CompuServe Thread

#Tough BetaTesters Needed

19 messages in this thread
#176568From: Aleksey PopelyukhinJun 21, 1995 9:12 PM
Video International is urgently looking for 4-5 individuals willing to perform final testing of our Refraction Mapping IPAS. We need to test it on huge and complicated models and also measure its performance on animations without swapping. So we are looking for people a. whose machines are equipped with at least 64Mb RAM (we have already performed thorough testing on 8, 16 and 32Mb machines and routine works just fine). b. who has extremely large and complicated meshes and animations readily available c. who has no mercy to IPAS routines and ready to run it through the toughest tests possible and d. who can devote some portion of their time for testing during month of July. We are in a hurry, because we want to be ready by SIGGRAPH, so I need your responses by June 30th when I'll mail to you Refraction Mapping PXP version 1.0 and AXP version 0.95. Thanks in advance, Alex, Video International
#176617From: Michael SpawJun 22, 1995 1:23 AM
I would be happy to help! I am currently running a 486-66dx2 with 64Mb (Gateway), have worked as a beta site for metaballs,keyfactory, scriptlanguage and have contributed to software currently in devlopement with Kub in NewYork. Created the Texture Universe CD for Autodesk and contributed to the Worldbuilder CD 3ds3/4. Michael spaw
#176630From: jan von kroghJun 22, 1995 5:56 AM
Hi, sounds good… HW: 4 P90 / 64 MB, Novell Network, Fast VM&DP/R. We could bring some RAM over from our SGI to get one machine to 128 MB. We betatested and developped so far mainly hardware, but would be interesting to check software for holes. beginning from 1.7 and ending the 24.7 we're producing a videoclip for an american band, in which lots of quite complex viewpoint-models and slef-constructed "flying cats with wing" are acting, each about 30K-Vertices. Bye from Stuttgart, Germany Jan von Krogh / Imagelab
#176801From: Aleksey PopelyukhinJun 22, 1995 11:25 PM
Good evening! Jan and others, who responded on my message. 1. Thank you a lot! 2. I will anwer to everybody individually via mail. 3. On June 30 or July 1 most of you will receive RefMap Beta 0.95 to test. 4. I will expect your comments on software and bug reports sent to me via mail in order not to disturb forum too much. 5. Thanks again, everybody! Alex, Video International
#176721From: MARTIN G FOSTERJun 22, 1995 1:11 PM
Alek, can you use the refraction mapping plug-in (IPAS) with bones?
#176766From: david W. mennenohJun 22, 1995 6:20 PM
>> can you use the refraction mapping plug-in (IPAS) with bones? Ooohh, sounds like you've got a cool idea. Could do some pretty wild stuff eh? How's things at Metrolight? Are you going to the party? DM
#176807From: MARTIN G FOSTERJun 22, 1995 11:51 PM
David, >> Ooohh, sounds like you've got a cool idea. Could do some pretty wild stuff eh? << I'd like to combine refraction with bones pro, but it sounds unlikely with the limit of one .axp – my project doesn't lend itself to dumping morph targets from bones. It would create a scene of 5 million faces. >> How's things at Metrolight? << pretty hellish at the moment, although I'm loving the challenge. I'm finishing up a film resolution shot for "Virtuosity". Technically a pretty complicated shot, I have to composite a CGI holographic talking head to the top of a kiosk in a live shot. There is no motion data for the camera move other than some measurements and the kiosk is of a known size. The cyberscanned head reads the news report and it's done by optically motion capturing the performer reading the lines then bring the data into 3ds. I used the plug-ins: keyscript, IK, camera perspective matcher, bonespro – ironically most of Autodesk's r4 plug-ins. Plus a new 3rd party one. Had to pull out all the stops on this one <g>. In addition, to the former shot which I'm handling alone, I'm supervising a team on the production of a commercial for Korean TV (kindof an Egyptian/Stargate type of thing). Phew <g>. Martin Are you going to the party? <<
#176937From: david W. mennenohJun 23, 1995 1:56 PM
Sounds very challenging! But great fun too. How long is the head shot? How did you end up working with the camera matching – every frame or what? I'm sure R5 is going to make this kind of work easier. Can't wait to see it though, sounds totally cool. <G> As far as I know, I'm going this year. As long as funds allow. That's my only downfall right now, but I think I can manage. See ya! DM
#176945From: MARTIN G FOSTERJun 23, 1995 2:37 PM
David, >> How long is the head shot? << 10 seconds during which the camera is never completely locked off. Even when it's not doing the truck in to the head (dolly) their is some drift. >> How did you end up working with the camera matching – every frame or what? I'm sure R5 is going to make this kind of work easier. << I'm going to upload the technique I used for this once the shot is done and out the door. It would be too premature to do it now, although the director has basicly signed off on the camera tracking – I'm still not perfectly happy with it <g>. Simply put there is no specific repeat of frames, you put ones where they are needed: some places every frame, some places only every 30, the average being every 5-10 I'd guess. The fewer the better. R5 will undoubtedly make this easier, because the method I use now is at best a laborious work-around with which you can get good results. It will never be an exact science though, until every shot which needs CG elements added is shot with a motion tracking head. Even movies with decent budgets don't have many of these yet. I think the problem is they take a long time to setup and calibrate per shot and they crew just doesn't want to deal with that "extra" step. Martin
#176800From: Aleksey PopelyukhinJun 22, 1995 11:18 PM
>>can you use the refraction mapping plug-in (IPAS) with bones? Great idea, Martin! Have never tried it, but will check it today. Why don't you get a copy of version 0.85 from Greg Pyros and try it for yourself? Good Luck, Alex, Video International
#176806From: MARTIN G FOSTERJun 22, 1995 11:40 PM
Alek, >> Why don't you get a copy of version 0.85 from Greg Pyros and try it for yourself? << uh, I already have it <g>. I'm trying to use it but I don't see how you can get around the limitation of only 1 .axp per object.
