#background images
6 messages in this thread
Help!!!
I can't get my background images to appear clear in my working views. They are
just somewhat recognizable gray tones. They only appear clear if the image is
rendered. I'm using 3DS ver 3 with an ATI Mach 64 graphics card. I'm only
three days into 3DS and loving it. Hate these hang-ups. Any help is
appreciates.
>They are just somewhat recognizable gray tones. They only appear clear if the
image is >rendered
I'm sure the experts will set you straight, but it sounds like everything is
actually okay. You won't see your background images "clear" until you render
— all you can see before that is the image in grey tones which can be somewhat
adjusted for slightly better clarity (I'm in WinCim right now so I can't check,
but there is an option off the main menu for adjusting your background image).
I can hardly wait for the NT version (which I assume will allow us to see the
background images better, not to mention perhaps even sequenced).
Yep they do appear in Grays and you can bugger around with there Contrast etc
but thats it,
Mind you they are usefull for placing lights objects etc…
Try using the Fast Camera Preview for object placement instead if you have a
very fast machine!
Greg 🙂
I sent a message some time ago to Gary about create flat geometry that
represents the background bitmap precisely. Anne or Jonas might still have a
copy if you are interested.
DaviD "proxy" GouID
Very good idea <David>, this would be very handy in Fast Camera Preview as
well
Your message was posted twice. See my reply to your earlier post.
– Dave