CompuServe Thread

#Skinned ENTIRE BODY

3 messages in this thread
#175602From: Guy GalerJun 15, 1995 3:46 PM
I have been using deform/fit and skin to create a human body. I am trying to keep the body looking like it one complete mesh. The main problem is linking the legs to the torso without it looking like two seperate objects. Do you have suggestions. I know other cover this up with clothing, but I am looking for the bodysuit look. Thanks.
#175711From: Jonas Ruikis [ADESK]Jun 16, 1995 9:35 AM
Hi Guy, << I have been using deform/fit and skin to create a human body. I am trying to keep the body looking like it one complete mesh. >> Have you seen?…. File Info for BRANCH.ZIP Section: Mesh/Project Files Contributor: 71532,1214 Size: 79972 Submitted: 8/24/94 Type: Binary Accesses: 196 Title: Psudeo-Branching Skin examples Keys: BRANCH SKIN EXAMPLE This zip contains 2 small & simple project files & flics to demonstrate one technique for faking Skinning a branching path (skeleton). Make sure to select the CS's by name, one-by-one, to analyze the technique used. Feel free to ask me any questions regarding it… BILL ————————————— jonas[adesk]
#176135From: Peter RichardsJun 19, 1995 9:25 PM
You could have a look at Bones Pro from Digimation and keep the mesh as a solid 1 piece object… – Peter