8 messages in this thread
Hi Jonas-
Well, I may be sounding like a broken record, but…
I bought the 3D FTK a while ago. Now the time has come that I really want to
use it. But I can't, because I am using the current version of Watcom C++.
The story I got from you folks (a few months ago) was that you were only
supporting the old version of Watc
POPULAR COMPILER FOR GAME DEVELOPERS. When are you going to support it? My
only alternative is to shell out over $300 for the old version of Watcom, and
waste 20MB of disk space for it. Either that, or become a monk and forget
about all these computer problems…
Mike
I promise you, that with r5, we'll support the most popular compiler available
for NT. Because of our dependancy upon Phar Lap in the past, we had absolutely
no choice regarding DOS compiler support.
– G
Hi Gary-
I'm glad to hear that compiler support will be broader with R5. But for the
File Tool Kit, isn't the particular choice of DOS extender independent of the
3D Studio code? I thought the File Tool Kit is just a set of procedures for
reading/writing the database files (that's what I gather from the manual).
Also, Watcom 10.0 supports Phar Lap, as well as DOS/4GW, just like release 9.5
does.
Oh, well, I guess I can use .ASC files for a while. I really like 3D Studio
a lot; I don't want to whine too much.
By the way, the utility I am trying to create is a program for automatically
assigning mapping coordinates to all the rectangular object faces in a scene.
This will make it a lot easier to texture map a large scene: no more "detach
face, assign coordinates, join face." Is there any existing tool or utility
that will help me here? I haven't heard of any…
-Mike
Face mapping is pretty close to what you're describing (but I'm sure that
you're aware of what fmapping does).
Re compiler support for the FTK… that's a huge can of worms.
– G
Gary-
Yup, face mapping would do the job, except I need to get actual mapping
coordinates into the model. We're exporting the models (.ASC files) for use in
a real-time texture mapped game. So we need actual mapping coordinates (I
believe that face mapping does not actually place mapping coords in the model-
true?)
Anyway, I am going to try and write a P3D Script, using the Script Extension,
for automatically inserting the mapping coordinates…
-Mike
Mike,
<< I bought the 3D FTK a while ago. Now the time has come that I really want
to use it. But I can't, because I am using the current version of Watcom C++.
>>
I'm not sure about this but I recall that if you call up Watcom and tell them
your problem you can make a swap between 10.0 and 9.5.
Mark
Mark-
Thanks for the suggestion. I'll check into it.
-Mike
Hi Mike,
<< ..swap.. >>
Watcom has been very supportive in the past regarding this.
jonas