#176808From: Aleksey PopelyukhinJun 22, 1995 11:57 PM
Either try to create a dummy and assign AXP properties to it (doesn't work with RefMap, cause it doesn't have direct AXP interface) or create exact copy of an object and assign one AXP to one copy and another one to another (sync the copies, of course) and try to hide prototypes or make them transparent in order to make AXP generated object to be visible. I did that with Refraction Mapping and Aurora Mapping (to get immitation of Difraction as well) and it perfectly worked. Again, don't forget that due to 3DS bug AXP objects can not hold Auto Reflection properly. Good Luck, Alex, Video International
#176841From: BITSJun 23, 1995 4:55 AM
Hi Aleksey, We have a number of P75's and P90's loaded with 40,64 and 128MB of RAM I'll email you some images which give an indication of the complexity of our work – we could certainly give your routine a serious hammering. Andy Roberts BITS Corp.
#177292From: Zac RymlandJun 26, 1995 12:42 PM
Aleksey; Sounds like a great Plug-In. I would be very exited to Beta test you software. In the past I have tested versions 2 & 3 of 3DS, Rayman, Director for Windows and a couple of others. I know the process and am used to putting software through it's tests. In house I have a couple of pentium 90s, one with 96 MB ram, and a few other 486's w/ 64 mb ram. If you would like to see some of my work, I did the Feb '94 & March '95 covers of CADalyst magazine. I Also provided a bulk of the 3D graphics and animation for Mindscapes "How Your Body Works." As well as a bunch of other work. Please let me know, I am very interested. Zac (AZ-TECH) Berkeley -Zac Rymland (AZ-TECH)
#177625From: Paul BodnoffJun 28, 1995 3:06 PM
Hi there, We have built a 400k+ polygon New York city of the future, through which we are flying a VTOL commuter jet – which lands on a rooftop airport in the city. The jet is a cross between a harrier and a 737, we would like to create jet heat-haze below the aircraft while landing. Would this be a suitable application for your refraction IPAS? If so, we would be very interested in testing it for you! We have several P90's equipped with over 60meg each to render on. Thanks, Glen Egan Future Endeavors
#177711From: Aleksey PopelyukhinJun 28, 1995 9:59 PM
Hi, Paul! >>We have built a 400k+ polygon New York city of the future, through which we are flying a VTOL >>commuter jet – which lands on a rooftop airport in the city. The jet is a cross between a harrier >>and a 737, we would like to create jet heat-haze below the aircraft while landing. Would this be >a suitable application for your refraction IPAS? No, Refraction Mapping is useless, unless your heat flow is a mesh. In your situation I would use Fractal Flow Refraction, which we wrote exactly for that… Refraction Mapping would be extremely useful if your jet would be made out of some futuristic semi-transparent material and you would want to show how city skyline looks through it. Or, at least, if your aircraft would have something like heliocopter cabin (some mesh made from refracting material). Alex, Video International
#177773From: Paul BodnoffJun 29, 1995 9:26 AM
Hi there, >>In your situation I would use Fractal Flow Refraction, which we wrote exactly for that… This sounds cool, where can we get it? We're in Canada. Thanks, Glen Egan Future Endeavors
#177805From: Dan O'LearyJun 29, 1995 11:27 AM
>> Fractal Flow Refraction << Where, when, who, how much?! – Dan / n-Space, Inc.
#178083From: will taitJul 1, 1995 12:01 AM
Tell me more about Fractal Flow please. Will Tait