#3ds-Merged objects
4 messages in this thread
I'm merging a mesh file from another 3ds file, alter the scale, and
rotate the object into position. As I rotate the object (it is a
single object made of multiple elements) the geometry becomes
progressivley more destorted until the object becomes unrecognizable.
In some instances I have placed one these object in an animantion in
partially distorted form and after running through the keyframer
sequences several times, noticed that the offending objects geometry
has colapsed completely.
When I say the geometry is becoming distorted I mean all of the
vertices are changing position in a random fashion. Any ideas?
<< When I say the geometry is becoming distorted I mean all of the
vertices are changing position in a random fashion… >>
It sounds like your 3DS.EXE got corrupted somehow. First, check your
system for virus' that might've "touched" the program, and then
delete your 3DS.EXE and reinstall it from the original master disks,
making sure that nothing modifies the program in any way. If the
problem continues after that, contact your dealer for a new set of
disks.
In addition to what Jonas said, it's possible that the object that
you're merging into the scene is coming in a huge distance from the
origin, and floating-point roundoff is munging your object (in this
case). What _is_ its distance from the origin?
– G
Check in the status bar that your objects don't have coordinates near
one million since this the limit in precision represented in 3DS. If
you go beyond this random-like errors will be produced when you try
to rotate an object.