CompuServe Thread

Forum unknown · Help/Announcements

#Take a shot at EA

25 messages in this thread
#26763From: Electronic ArtsJul 15, 1986 11:51 AM
Gee, things sure are getting boring for me on this board. Nobody flaming at me about CP anymore. Nobody bugging me for "when's Marble Madness" coming out. Nobody complaining that Arctic Fox runs too slow to be a good arcade game. (yawn) Okay, now all I get is "gee, Instant Music is great", or "how do I use the three-legged widget device in DVideo?" It's time for new feedback. I'm asking for your ideas on what we could be doing better, or just what we could be doing. (and, please, not just more on CP. I'm tired of CP). I'm feeling masochistic today, so hit me with your best shots. Thanks (ouch). Jeff J. – EA
#26777From: Thomas HoladayJul 15, 1986 4:00 PM
The Deluxe Video Construction Set should carry a recommendation of 640K Ram, rather than 512K. A less-technical friend of mine spent DAYS trying to do a color cycle and two detailed object animations together and kept bombing out. The DVCS should have a hard copy of _one_ of the demo files in the manual so that folks can follow along with their finger a{ stuff happens on screen and get the hang of it. In general, DVCS is mucho powerful, but discouraging for the beginner. { It is obvious that EA put an enormous effort into making DVCS as simple as it is. But an example spelling out exactly how one of the professional demos does its magic is called for.
#26888From: Electronic ArtsJul 16, 1986 12:03 PM
Actually, help is on the way. The advanced users guide, which spells out exactly how to do those professional demos, will be out in a few months. Call us back around September to find out about getting your copy. Jeff J. – EA
#26888From: Electronic ArtsJul 16, 1986 12:03 PM
Actually, help is on the way. The advanced users guide, which spells out exactly how to do those professional demos, will be out in a few months. Call us back around September to find out about getting your copy. Jeff J. – EA
#26777From: Thomas HoladayJul 15, 1986 4:00 PM
The Deluxe Video Construction Set should carry a recommendation of 640K Ram, rather than 512K. A less-technical friend of mine spent DAYS trying to do a color cycle and two detailed object animations together and kept bombing out. The DVCS should have a hard copy of _one_ of the demo files in the manual so that folks can follow along with their finger a{ stuff happens on screen and get the hang of it. In general, DVCS is mucho powerful, but discouraging for the beginner. { It is obvious that EA put an enormous effort into making DVCS as simple as it is. But an example spelling out exactly how one of the professional demos does its magic is called for.
#26796From: Jul 15, 1986 8:37 PM
O.K. JEFFY! As a Dealer, the largest complaint, we have with your product is the Documentation. It has seems odd that with as large a publishing engine as you folks seem to have, you have never farmed out you Doc. writing. The amount of support we dealers have to supply for your application products (Dpaint, Dprint, Dvideo) is has truly become a burden. and the only reason is that your manuals are poorly written, confused, and jumbled, leaving the novice user in the dark a great deal of the time, and forcing them back to us. So There! Stan Kalisher, Online Computers/Base-2
#26860From: Steve AhlstromJul 16, 1986 12:51 AM
As a consumer I agree with you 100%. Of the three titles you mentioned I only have DPaint (first piece of software I bought for the Amiga — didn't have a use for it but had the money burning a hole in my pocket). The doc is incredibly poor — the software is first rate.
#26895From: Electronic ArtsJul 16, 1986 12:26 PM
We hear you, and are working hard to remedy the situation. Future Deluxe products will have much better documentation, (and we are hiring the extra people to help.) If I might make an explanation, (not an excuse). EA is/was primarily a game company. Before the Deluxe series, the biggest manual we had to write was for Adventure Construction Set. Face it, Archon, One-on-One, Skyfox, etc. don't need big manuals. When we handed our game manual writers copies of DPaint and DVideo, they weren't capable at the time to write the manuals these products needed. (Not a criticism of their capabilities, just that they didn't have the hours in a day to do it). As I said before, we have always been aware of the problem, and are doing our best to improve the situation. (Know any good manual writers that would like to work for us?) Thank your for being our customer. Jeff J. – EA
#26895From: Electronic ArtsJul 16, 1986 12:26 PM
We hear you, and are working hard to remedy the situation. Future Deluxe products will have much better documentation, (and we are hiring the extra people to help.) If I might make an explanation, (not an excuse). EA is/was primarily a game company. Before the Deluxe series, the biggest manual we had to write was for Adventure Construction Set. Face it, Archon, One-on-One, Skyfox, etc. don't need big manuals. When we handed our game manual writers copies of DPaint and DVideo, they weren't capable at the time to write the manuals these products needed. (Not a criticism of their capabilities, just that they didn't have the hours in a day to do it). As I said before, we have always been aware of the problem, and are doing our best to improve the situation. (Know any good manual writers that would like to work for us?) Thank your for being our customer. Jeff J. – EA
#26860From: Steve AhlstromJul 16, 1986 12:51 AM
