CompuServe Thread

8 messages in this thread
#172046From: mike f. wallJan 1, 1970 12:00 AM
Hi Jonas- Well, I may be sounding like a broken record, but… I bought the 3D FTK a while ago. Now the time has come that I really want to use it. But I can't, because I am using the current version of Watcom C++. The story I got from you folks (a few months ago) was that you were only supporting the old version of Watc POPULAR COMPILER FOR GAME DEVELOPERS. When are you going to support it? My only alternative is to shell out over $300 for the old version of Watcom, and waste 20MB of disk space for it. Either that, or become a monk and forget about all these computer problems… Mike
#172176From: Yost GroupMay 27, 1995 12:14 PM
I promise you, that with r5, we'll support the most popular compiler available for NT. Because of our dependancy upon Phar Lap in the past, we had absolutely no choice regarding DOS compiler support. – G
#172355From: mike f. wallMay 28, 1995 9:44 PM
Hi Gary- I'm glad to hear that compiler support will be broader with R5. But for the File Tool Kit, isn't the particular choice of DOS extender independent of the 3D Studio code? I thought the File Tool Kit is just a set of procedures for reading/writing the database files (that's what I gather from the manual). Also, Watcom 10.0 supports Phar Lap, as well as DOS/4GW, just like release 9.5 does. Oh, well, I guess I can use .ASC files for a while. I really like 3D Studio a lot; I don't want to whine too much. By the way, the utility I am trying to create is a program for automatically assigning mapping coordinates to all the rectangular object faces in a scene. This will make it a lot easier to texture map a large scene: no more "detach face, assign coordinates, join face." Is there any existing tool or utility that will help me here? I haven't heard of any… -Mike
#172377From: Yost GroupMay 28, 1995 11:53 PM
Face mapping is pretty close to what you're describing (but I'm sure that you're aware of what fmapping does). Re compiler support for the FTK… that's a huge can of worms. – G
#173490From: mike f. wallJun 3, 1995 3:36 PM
Gary- Yup, face mapping would do the job, except I need to get actual mapping coordinates into the model. We're exporting the models (.ASC files) for use in a real-time texture mapped game. So we need actual mapping coordinates (I believe that face mapping does not actually place mapping coords in the model- true?) Anyway, I am going to try and write a P3D Script, using the Script Extension, for automatically inserting the mapping coordinates… -Mike
#172243From: Mark YankeeMay 27, 1995 9:28 PM
Mike, << I bought the 3D FTK a while ago. Now the time has come that I really want to use it. But I can't, because I am using the current version of Watcom C++. >> I'm not sure about this but I recall that if you call up Watcom and tell them your problem you can make a swap between 10.0 and 9.5. Mark
#172356From: mike f. wallMay 28, 1995 9:45 PM
Mark- Thanks for the suggestion. I'll check into it. -Mike
#172572From: Jonas Ruikis [ADESK]May 30, 1995 9:35 AM
Hi Mike, << ..swap.. >> Watcom has been very supportive in the past regarding this. jonas