CompuServe Thread

#3ds-Merged objects

4 messages in this thread
#171853From: michael woodcoxMay 25, 1995 12:15 PM
I'm merging a mesh file from another 3ds file, alter the scale, and rotate the object into position. As I rotate the object (it is a single object made of multiple elements) the geometry becomes progressivley more destorted until the object becomes unrecognizable. In some instances I have placed one these object in an animantion in partially distorted form and after running through the keyframer sequences several times, noticed that the offending objects geometry has colapsed completely. When I say the geometry is becoming distorted I mean all of the vertices are changing position in a random fashion. Any ideas?
#171874From: Jonas Ruikis [ADESK]May 25, 1995 2:34 PM
<< When I say the geometry is becoming distorted I mean all of the vertices are changing position in a random fashion… >> It sounds like your 3DS.EXE got corrupted somehow. First, check your system for virus' that might've "touched" the program, and then delete your 3DS.EXE and reinstall it from the original master disks, making sure that nothing modifies the program in any way. If the problem continues after that, contact your dealer for a new set of disks.
#171981From: Yost GroupMay 26, 1995 10:19 AM
In addition to what Jonas said, it's possible that the object that you're merging into the scene is coming in a huge distance from the origin, and floating-point roundoff is munging your object (in this case). What _is_ its distance from the origin? – G
#172069From: David GouldMay 26, 1995 4:48 PM
Check in the status bar that your objects don't have coordinates near one million since this the limit in precision represented in 3DS. If you go beyond this random-like errors will be produced when you try to rotate an object.