curves – too little time! Thanks, Dave @ NW Tech
#171309From: Jonas Ruikis [ADESK]May 22, 1995 3:42 PM
Hi Dave, << shadows of flames? >> A shadow casting light will cast shadows for AXP objects if Cast Shadows is enabled for the AXP's Object Attributes and if the object's material is not too transparent.
#171315From: Dan R. KemmisMay 22, 1995 4:06 PM
Don H. here. We're hunting for the guys at Brightstar… Placing three (or so) weak spotlights around each "candle" (flame axp) will give flickering grey shadows, ….but… how would you suggest getting flickering "colorful" shadows? (pretty scary, huh) What we've come up with so far is to add a small multi-colored flic to each spolight, using the projector setting. The main drawback is the tradeoff between many absolutely uniform candles vs. many little multi- colored flics (tedious to build). Just out trolling the pros for suggestions on this one… Does our solution so far sound ok?
#171375From: Jonas Ruikis [ADESK]May 22, 1995 11:21 PM
Hi Don, << how would you suggest getting flickering "colorful" shadows? >> I've gotten the flicker effect by using attenuated spots, and by animating the light intensity and color, I can get good flicker results in the area between the hot spot and falloff.
#171378From: Yost GroupMay 22, 1995 11:27 PM
As Jonas said, a great technique for flame illumination is colored omni lights, attenuated heavily, and flickering randomly. Mix these with a shadow-casting spotlight. (Your projector idea is an excellent one, btw… I'm a huge fan of using projector lights for almost everything, mixed in with small amounts of bitmap. My favorite tool for this is HSC's Gradient Designer.) – G
#171561From: Mike KelleyMay 23, 1995 8:53 PM
> I'm a huge fan of using projector lights for almost everything, mixed in with small amounts of >bitmap. My favorite tool for this is HSC's Gradient Designer Nuggets of wisdom from the master! Is this because the color variations simulate natural lighting better? What, exactly, are you talking about in terms of gradients? Something like shades of yellow, or more elaborate? And when you say "small amounts" what are you talking about? I thought you either did or didn't have a bitmap — like being a little pregnant. Inquring minds…
#171574From: Yost GroupMay 23, 1995 10:52 PM
Usually (especially in indoor scenes), natural light passes through things on the way to its final destination… curtains, trees, venetian blinds, windows, telephone lines, etc. This gives light a varigated and dense quality. If you want to make a scene more dense, this is one of the tricks of the trade. It's easy to mix in small amounts of projector bitmaps. Just shift-copy the light with the projector on it, and turn off the projector on the copy. Crank the light luma on the projector light down to about 20% and keep the two lined up with each other. Now, parent both of the lights and targets to a dummy for a convenient handle to the "twin" light. – G
#171762From: Mike KelleyMay 24, 1995 9:26 PM
Thanks, Gary, those are great tips.
#171932From: david W. mennenohMay 25, 1995 8:53 PM
<Projector Lights> Thanks for tips Gary. They're always appreciated. BTW, Any more tidbits available on R5? I sure was happy when you mentioned animated KF backgrounds as one of the top wish list items. Being able to step through an .ani file off of the PVR would be sooooo wonderful. I know we're in capable hands.
#171940From: Yost GroupMay 25, 1995 10:12 PM
As you know, I'm very sensitive to wishlist items. And when I see one crop up about a thousand times, it's like being hit over the head with a meat tenderizer. This one has cropped up 899 times so far, so my grey matter isn't quite oozing out of my head yet. – G
#172096From: Mike KelleyMay 26, 1995 8:08 PM
Hey, Gary, it would be nice to be able to have animated backgrounds in the Keyframer.
#172104From: Yost GroupMay 26, 1995 9:08 PM
900… (and virtually tenderized) – G
#172222From: Tim c BrananMay 27, 1995 5:14 PM
Is there a post of the most requested wishlist items available anywhere?
#172282From: Yost GroupMay 27, 1995 11:04 PM
Nope. That would be too easy for our competition to get ahold of. – G
#172341From: Tim c BrananMay 28, 1995 6:38 PM
Ah. Well, that makes sense. I hadn't thought of that.
#172111From: Kyle J. McKisicMay 26, 1995 10:29 PM
PMJI, <<wish for animated KF backgrounds>> I don't follow, what am I missing here? As far as I know we can animate the BG in the KF. -Kyle
#172204From: David GouldMay 27, 1995 3:30 PM
<<I don't follow, what am I missing here? As far as I know we can animate the BG in the KF.>> I think what they're meaning is a having the background in the KeyFramer Module showing a animation or sequence of images so you can move objects and characters in the foreground with respect to this background. It helps for better alignment of computer generated objects being animated on an existing video since you can see the video AND the objects at the same time. Send Gary another request and see him turn into a vegetable <g> DaviD "I don't eat something someone's been thinking with!" GouID
#172207From: Kyle J. McKisicMay 27, 1995 4:30 PM
ahh . . Yeah, I think I wished for that once, but I called it something else. Gary, make that 901! 99 more until the oozing begins! thanks -Kyle
#172368From: david W. mennenohMay 28, 1995 11:20 PM
Kyle, What I meant was I want to be able to see something like an .ani file off of the PAR as my KF background, while I'm modeling. You know for match motion. Sorry to confuse you.
#172391From: Kyle J. McKisicMay 29, 1995 5:28 AM
ahh . .makes much more sense now – thanks for clearing it up. 🙂 -Kyle
#173004From: david W. mennenohJun 1, 1995 7:58 AM
Hard to believe I helped _you_! <BG> DM