CompuServe Thread

The PAR and Aspect Ratio

9 messages in this thread
#174758From: Jerome R. KaliszJun 10, 1995 11:53 PM
>>You must be thinking about someone else. 480/752 x 1.333 = 0.851. Greg Pyros Yup… but just what do you get if you leave the AR @ 1, for instance? Haven't noticed any squashing, not matter the ratio…
#174965From: Jun 12, 1995 1:52 PM
Jerome: >> but just what do you get if you leave the AR @ 1, for instance? >> Haven't noticed any squashing, not matter the ratio… You should! Render a cube or sphere and measure the vert & horiz dims to see it. Stretch it out even more (1.5) to make it real obvious, then bring it back to .851. Greg
#175022From: Jerome R. KaliszJun 12, 1995 7:31 PM
>>You should! Render a cube or sphere and measure the vert & horiz dims to see it. Stretch it out even more (1.5) to make it real obvious, then bring it back to .851. I'll try it… I really haven't experimented with any ratios that obious, nor have I experimented with anything that sensitive to deformation to the unreferenced eye. What I was going off of, was the overall ratio of the finished rendered image (e.g. leaving blank space at the edges). What I didn't take into consideration, at first thought, was that 3DS would likely be adjusting the available view to be rendered, hance adding more pixels into the view along the shorted axis…
#175048From: Don LandisJun 12, 1995 10:42 PM
Jerome, please don't take offense to this but I really think your experimental work with this AR thing is a waste of time. This is NOT a subjective issue like "correct gamma" settings. This AR can be simply calculated using simple formula. If you were told otherwise then either you misunderstood or the person who told you was wrong. If you choose to enter an incorrect AR then your distortion of your geometry will be proportional to the amount of error in the AR you enter. Whether you can see the distortion or not on your monitor is subjective, however.
#175264From: Jerome R. KaliszJun 13, 1995 9:49 PM
>>Jerome, please don't take offense to this but I really think your experimental work with this AR thing is a waste of time. This is NOT a subjective issue like "correct gamma" settings. This AR can be simply calculated using simple formula. No offense at all. I understand that. I was just making the comment because I had INDEED never taken the time to play around with AR. Since I hadn't read that part of the manual thoroughly (in favor of more interesting topics) because this seemed so esily handled, I had never fully come to grips with jusst HOW the screen would distort if you messed it up. Kind of like you know how your legs work as their currently constructed, but you wonder just what a chair would look like if your knees bent the other way. Call it mental masturbation, pure and simple.
#175298From: Don LandisJun 14, 1995 3:30 AM
>>Kind of like you know how your legs work as their currently constructed, but you wonder just what a chair would look like if your knees bent the other way. No, I can't say I ever did wonder about a chair like that. I would be too busy designing a more comfortable chair for people that have normal knees.
#175452From: Jerome R. KaliszJun 14, 1995 11:25 PM
>>No, I can't say I ever did wonder about a chair like that. I would be too busy designing a more comfortable chair for people that have normal knees. Well, I have to confess to finding myself wondering about all kinds of stuff like that, be it practical or not. Call me idealistically curious 🙂
#175632From: Don LandisJun 15, 1995 8:45 PM
>>Call me idealistically curious 🙂 Actually I was just thinking of you as an artist mentality as opposed to a pragmatic engineer type.
#175831From: Jerome R. KaliszJun 16, 1995 8:10 PM
>>Actually I was just thinking of you as an artist mentality as opposed to a pragmatic engineer type. Heh – I didn't think I was that obvious 🙂 Interestingly enough, I was raised concentrating on my left brain, with everyone around taking note of and encouraging that side… but that'ss all I ever came to know and develop. Odd how when I started to become an adult this whole new side that I never put as center in my life demanded its share of living. Almost like it needed the rest of me to mature before showing itself, and making me act like the kid I never was 🙂