AS vs AP
1 messages in this thread
>> Regarding Win 95 and upgrades, I want to let you know personally that we're
working on a fix so that Animator Studio runs under Win 95 and Win NT, and that
it will be a free upgrade and available fairly soon. <<
Most excellent! Thanks for the reply. I cancelled my order when I heard it
wouldn't run but will reconsider placing it again as soon as I hear about the
fix.
On a related note, what/who _exactly_ are you aiming AS at anyway? I
originally thought that it would be a "complete" replacement to AnimatorPro but
have heard several people say "don't erase your AP yet" which tends to imply
that it doesn't have all the functionality or feature set of AP. I want these
2D product(s) mainly/solely to extend the functionality of 3DS (animated masks
and the like) but haven't used AP much recently because it's only a 256 color
program (works fine for opacity mapping tho) and I just can't hang w/ it for
that reason. On the other side 3DS won't write AVI's yet so currently the
AP(AS)/3DS link is quite alot weaker than it was in the past when 256 color
animations were he norm. Hopefully 3DS NT will sync up w/ AS much better by the
first of next year (fingers crossed).
Anyways, to make a short story long <g>, in a nut shell could you elaborate a
bit on what AS can do that AP can't and vice versa. And, will we be able to
toss AP w/o a loss of functionality, either now or soonly? I think I speak for
many users when I say that we want to be done w/ _all_ 16 bit DOS or Windows
programs _ASAP_. RSN many/most of us 3DS'ers will be moving to NT, a true 32
bit OS and we want our treasured programs to follow us merrily into the future.
Thanks again for the reply! And keep up the great work!!!
-ej
– Ernie Jackson, Written 04-Jun-1995 @ 18:05:27
Using: Windows NavCIS PRO 1.62