#A Wish, please
5 messages in this thread
Jonas:
I wish the Keyframer had a Snapshot command for lights and cameras.
Dave
<< wish.. >>
got it.
PMJI, but what would you use it for? The only thing I can think of first hand
would be to get multiple cameras to aid you in rendering out a scene through
RayMan.
-Kyle
Kyle:
I've a building site of which I am rendering both stills and a drive-by
(shooting w/ camera only<g>). I've got some shadow-casting spots that I've used
the Pyros Sun IPAS on. I used the Sun IPAS to generate lights on paths for the
months of June and December to allow me to do some shadow-study stills. Now, I
obviously don't want the sun to be moving an hour's worth for each frame of my
drive-by, but I DO want a proper sun angle. So, what I would LIKE to do is move
to the frame where the June sun is, say, at its 2 o'clock position and snapshot
it. Then, I can turn off the animated spot, and have a non-moving (yet properly
placed light) for my animation. As it is, I have to create a new light and go
through the IPAS routine again. (Or I suppose I could copy tracks and then move
the key I want to keep to frame 0 and delete the others.) It's not THAT big a
hassle, but I don't know why it shouldn't be possible to snapshot.
In fact, what's kind of annoying is that 3Dund that
lights and cameras aren't supported.
Dave
(By the way, nice volumetric shadows!)
OK, cool – makes sense to me now 🙂
Jonas, I'd like them too please . . .<g>