Camera movement
9 messages in this thread
Hello people. I am trying to make a animation using cut scenes in it.
By this I mean the camera looking at one thing and moving and then cutting to
another view, one frame later. Can I do this with one camera? Also I am
animating the camera manually. However I am getting alot of unwanted movement.
I move the camera on certain keyframes and let the program fiil the rest in.
However the camera moves before the keyframe I started moving it. For instance
in a 1000 frame anim. I want the camera to start moving at frame 100. So I move
the camera at frame 200 to where I want it. Than I copy the keyframe at 0 and
move it to frame 99. This should make the camera still from 0-99 and then move
from frame 100-200. Right? Or am I doing something wrong? Also I dont want to
use paths. Also does TCB affect exact movement. I want exact camera movements
with no unwanted movement. I realize this is a lengthy message but this is
giving me fits. Any advice would be appreciated.
74032,3552
Douglas Drossman
>> I want exact camera movements with no unwanted movement.
Moving the Continuity slider to 0 will eliminate the "anticipation" and "follow
through".
>> Camera cuts…
You could create keys in one frame, and then move the camera and target in the
next, but be sure to set Continuity to 0. A better method would be to define
several cameras, one for each cut, and render them separately. You can then
combine them with Video Post.
– Dave
Thanks for the reply. I'll be sure to try out what you suggested. I'll
let you know how it turned out. thanks again.
Douglas Drossman
Doug:
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Can I do this with one camera?
__________________________________________________________________
Well, yes you could but it may be easier to do what you wish with a
couple of cameras. If you use one camera you will need keyframes on
adjacent frames and you will want to mess with the
Tension/Continuity/Bias settings to get a clean cut. I would render
the segments with each one having its own camera (I would even name
them SEG-1, SEG-2, etc. for my own sanity). Render your frames to tga
files then you could use an .IFL file for your background image and
recompile all of the different segments into one long flic file, did
you say you needed a flic file? If not, ignore that last sentence
<G>.
/_______________________From your message________________________\\
Also I am animating the camera manually. However I am getting alot of unwanted
movement. __________________________________________________________________
Try linking the camera and its target to a dummy object, this will alleviate
some extraneous movement between the camera and its target. Next, you'll have
to mess with the T/C/B settings to eliminate all or part of the smoothed
movement. You can get an animation to look "robotic" if that is what you are
describing by moving these sliders.
/_______________________From your message________________________\\
So I move the camera at frame 200 to where I want it. Than I copy the keyframe
at 0 and move it to frame 99. This should make the camera still from 0-99 and
then move from frame 100-200. Right? Or am I doing something wrong?
__________________________________________________________________
Mostly right, this should work but you may be experiencing movement
from the camera's target (that's why I suggested the dummy object).
Have you changed the camera's FOV or rotation during the animation?
These would also need to be nailed down at frame 99 as you did for
the camera.
/_______________________From your message________________________\\
Also does TCB affect exact movement. I want exact camera movements with no
unwanted movement.
__________________________________________________________________
If I understand what you are after then you are on the right track here. You
want a camera to start moving abruptly and stop on a dime, yes. The TCB
settings will get you there.
Bob
thanks for the lengthy reply. I will use the info. I guess the
best way is to make several animations and then tie them together
much like the editing room of a motion picture. Since I am using a
PAR I will just through the TGA's into the proper sequence. As for
the TCB, I am becoming somewhat familiar with them so the unwanted
movement is eliminated. I want these abrubt starts and ends because
isn't that somewhat more like what you see in the movies. I got this
Cinematic Movement book and I am trying to duplicate the scenes. If I
shouldn't set TCB controls to zero then what? Speak to ya soon and
thanks again.
Douglas Drossman
Doug:
/_______________________From your message________________________\\
I guess the best way is to make several animations and then tie them together
much like the editing room of a motion picture.
__________________________________________________________________
Yep, that's the approach I've settled on. Hope things work out for your
finished piece.
Bob
Thanks again for the tip.
Douglas Drossman
>> Since I am using a PAR I will just through the TGA's into the proper
sequence. <<
Just set up your seperate cameras, then set them to render their
appropriate ranges via the net queue to your PAR drive in the order they should
be assembled. After rendering, go to the PAR and join them together. They
should be contiguous files, so it will take only a few seconds.
Paul S.
Thanks for the tip. I have not yet really used the PAR to its full
potential. My longest anim has been 240 frames! Well thanks again for the tip.
Speak to you soon.
Douglas Drossman