CompuServe Thread

#realistic humans…

12 messages in this thread
#175657From: John D. GraysonJun 15, 1995 11:36 PM
Hi everybody and anybody, My partner and I are considering buying 3DS so we can deal with (manipulate, create) realistic human (child and adult) figures. From what little we have seen 3DS seems to do a good job of this, but we are now looking for somebody that can provide us with specific examples of what we need so that we can make up our minds on investing in this product. If intrested please reply or email me at jgrayson@u.washington.edu thanks in advance John Grayson
#175712From: Jonas Ruikis [ADESK]Jun 16, 1995 9:40 AM
Hi John, I'm going to ask a few more questions so the forum can jump in on this… << My partner and I are considering buying 3DS so we can deal with (manipulate, create) realistic human (child and adult) figures. >> 3DS is used in a variety of ways by architects, broadcast, forensics, game development, etc… What does *realistic* mean here? << specific examples of what we need >> Examples of hardware requirements? additional software? additional books or training? jonas[adesk]
#175787From: John D. GraysonJun 16, 1995 2:40 PM
Jonas, thanks for the response. The reason we are considering 3DS is because we have seen a few pictures in magazines and demos that lead us to believe that 3DS is the application we are looking for. In the may issue of Computer Graphics World we saw a partial torso that was created with MetaReyes 2.0 IPAS plug-in and decided to find out more about 3DS. We are aware of the requirement for running 3DS but we are more concerned with the final product and the total time involved to reach that point. Since both my partner and I are new in this field, and understand that learning to use 3DS might take us a while, we need to find somebody that can put together a couple of sample humans (complete) so we can make up our minds about the investment. The degree of realism must be very high, similar to the file 'metap2.jpg' that I found in this forum. If you can put us in contact with somebody that can help us it would be greatly appreaciated. Again, what we are looking for is just a couple af samle figures (and the cost involved in creating them, of course). thanks in advance, John D. Grayson (206) 523-9102
#175797From: MARTIN G FOSTERJun 16, 1995 3:42 PM
John, you might talk to Viewpoint Datalabs at 800-DATASET or 801-229-3000. They do custom modelling. Some are cyberscans (laser scanner) and some are just custom modelled to your design. Most other models are for entertainment use, including I set I created. There are some nice mannequins call "Humanoid" from Crestline Software/Tim Wilson who frequents this forum – his ads can be found in some animation magazines. If you are talking about making your own, it's going to be a long steep learning curve in any package. Martin
#175822From: John D. GraysonJun 16, 1995 6:04 PM
Martin, thanks for the info, We'll try to contact them. Any other info for a couple of begginners would be greatly appreciated. again, thanks John D Grayson
#176623From: Tim Wilson [Crestline]Jun 22, 1995 2:52 AM
John, There is detailed info and sample images of HUMANOID in the ANVENA forum – NEW ANIM VENDOR library. Just search it with the keyword CRESTLINE, to pull them up. If you have any questions let me know. -Tim Wilson, Crestline Software
#176638From: Anne BrownJun 22, 1995 8:02 AM
Tim – Rather than continuously referring members to another forum, why don't you upload a small sample of a HUMANOID image here? You are also welcome to put vendor information in a library file in Take5 that you can point people to. Thanks – Anne
#177014From: Kelly DoveJun 23, 1995 8:29 PM
Tim, I don't know if you've heard, but we're launching a new magazine called 3D Design, which will debut in October. Can I bug you to put me on your press list and get information to me? I'm moving from CADENCE to 3D Design. Thanks! Kelly
#177105From: Mike White SunDog Pro.Jun 24, 1995 2:58 PM
If you have the time Metaballs works great for modeling human form , and clothing. Using Bones Pro to animate the the human, and make the clothing move with the the human form. Also using Pupetteer for the bones creation. I've done this with a project for a new game. I have a fully clothe female with a dress separate from her. I have the bones controlling her , and a separate set of bones controlling her dress . This effect came out very nice. Mike White [SDP]
#177123From: Kelly DoveJun 24, 1995 6:40 PM
Mike, That sounds cool. I'll probably drop you a private line and ask you some more. Thanks for the tip. Kelly
#177183From: Mike White SunDog Pro.Jun 25, 1995 1:02 PM
<<<That sounds cool. I'll probably drop you a private line and ask you some more.>>> Sure, If you have questions feel free to ask. Soon as I get approval from the company I put the animation up on ASOFT. Mike
#177227From: Tim Wilson [Crestline]Jun 26, 1995 4:01 AM
>>>we're launching a new magazine called 3D Design,…Can I bug you to put me on your press list?<<< Kelly, Howdy. I am aware of your new magazine, and very interested in it. Please check your CIS-mail for more. -Tim