CompuServe Thread

#IPAS particle system

4 messages in this thread
#171681From: Ed KellermanMay 24, 1995 1:53 PM
Hi Gary. I just uploaded an animation created with my Particle System IPAS. If you think the animation has potential, as a waterfall, for SigGraph, let me know. Ed K ————- File description ———————- 1C02.ZIP, Size = 1,424,629 ( Unzipped size = 3,464,986) Title: IPAS Particle-Fall! By Ed Kellerman IPAS PARTICLE SYSTEM WATER ANIPRO FONT 1024×768 Particles flow in a twisting canal and create a "particle-fall" when reaching the end. The animation was created by an IPAS (under development). AniPro was used to create a "dripping water" font (creating fonts with AniPro is discussed in my article "Fun with Fonts, Part 1" in the May issue of Planet Studio.) – For Planet studio information see KEYSCA.ZIP. – For a tutorial on creating "drips" see "Drip, drip. AniPro secret" (BLB30.ZIP). Ed Kellerman
#171770From: Yost GroupMay 24, 1995 10:35 PM
Hi Ed, I just took at look at 1C02.FLC… Whoa! You've really got water motion DOWN. Beautiful stuff. If you're still interested in jamming it for our Siggraph reel (deadline in a week), here are the things it would need: 1) The water particles are too blocky. It would be idea to do this with metaball spheres. If you think this would be possible, I can contact the Schreiber folks and get them involved in supporting you with a copy of metareyes. The meta water particles ought to have a nice watery reflection map on them. 2) The red trough is not quite interesting enough. It needs to look like a concrete trough, with a realistic (and subtle) material… so the water stands out. it also needs some sort of support columns to make it look like it's an actual structure. 3) The above structure needs to at least be in a cubical or spherical environment with a very subtle surface on it, also to make the water stand out. 4) The lighting has to emphasize the water, and leave the rest of the scene in lower contrast so nothing catches the eye more than the water. Soft shadows from the trough structure ought to be cast on its environment. With the above changes, and rendered to at least 640×480 on fields, with a pixel size of at least 1.4 and good texture filtering values, this would be a killer addition to the Siggraph reel. (I'd be honored.) – G PS: The dripping font treatment is great! Unfortunately, there's no room in the demo reel for font work… but this is a fantastic trick.
#171781From: Ed KellermanMay 25, 1995 12:03 AM
<If you're still interested in jamming it for our Siggraph reel (deadline in a week)> Interested? I like nothing better than projects with impossible deadlines! I'll review your comments and reply by e-mail. Ed K.
#171788From: Yost GroupMay 25, 1995 1:03 AM
Great… I look forward to continuing this discussion over there. – G