CompuServe Thread

#Memory / Sound issues

12 messages in this thread
#176818From: Cyrus D. BilimoriaJun 23, 1995 12:49 AM
In the old Animation Player for Windows it was possible to play the music off a CD while the animation was being played. This was very useful due to the processing and disk overhead of high quality wave files. Why has this feature been eliminated in the new Animator Studio – or have I missed something ? Please put this feature back in ! There is little value being able to play animations through memory using the script routine, if there is going to be a delay as each file is loaded before it is played. How could one in effect, create the LOADFLIC and FREEFLIC commands that are part of the DOS script language that enable FLICS to be loaded into memory from the very beginning ? Has anyone solved this problem. I popped this question last year and someone told me to use visual basic but not how! And no, I do not want to create a large RAM disk which I see as being the only other solution. Finally, is some sort of "patch" going to be available shortly, as the program is anything but stable. Your comments would be appreciated. Thank you
#176845From: dave aguilarJun 23, 1995 5:04 AM
>> In the old Animation Player for Windows it was possible to play the music off a CD while the animation was being played. This was very useful due to the processing and disk overhead of high quality wave files. Why has this feature been eliminated in the new Animator Studio – or have I missed something ? Please put this feature back in ! There is little value being able to play animations through memory using the script routine, if there is going to be a delay as each file is loaded before it is played. How could one in effect, create the LOADFLIC and FREEFLIC commands that are part of the DOS script language that enable FLICS to be loaded into memory from the very beginning ? Has anyone solved this problem. I popped this question last year and someone told me to use visual basic but not how! And no, I do not want to create a large RAM disk which I see as being the only other solution. << i know exactly what you're talking about on this. 😉 yeah, the previous player didn't have a delay as the flics could all be preloaded with loadflic in the script before being played, so there was no delay if you had enough RAM. the current AStudio scriptor does allow you to load flics into ram using Movie/Settings/Load into memory… problem is… while it's loading, the sound stops, even when sound settings have been designated from one flic to another (starting with and ending with options). i have been unable to get the scriptor to avoid this unless i (as you suggest) have the flics preloaded on a ramdisk (normal playback, no "load into memory" options used), or using a very fast harddisk/system (pentium with damn fast drive). ideally, AniPro's scheme worked best.. preload everything, play music in background at all times, including loads and frees. here's some things i've done in meantime… use AVIs (instead of FLC/WAV) for coordinated no-chop playback even though there are pauses between "load into memory", used Windows media player in background with sound file and played flics with scriptor <hey, no chop but seems to defeat purpose of scriptor>, continue using old player with script ability, and forward info to Mark Gerhard. Mark does a lot of presentations… i'm sure this stuff is on his mind a lot. 🙂 just got back from Art Teco Multimedia conference in Sausalito… there is a patch schedule soon… Mark may know if this issue is being resolved as he mentioned several things about Scriptor module being updated. -dave
#176854From: Jeremy Hubbell [Adesk]Jun 23, 1995 9:22 AM
<<just got back from Art Teco Multimedia conference in Sausalito…>> Oh yeah, where were you? We you just "lurking". Hmph, didn't even say hi!<g> Jh
#176952From: dave aguilarJun 23, 1995 3:38 PM
>> Oh yeah, where were you? We you just "lurking". Hmph, didn't even say hi!<g> << YOU WERE THERE????? %$#$#@! <g> the only people besides Mark that i saw there from AMMEDIA forum were some of the users, MarkG and KathyC. ah geese, Jeremy… this is a major bummer! yeah, i attended the whole day and the party. some "interesting" news for IPAS developers on the 3DS NT. 🙁 very nice presentation by Westwood Studios on Game development using 3DS, and Mark's presentation on Astudio went very smoothly too. where were you hiding out? Brian's Cyberspace presentation was very informative too. -dave
#176991From: Larry MintonJun 23, 1995 6:15 PM
What type of "interesting" news did you hear concerning writing IPAS routines for r5? LAM
#177037From: dave aguilarJun 23, 1995 11:14 PM
>> What type of "interesting" news did you hear concerning writing IPAS routines for r5? << well, none of what i'm about to say is non-disclosure anymore since Gary and co made this public… 3DS NT will not be R5 for one thing as the NT product is a brand new product really. the "interesting news" is that the IPAS development must be done in Microsoft C++. what this means is that if developers want to develop IPAS in future, they will need to (deep breath) write it twice and compile twice… once in MetaW or Watcom and once in Msoft C++. this is a major hassle for folks providing solutions for "3D Studio"… but we now have to look at the product as two separate products really. since most folks i know who use 3DS use it with plugins… not sure how long it will be before the popular IPAS developers will have NT versions out of their vital functions. most notable to me though was the potential for not seeing keyscripting in NT as this was and continues to be _THE_ most significant benefit to us in R4 currently. as loyal and hyped on 3DS as i am, this was hard to swallow as we do intense IPAS development on my end. 🙁 Tim Forcade's presentation (and book) on IPAS (due out yesterday <g>) was excellent, btw. -dave
#177176From: Jeremy Hubbell [Adesk]Jun 25, 1995 12:17 PM
Funny, I was at Westwood's presentation with BobB and even at the party(can't miss 'em). You missed out on the introduction to Animator Studio(taught by me). I figured you show since you might need a little brushing up on the software<BG>. Oh well, looks like SIGGRAPH. 🙂 See you then… Jh
#177285From: dave aguilarJun 26, 1995 12:19 PM
>> Funny, I was at Westwood's presentation with BobB and even at the party(can't miss 'em). << oh maaaan! i was sitting there with MarkG through that! >> You missed out on the introduction to Animator Studio(taught by me). I figured you show since you might need a little brushing up on the software<BG>. << doggone it, and i was so interested in knowing what this "paint over time" thing is all about! <ducking for cover> >> Oh well, looks like SIGGRAPH. 🙂 See you then… << i'll be manning Autodesk booth… if we miss each other there, we better get ahold of LaForge and have a talk about realities out of phase. 'course i gotta admit, walking through walls has almost become second nature now. <g> -dave
#177051From: Cyrus D. BilimoriaJun 24, 1995 1:36 AM
Thanks for your detailed response Cyrus
#176909From: Nik Grant [adesk]Jun 23, 1995 12:16 PM
"Finally, is some sort of "patch" going to be available shortly, as the program is anything but stable." We are working on an update to Animator Studio. Probably the update will deal with the core program animator itself. I believe there is a plan to then concentrate on the scriptor or player after that. Dave's comments seem pretty thorough, and I've passed them ont to QA as a form of bug. Thanks, Cyrus.
#177052From: Cyrus D. BilimoriaJun 24, 1995 1:43 AM
It is good that (you) Autodesk make the efforts to deal with these kinds of user problems. Given that this is the first Windows version, it is an excellent product. I shall use it extensively. I just want to keep the CNTRL-ALT DEL keystrokes to a minimum ! Thanks for your support. Cyrus
#176959From: Nik Grant [adesk]Jun 23, 1995 3:59 PM
From QA on your CD request: This is a WISHLIST item. There may be some reason it's not possible using the VfW or MCI calls now. I don't know enough about how the old Player worked, but we'll add it to the Wishlist. Thanks, Cyrus.