I am trying to do an animation of a tractor that has tracks rather than wheels.
The tracks are a rubber material with big treads on them. I want to animate
the tractor and part of this involves making the treads move around the track
path. I have considered making the treads separate objects and making them all
follow a path that is the shape of the track. The problem is that I think all
of the treads would have to start in the same place which is not what I want.
I am now considering a morph to move the treads to the next location around the
track and then just repeating it. I was wondering if anyone would have any
brilliant tricks that I could use? Thanks.
>> treads would have to start in the same place
You can do this, but then modify the keys within the TrackInfo box to "slide"
their position in time. Not as simple as I make it sound, but it works well,
and once you get started you will see how it all works.
Alternately, you could loft your track with lofted mapping coordinates "on".
Use an animated map to simulate the movement on a physically stationary track.
– Dave