CompuServe Thread

Camera movement

9 messages in this thread
#175138From: douglas drossmanJun 13, 1995 10:44 AM
Hello people. I am trying to make a animation using cut scenes in it. By this I mean the camera looking at one thing and moving and then cutting to another view, one frame later. Can I do this with one camera? Also I am animating the camera manually. However I am getting alot of unwanted movement. I move the camera on certain keyframes and let the program fiil the rest in. However the camera moves before the keyframe I started moving it. For instance in a 1000 frame anim. I want the camera to start moving at frame 100. So I move the camera at frame 200 to where I want it. Than I copy the keyframe at 0 and move it to frame 99. This should make the camera still from 0-99 and then move from frame 100-200. Right? Or am I doing something wrong? Also I dont want to use paths. Also does TCB affect exact movement. I want exact camera movements with no unwanted movement. I realize this is a lengthy message but this is giving me fits. Any advice would be appreciated. 74032,3552 Douglas Drossman
#175160From: David J. MarksJun 13, 1995 12:28 PM
>> I want exact camera movements with no unwanted movement. Moving the Continuity slider to 0 will eliminate the "anticipation" and "follow through". >> Camera cuts… You could create keys in one frame, and then move the camera and target in the next, but be sure to set Continuity to 0. A better method would be to define several cameras, one for each cut, and render them separately. You can then combine them with Video Post. – Dave
#175260From: douglas drossmanJun 13, 1995 8:55 PM
Thanks for the reply. I'll be sure to try out what you suggested. I'll let you know how it turned out. thanks again. Douglas Drossman
#175180From: Robert C. RitgerJun 13, 1995 2:24 PM
Doug: /_______________________From your message________________________\\ Can I do this with one camera? __________________________________________________________________ Well, yes you could but it may be easier to do what you wish with a couple of cameras. If you use one camera you will need keyframes on adjacent frames and you will want to mess with the Tension/Continuity/Bias settings to get a clean cut. I would render the segments with each one having its own camera (I would even name them SEG-1, SEG-2, etc. for my own sanity). Render your frames to tga files then you could use an .IFL file for your background image and recompile all of the different segments into one long flic file, did you say you needed a flic file? If not, ignore that last sentence <G>. /_______________________From your message________________________\\ Also I am animating the camera manually. However I am getting alot of unwanted movement. __________________________________________________________________ Try linking the camera and its target to a dummy object, this will alleviate some extraneous movement between the camera and its target. Next, you'll have to mess with the T/C/B settings to eliminate all or part of the smoothed movement. You can get an animation to look "robotic" if that is what you are describing by moving these sliders. /_______________________From your message________________________\\ So I move the camera at frame 200 to where I want it. Than I copy the keyframe at 0 and move it to frame 99. This should make the camera still from 0-99 and then move from frame 100-200. Right? Or am I doing something wrong? __________________________________________________________________ Mostly right, this should work but you may be experiencing movement from the camera's target (that's why I suggested the dummy object). Have you changed the camera's FOV or rotation during the animation? These would also need to be nailed down at frame 99 as you did for the camera. /_______________________From your message________________________\\ Also does TCB affect exact movement. I want exact camera movements with no unwanted movement. __________________________________________________________________ If I understand what you are after then you are on the right track here. You want a camera to start moving abruptly and stop on a dime, yes. The TCB settings will get you there. Bob
#175259From: douglas drossmanJun 13, 1995 8:54 PM
thanks for the lengthy reply. I will use the info. I guess the best way is to make several animations and then tie them together much like the editing room of a motion picture. Since I am using a PAR I will just through the TGA's into the proper sequence. As for the TCB, I am becoming somewhat familiar with them so the unwanted movement is eliminated. I want these abrubt starts and ends because isn't that somewhat more like what you see in the movies. I got this Cinematic Movement book and I am trying to duplicate the scenes. If I shouldn't set TCB controls to zero then what? Speak to ya soon and thanks again. Douglas Drossman
#175272From: Robert C. RitgerJun 13, 1995 10:39 PM
Doug: /_______________________From your message________________________\\ I guess the best way is to make several animations and then tie them together much like the editing room of a motion picture. __________________________________________________________________ Yep, that's the approach I've settled on. Hope things work out for your finished piece. Bob
#175626From: douglas drossmanJun 15, 1995 7:45 PM
Thanks again for the tip. Douglas Drossman
#175356From: Paul Sanford [LVL5]Jun 14, 1995 12:31 PM
>> Since I am using a PAR I will just through the TGA's into the proper sequence. << Just set up your seperate cameras, then set them to render their appropriate ranges via the net queue to your PAR drive in the order they should be assembled. After rendering, go to the PAR and join them together. They should be contiguous files, so it will take only a few seconds. Paul S.
#175625From: douglas drossmanJun 15, 1995 7:45 PM
Thanks for the tip. I have not yet really used the PAR to its full potential. My longest anim has been 240 frames! Well thanks again for the tip. Speak to you soon. Douglas Drossman