CompuServe Thread

#Video Post wish

3 messages in this thread
#171275From: Doug GlasgowMay 22, 1995 11:53 AM
I have a suggestion which I hope will have already been implemented in the NT version of 3ds, or someone may have a workaround. While recently working on a 14000 frame animation in the video post, I was constantly having to scroll what seemed to be endlessly from one end of the VP to the other, after grabbing an entry. It would be nice to have the ability to: 1>Enlarge the VP window manually (for that matter, any 3ds window). 2>Move the window around the screen so as to see what is ce an entry is grabbed, be able to jump to a frame by entering the number from the keyboard, to avoid having to scroll for 30 minutes!! 4>Be able to grab and move more than one entry at a time. If anyone knows of a way to do any of these things, please let me know, otherwise please put them on the wishlist for future versions of 3ds. A couple of other wishes: 1> Make the field order a toggle setting within the program, preferably in the render dialogue box, and a variable that can be saved within the project. In a network rendering setting, this caused a his independantly without the worry of human error (a big worry when no one is sleeping during the project). We were constantly resending the same segment, or different segments, same settings, but using the net render from within 3ds was extremely easy to make a mistake and send the wrong viewport, frames, alpha channel, fields on/off, etc. due to test renders or the like from earlier. Love 3ds, but the more I learn, the more I want (G). Thanks. Doug
but together make up the total number of frames desired.
#171834From: Doug GlasgowMay 25, 1995 10:15 AM
Jonas, We did use multiple project files, but some of them were still long enough to be a little trouble. Doug