CompuServe Thread

#Animating an Escalator

5 messages in this thread
#174885From: Ted BoardmanJun 12, 1995 5:14 AM
Al As James replied, there isn't any render time savings in instances. How much ram do you have? Maybe paging to disk is what is causing long render times? I will send you the .prj file in any case. It is a very simple example of how to get object to follow each other around the same apparent path. I made instances, then use Tracks/Copy with the absolute button on. Then in Track Info, slide all tracks for the second instance one or two frames ahead. The .prj file will be called escala.prj Good luck TedB -Ted Boardman !^NavFont01F0007MGHHH9EF5FE
#175011From: Al DassJun 12, 1995 6:37 PM
Hi ya Ted, Thank you for sending me the file. BTW: Is there any way to select more than one object in the keyframer and change info on them at one time? I screwed up last night and forgot the set the "continuity" of my instance objects to zero and found myself doing a LOT OF MOUSE CLICKS being that I had 35+ objects to change. It seams that this kind of functionality would be useful with many other situations also. Cheers, Al Dass — CyberPunk, social deviant at large.
#175099From: Ted BoardmanJun 13, 1995 7:14 AM
>> Thank you for sending me the file. << OK, hope it helped, Al. I can't think of a way offhand to change key info on multiple objects, but maybe someone on the forum can jump in with a method. Good luck TedB -Ted Boardman !^NavFont01F000DMGJHGfMGhHGA7D400
#175156From: David J. MarksJun 13, 1995 12:06 PM
>> I can't think of a way offhand to change key info on multiple objects The Keyscripter… – Dave
#175197From: Ted BoardmanJun 13, 1995 4:07 PM
>> The Keyscripter… << Your right! That reminds me…..<g>. How about a keyscript that handles a series of blinking strobe lights, i.e. landing lights. Maybe it hides and unhides self-illum/non-self-illum objects and handles spotlights in unison? No rush, Thanks<G> TedB -Ted Boardman !^NavFont01F000DMGJHG[MG]HGEA3994