CompuServe Thread

#1K over 2k live footage

11 messages in this thread
#172742From: Tim j. MillerMay 31, 1995 1:38 AM
Yeah, I thought it looked great too. I think with Johnny we could get away with a little less resolution because it was PURE CGI, it might have been a different story if we were compositing 1k CGI elements over 2k LIVE footage, although I'm not sure. My education is continuing. Some of the guys at E-FILM were telling me about a "trick"; if your compositing CGI with live, render smaller and scale the CGI up to the LIVE plates. They say it softens it up enough to take the edge off the CGI. I HATE working at 2k. T. BLUR
#172842From: MARTIN G FOSTERMay 31, 1995 1:43 PM
Tim, >> compositing 1k CGI elements over 2k LIVE footage << I'll be facing this dilemna shortly. I'll probably go the 2k CGI on 2k film plates, but I'll give the 1k CGI interpolated approach a try. It may be quite a pleasing look, who knows. There may be a 10-bit log cinesite reader/writer available soon for 3ds which will be a cool thing to have. You could do great comp's in video post even if you had to dither down to 24-bit. Won't work with Solitaire's which I believe only take .rla format (8bpp) but if you're going out to a cinesite (cineon) equipped bureau it would be useful.
#173070From: Tim j. MillerJun 1, 1995 11:26 AM
Martin, Pardon my stupidity, but what would you use this for? We recently got some scans from Cinesite and just used the shareware PCTAR to get them off exabyte, and then used Elastic Reality to convert from .cin files to .tga. Some color info is lost, but you've got to lose it sometime……, and besides, not to many people can tell between 10bit and 8bit. A .cin reader for 3ds would save the conversion step though. (David found the PCTAR prog., and figured it out, He's a wonderboy)
#173087From: MARTIN G FOSTERJun 1, 1995 1:33 PM
Tim, >> Pardon my stupidity, but what would you use this for? << large gradients on film can quickly use up the available 256 levels of _luma_, in particular, available with 8-bit. It's not so bad in video, but on film with 2000+ lines you'd see some banding. For example, if you had an obliquely angled light across a surface done in CG and it was a full screen effect, you don't have any more the 256 levels at 8-bit to adequately represent the falloff of light from bright to dark. 10-bit log would have more than enough to levels to deal with this situation and avoid banding. 10-bit (logarithmic) is supposed to be equal to 14-bit linear which would give 16384 levels of luma for this situation. I think the idea would be to keep scans at better than 8-bit throughout the process (import – render – composite – export). This is apparently possible according to Martin Doudoroff, since video post works at 16-bit per pixel internally. If you need to use Elastic Reality I think might be out of luck. BTW, I'm by no way an expert on this. I'm just breaking new ground for me and I think it would be beneficial to discuss the issues. The above information is loosely paraphrased from discussions with other MetroLight people who have quite a bit of film output experience and also from the Cinesite documentation. Martin
#173096From: alec jasonJun 1, 1995 2:07 PM
Martin, I'm curious: If you digitized a 35mm film frame in its complete resolution, how large a file would it be? Alec Jason
#173170From: MARTIN G FOSTERJun 1, 1995 7:51 PM
Alec, >> I'm curious: If you digitized a 35mm film frame in its complete resolution, how large a file would it be? << Full aperture 35mm is typically scanned at 2048 x 1556, which is close to 1.33:1 aspect ratio. Not all that area is actually used, though when projected. Also, you could scan film at at higher resolution, like 4096 x 3112, but that isn't done too much for multiple frames because of the amount of data. A 2k plate is about 9mb, but a 4k plate is about 38mb.
#173236From: bruce gorenJun 2, 1995 4:27 AM
That's it exactly Mr. Foster. The whole point of the Cineon process is to scan/manipulate/print at full emulsion fidelity. I spent the better part of a day with Don Miskowich (he is now with E-Film) when the original Cinesite opened up, going over the technology and thier reasons for doing things. Yes Tim, there are easier and cheaper ways to this stuff and most people would never notice. I've got deep admiration for what Kodak has done. I'm very glad to hear that Martin D. has taken note of these discussions. Now that 3DS is proving its worth in motion picture production you high end guys need access to zero compromise solutions to make sure the money ends up on the screen where it belongs.
#173322From: MARTIN G FOSTERJun 2, 1995 12:44 PM
Bruce, >> The whole point of the Cineon process is to scan/manipulate/print at full emulsion fidelity. << well said. I'm fortunate to be co-operating with Martin Doudoroff on a way to make this work in 3d Studio.
#172957From: Yost GroupMay 31, 1995 11:36 PM
I'd like to see the results of the blown 1K work at 2K… I'm a big fan of softening CG up, since 'reality' is never polygon-crisp. – G
#173071From: Tim j. MillerJun 1, 1995 11:27 AM
Next film effects job…… Tim BLUR
#173195From: Aleksey PopelyukhinJun 1, 1995 9:54 PM
>> since 'reality' is never polygon-crisp.<< Time to support NURBS… Alex, Video International…