I created a television that I had several flics tied to. I was then going to
morph the screens into each other. I several copies of the screen and put
different maps on them. When I went to morph, the morph ojects rotated and
moved although the original object had no movement. I tried putting in keys
for rotation and movement, but this did not help. Thanks.
Hi Guy,
<< When I went to morph, the morph ojects rotated and moved although the
original object had no movement. >>
It sounds like your position and rotation keys have the default
Tension/Bias/Continuity settings. Please review pgs 8-36 in the 3DS Reference
Manual. Please note the paragraph marked "Important" on the bottom of the page.
It sounds like your morph targets may have different transform origins – are
they just clones of the original or did they come from other sources? Were they
ever edited independently in the 3D Editor?
– Phil