#AAS Wishes & Whines
11 messages in this thread
Nik,
Here are some of my comments on AAS:
* Really need to be able to read .ani files off the PAR. Having to use .tga's
causes some real logistical problems.
* Need to be able to load a definable RANGE of .tga's (instead of having to
rename the few I need and then rename them again when finished.)
* The "line properties" dialog should have the option to create an arrowhead
on either end of the line. Take a look at the way Photoshop does this.
* "Duplicate Frame" should allow user to specify the number of frames to be
duplicated (instead of having to duplicate them one by one.)
* When a file is closed, a message will often appear asking, "A portion of
this movie has been copied to the clipboard. Do you want to clear the clipboard
and close the file?" The only options are either "NO" or "CANCEL". Seems
confusing to me; how about having a "YES" for keeping the clipboard and a "NO"
for clearing the clipboard?
* It would be much better to be able to have multiple floating objects
instead of just one at a time. Look at Photoshop's "layer" method or Composer'
s floating object method. This would greatly improve AAS' compositing ability.
* Overall: AAS has some very nice features but I am dissapointed as what I
really wanted was an updated, 24 bit Animator Pro. AAS is also extremely slow.
I'm using it on a P90 but such seemingly simple operations like moving a
floating object around in one frame is v e r y s l o w. I keep finding myself
yearning to go back to AAP. I do like AAS' great help dialogs and hypertext
features.
Alec Jason
Alec:
Great points: I about had fits duplicating one frame at a time and also ran
into the one floating object at a time when I wanted multiple objects.
I would also like the multiple programs to be integrated. Back and forth is a
major drag. Ironic as it seems I found Pro to be more intuitive.
I would also like an updated player that is truly MCI compliant. AS is not the
only win app we use and OLE is sure on my wish list.
I guess we can hope for a quick update or incremental fixes posted here.
Well Alec isn't nice to know your not alone?
Karen
Karen,
Yes, it is nice to know I'm not alone.
What did you mean about wanting a player which is "truly MCI compliant" ? I
don't actually know what a MCI driver does.
A luta continua,
Alec Jason
Most Multimedia players will play from the Media player in Windows. Player
won't. It also doesn't support OLE. This references back to a question Laurie
Anderson (no relation) posted here where she wanted the flic player to launch
from inside MS Powerpoint. In a nutshell, cross application, multimedia
compliant. I understand Adesk is working on this.
Karen
Alec (and Karen): This is exactly the stuff I was hoping for. I recognize a
few of them myself!
Forwarded. And again, thanks.
Nik,
I don't know what Autodesk has planned for the future but I hope you'll pass
along my strong wish for a 24 bit Animator Pro. Tell them to forget about
Windows, just make AAP work in 24 bit and leave everything else as it is.
Alec Jason
>> I don't know what Autodesk has planned for the future but I hope you'll pass
along my strong wish for a 24 bit Animator Pro. Tell them to forget about
Windows, just make AAP work in 24 bit and leave everything else as it is. <<
i agree, that would be nice. 😉
-dave
AHhhhhhhhhhh – mega-wish <Ani Pro 24 bit> This monster program, with it's
elegance and simplicity. If only it's creators would give it a little nudge
over the 8bit hurdle. Even 16bit would be amazing. Jeffrey
>> AHhhhhhhhhhh – mega-wish <Ani Pro 24 bit> This monster program, with it's
elegance and simplicity. If only it's creators would give it a little nudge
over the 8bit hurdle. Even 16bit would be amazing. Jeffrey <<
i love Animator Pro. can't get enough of it. <g> -dave
I've mailed your message to Mark – along with the trail of other messages
extolling a 24 bit AAPro.
During the planning phases of AAStudio, the idea of a 24 bit AAPro was
discussed, and then dropped after some feasibility studies. A lot of the
program is written for 8 bit and would have major rewrites for 24 bit. Not
that it might not be worth it – I'm just mentioning that we looked into this
already and there was difficulty doing so.
Nik <<extolling a 24 bit AAPro>> Ahhhhh yes, Ani-Pro @ 24bit! :- )))) So, Nik,
I decided to take a few days off. Went out in the "real" world to visit some
friends in other digital dungeons. A few little shops, and two huge places with
over 60 seats. 3-DS and Ani-Pro is what you see up on screen after screen after
screen. What everybody wanted was Ani-Pro at 24bit. There is such a fierce
following of ANi-Pro/3-DS, it would be so nice to see the little family kept
intact. :- ) [awwwwwwwww] Jeffrey