CompuServe Thread

#Morph problem

4 messages in this thread
#173941From: Guy GalerJun 6, 1995 10:56 AM
I created a television that I had several flics tied to. I was then going to morph the screens into each other. I several copies of the screen and put different maps on them. When I went to morph, the morph ojects rotated and moved although the original object had no movement. I tried putting in keys for rotation and movement, but this did not help. Thanks.
#173948From: Jonas Ruikis [ADESK]Jun 6, 1995 12:11 PM
Hi Guy, << When I went to morph, the morph ojects rotated and moved although the original object had no movement. >> It sounds like your position and rotation keys have the default Tension/Bias/Continuity settings. Please review pgs 8-36 in the 3DS Reference Manual. Please note the paragraph marked "Important" on the bottom of the page.
#174155From: Phillip L. MillerJun 7, 1995 10:46 AM
It sounds like your morph targets may have different transform origins – are they just clones of the original or did they come from other sources? Were they ever edited independently in the 3D Editor? – Phil
#174196From: Guy GalerJun 7, 1995 1:53 PM
I did the move shift copy method. I did not do anythin else to them other than apply a different surface.