#Parts 3ds gone
6 messages in this thread
Have been doing some flowers. Petals are one object and the center of the
flower another object. The center is a made material. After applying the
material and mapping it, when rendering it.the petals either all disappear or
parts of them disappear. The mapping does not touch the petals as I have moved
the center out and applied the material and mapping and moved it back, then
checked the maping, all looks ok! Using 3ds V3. Sometimes the top left hand
petals are there but no others. Most times the petals simply are not there.
Rendering a FULL view. Any idea where they have gone?
….Thanks…………Jane
It sounds like the normals on the petals are pointing in the wrong direction.
What happens if you set "force 2 sided " to on while rendering? What happens
if you do a surface/normal/object unify?
Turn on display/geometry/all lines while you are doing all of this so that you
can see where individual faces actually are. You may see at that point which
faces need their normal flipped.
You may want to download a copy of optimiz.zip from libarary 1. This IPAS is
for optimizing an object geometry. As a demo it won't save the optimized mesh,
but it does show, interactively, the direction of the face normals.
If all else fails, upload a petal or two along with a plea for help, and I'm
sure someone will tell what you are doing wrong <g>.
LAM
Thanks Larry,
>>What happens if you do a surface/normal/object unify?>>
Nothing different. Tried that first. <ugh>
But I Found the problem and as you say it was NORMALS. When I cannot get
something to work as I think I should..then Jane starts to Play! After playing
with most of the pull downs…4 inch manual did not have in a quick way to find
what to do, I found Surface/Normals/ Flip Object did the trick, To be sure that
this was what did it, I only flipped a few petals..those appeared. I also found
that I had to do this not only in the USER View but in the Front View..and a
few groups of petals in the Top and Side view..Have NO Idea why flipping in the
one view did not flip them in the other views. Still all seems to be rendering
OK after that. My flowers now have all their
petals :)! I started another flower as a test case. Rotated it in Top view
checked the omni lights to be sure all was well. Only the center rendered.
Petals gone. Flipping, Petals back.
Thanks for helping………………………………….. Jane
<<After applying the material and mapping it, when rendering it.the petals
either all disappear or parts of them disappear.>>
How did you create the petals? With the 2D Shaper then using Create Object/Get
Shape? If so then you'll need to use a 2 sided material since the petal will
only have "one side".
DaviD "la la, tip toe through the tulips"GouID
Hi David, Yes I did create it in the 2D shaper, but I also lofted it with the
default path down to about nothing so they would have just a little depth to
them. Did try simply bringing them into the 3d editor from the shaper but I did
not like the what I called 'lack of depth', that may not be the correct term.
They looked more like artificial flowers. The material is a variation on red
plastic, a deeper red with a lot less shine that I thought look very close to
the red roses in my yard. What I am trying to do is make a flower that looks
like a flower. Well all is OK at the moment since I flipped the normals on the
petals that did not show. I know I need more work on the WHOLE program. But I
am learning. Tonight I was trying to use a flick from Animator as a background
and somehow I clicked the .cub and I could not release it. I finally had to
save the project and exit 3ds V3 and re-enter to elimate it making the .cub
file. Hit the book but I could see no way to get back to rendering the fli with
the 3ds stuff without it making a .cub file. When re-entering the progam I
finally got it done, The background is not good. Did render at the .FLI
resolution. Fli is '92 Autodesk Animator. I sure do wish there was a way to
convert all the AA fli that I have done into 3DS besides materials, background
and projectors. Guess we cannot have it all :).
Thanks for the reply……………………….Jane in South Carolina
<<I sure do wish there was a way to convert all the AA fli that I have done
into 3DS besides materials, background and projectors.>>
I'm not 100% sure what you're wanting to do but Video Post is very powerful
when it comes to manipulating existing animations.
<<Guess we cannot have it all :).>>
Who said so? <g>
DaviD "Swinging with Jane" GouID