#Ray tracing
12 messages in this thread
I would like to see some form of raytracing for refractions and reflections.
In some cases reflection maps are to slow, and can take considerably longer
than
a true raytraced scene. And of course faking it takes way to much thought and
most of all time.
thanx
<< wish.. >>
got it.
If this Means Ray Tracing will finally be supported, you don't know how happy
I'am. Finnaly I'll be able to forget about SGI allternatives and of course Ray
Man, Wich has NO ANIMATION CAPABILATIES.
Now If only you could give it one hell of a particle generation system.
And PLEASE don't forget to consider NURBS as a powerful modeling alternative.
Just make 3DS R5 even close to an ALIAS modler or renderer, and I'll be HAPPY
FOR LIFE OR AT LEAST A COUPLE OF YEARS.
Thanx again
Hi Chris,
<< ..If this Means.. >>
my "got it" means that your wish has been received by Adesk and will get
evaluated by the project development team (Yost Group).
jonas[adesk]
Well, tell them I'd like ray-tracing too, and everything else Chris mentioned.
The more 3DS 5 has, the easier it will be to bury lightwave and other
competition even further down in the ground. Keep up the good work!
Jason
I was afraid of that, oh well heres to wishing.
I just want to second (or third or fourth, as the case may be) the includion of
some ray-tracing capabilities in r5.
The value for stills ALONE would make it worth the inclusion. Right now, one
must reply on other packages to go the one step further to attain the level
that only true ray-tracing can bring. Having these features built into 3DS
would not only save having to obtain another package to do high-level ray
traced images, but would also save the time in converting the meshes and
especially texturing information over to the other package.
And hey – for those of us patient enough or with powerful enough computers to
generate animations eith ray tracing, it would be there for us. I would think
the only reason ray tracing wasn't part of the 3DS package in the past was that
it was first built to runn on lower end 486's as opposed to dual pentiums and
DEC alphas, which will be within the scope of r5.
Think about it. It may not be as important as better modeling capabilities,
and atuo mapping routines, but it certainly would be a precious thing to have!
-jk
I just want to third (or fourth or fifth, as the case may be) the includion of
some ray-tracing capabilities in r5. The lack of true ray tracing and
refraction of glass objects is one of the major things 3ds lacks. If it were to
be included as an option you could turn on or off for prelim. vs. final
renderings it would triple the value of the package.
Hi Kenneth,
<<.. the includion of some ray-tracing capabilities in r5… >>
Thanks for your wish.
<<.. …I just want to third (or fourth or fifth, as the case may be..>>
Padding the polling box is not needed. 🙂 The Yost group reviews and evaluates
each individual wish.
jonas[adesk]
>>Padding the polling box is not needed. 🙂 The Yost group reviews and
evaluates each individual wish.
But – is not each reply to a wish in support of it a wish in itself…?
I understand that each wish would be evaluated on its own merit, but I would
think it's important to measure public support for any given idea, as both the
insights of YG as well as the overwhelming needs of the public should be
considered in the inclusion of new features.
BTW – knowing that SIGGRAPH is ssoon coming, and the release of r5 will be soon
after that (comparitively), is it too late for any major wishes like, for
example, the inclusion of ray tracing, to be included in the next release? I
assume the public opinion at SIGGRAPH will have at least some impact on the
final descisions…
Hi Jerome,
<<.. it's important to measure public support for any given idea, as both the
insights of YG as well as the overwhelming needs of the public should be
considered in the inclusion of new features… >>
Gary keeps close to the pulse of the industry and with thousands of visitors to
this forum yearly, we really don't encourage "I agree with that
wish"..messages.
<<..too late for wishes.. >>
It's never to late. There's always the next version for wishes that don't make
it into a given release.
jonas[adesk]
>>It's never to late. There's always the next version for wishes that don't
make it into a given release.
I understand… that's why I never feel a wish is wasted. I just wonder if
it's too late for major changes to THIS next version. There are some very
important features I'd like to see in r5, if I'm going to be able to make full
use of it this time around… Of course, I'm not exactly the only user with
wishes out there 😉