#Skinned ENTIRE BODY
3 messages in this thread
I have been using deform/fit and skin to create a human body. I am trying to
keep the body looking like it one complete mesh. The main problem is linking
the legs to the torso without it looking like two seperate objects. Do you
have suggestions. I know other cover this up with clothing, but I am looking
for the bodysuit look. Thanks.
Hi Guy,
<< I have been using deform/fit and skin to create a human body. I am trying
to keep the body looking like it one complete mesh. >>
Have you seen?….
File Info for BRANCH.ZIP
Section: Mesh/Project Files Contributor: 71532,1214 Size: 79972
Submitted: 8/24/94 Type: Binary Accesses: 196
Title: Psudeo-Branching Skin examples
Keys: BRANCH SKIN EXAMPLE
This zip contains 2 small & simple project files & flics to demonstrate one
technique
for faking Skinning a branching path (skeleton). Make sure to select the CS's
by
name, one-by-one, to analyze the technique used. Feel free to ask me any
questions
regarding it… BILL
—————————————
jonas[adesk]
You could have a look at Bones Pro from Digimation and keep the mesh as a solid
1 piece object…
– Peter