CompuServe Thread

#LenFX Object limit??

3 messages in this thread
#177760From: BITSJun 29, 1995 6:14 AM
Hi All, Has anyone found there is a limit to the number of objects LenZFX aura can deal with in one pass? I have a large city with over 150 objects which need a soft aura around them. When I select a handful, it renders as expected and is consistent. When I choose all the objects it becomes very intermittent and will place an aura over maybe 20% of the objects. On a single frame I've found it will glow different objects on subsequent tests even though they all have identical settings. At times it will aura nothing at all. I've been through the whole process a number of times, does anyone have suggestions on FORCING it to work?? In the meantime I've settled with GLOW as a compromise which isn't as subtle as I need (LenZfx transparency options are wicked!) but is consistent in its unsubtleness! Thanks, Andy Roberts BITS Corp.
#177764From: Roy BakerJun 29, 1995 8:32 AM
A work around for this problem would be to isolate the objects you want to glow in thescene by turning all other objects into matte objects and the backgound off, render the new scene with the alpha channel on and split set to yes, and without LenZFX. Once you have your sequential TGA files go into the video post and set up the KF scene as the first entry, followed by your sequential TGA's with ALPHA in the Alpha column, and lastly, LenZFX in the third slot. Choose Normal Mask to effect by within LenZFX, and when prompted pick the first frame of your rendered split alpha channel sequence and replace the 0001.tga with the * wildcard. This solution isn't the best but it will work. See your TECH NOTES for a more detailed explanation. Roy
#177943From: BITSJun 30, 1995 7:29 AM
Hi Roy, I was being a little lazy, hoping I could avoid the "Alpha matte" route as it can get a little messy with 1200 frames to keep track of. Thanks for the comprehensive breakdown. Regards, Andy Roberts BITS Corp.