When Linking an object, 3DS currently "untranslates" the object (in relation
to it's new parent), so that it stays where it was, before you linked it.
Though usually desired, the ability to turn this function off when needed would
be great.
The center for the "view area" (and the axis for view rotation) can be lost
if you use Zoom Extents or Marquee Zoom. I now try to use only Z, Shift-Z, and
Pan to move around so that when I switch to a new view (Top, Left, etc.), or
want to rotate the view around, I am still centered on the same area.
The ability to choose a different type of key interpolation for _each_
segment (between any 2 keys). – (Default interp. type set by user?)
As many choices as possible for interpolation. Alias has eases, linear, step
(or hold), and spline. SI adds Bezier (the type I've found most useful). PRISMS
adds Quadric, Raw (a datafile), Sin(), Random() (and all math functions),
(Object1/rotY + Texture1/SpecR * 0.37) <g>, and anything else you can think of.
Thanks for listening.
Be seeing you,
– Ron