As a consumer I agree with you 100%. Of the three titles you mentioned I only have DPaint (first piece of software I bought for the Amiga — didn't have a use for it but had the money burning a hole in my pocket). The doc is incredibly poor — the software is first rate.
#26796From: Jul 15, 1986 8:37 PM
O.K. JEFFY! As a Dealer, the largest complaint, we have with your product is the Documentation. It has seems odd that with as large a publishing engine as you folks seem to have, you have never farmed out you Doc. writing. The amount of support we dealers have to supply for your application products (Dpaint, Dprint, Dvideo) is has truly become a burden. and the only reason is that your manuals are poorly written, confused, and jumbled, leaving the novice user in the dark a great deal of the time, and forcing them back to us. So There! Stan Kalisher, Online Computers/Base-2
#26810From: Don Curtis/SYSOPJul 15, 1986 9:45 PM
You'll probably not like this, but how about dumping your Maxi series (especially MaxiComm) and comming out with equivalent products more up to the standards EA is known for. I realize that you folks aren't (or I don' think you are) responsible for the products in that you only took them over after the product was on the market, but really….your programmers can do much better.
#26810From: Don Curtis/SYSOPJul 15, 1986 9:45 PM
You'll probably not like this, but how about dumping your Maxi series (especially MaxiComm) and comming out with equivalent products more up to the standards EA is known for. I realize that you folks aren't (or I don' think you are) responsible for the products in that you only took them over after the product was on the market, but really….your programmers can do much better.
#26827From: Marlene ZenkerJul 15, 1986 10:42 PM
Jeff, just keep doing UNIQUE stuff that takes advantage of the Amiga… no more ports. I'm not going to bug you about CP – but I would like to know why EA is charging an outrageous $20 for an unprotected copy? Marlene
#26893From: Electronic ArtsJul 16, 1986 12:17 PM
Actually, we decided that, since Borland charges $30 difference for their unprotected programs (like Sidekick) vs. protected ones, that $20 for us was a reasonable number. Yes, it is more than the cost of a blank disk, but it is reasonable, (I think), for the added cost of shipping, handling, overhead, and the same profit % as on any other products. We figured those disks should contribute their fair share toward keeping the lights on and the employees paid. Is $20 THAT unreasonable? Jeff J. – EA
#26943From: Marlene ZenkerJul 16, 1986 8:52 PM
Jeff, shipping and handling shouldn't be a problem as the customer could certainly send a stamped self addressed return disk envelope. As a matter of fact the customer could send you a blank disk too. Yes, I really think that $20 is unreasonable – If EA did the above I think $5 would be much more reasonable to cover the charge for duplicating, keeping the lights on and employee salaries. Marlene
#26943From: Marlene ZenkerJul 16, 1986 8:52 PM
Jeff, shipping and handling shouldn't be a problem as the customer could certainly send a stamped self addressed return disk envelope. As a matter of fact the customer could send you a blank disk too. Yes, I really think that $20 is unreasonable – If EA did the above I think $5 would be much more reasonable to cover the charge for duplicating, keeping the lights on and employee salaries. Marlene
#27228From: RICH MEDVEDJul 19, 1986 7:34 PM
I have no porblem with the $20 cost. But then too, I'mm running an accounting package that lists for over $2000. The only "complaint" I have is: why does it take 4-6 weeks to get the non-CP version. Surely you have some idea of the number of responses that you'll receive and have the disks made up in advance. (At leaset an initial supply). A couple of comments on Dprint. We've used DP to layout a couple of display ads for a state wide publication and would have liked to have had a screen whose x-y aspect ration could have been defined by us. The problem was (is) that the available formats do not relate to column width vs column length of ads taken by the publications. One other feature that is objectionable is the use of "slash zeros". While this is _the_ way to go in computerize, we actually had to replace our Oki 83A printer several years ago because our customers confused prices like $70 and $78. To them, the slashed zero was an eight. Now DP comes along and forces all zeros to look like eights. (I know, they don't look like eights, but have you ever told _your_ customers that they don't know how to read?) My point is that DP claims to be a program to create exciting posters, cards, etc for your friends (albiet in our instance customers). Many of our "friends" aren't computer oriented…
#27228From: RICH MEDVEDJul 19, 1986 7:34 PM
I have no porblem with the $20 cost. But then too, I'mm running an accounting package that lists for over $2000. The only "complaint" I have is: why does it take 4-6 weeks to get the non-CP version. Surely you have some idea of the number of responses that you'll receive and have the disks made up in advance. (At leaset an initial supply). A couple of comments on Dprint. We've used DP to layout a couple of display ads for a state wide publication and would have liked to have had a screen whose x-y aspect ration could have been defined by us. The problem was (is) that the available formats do not relate to column width vs column length of ads taken by the publications. One other feature that is objectionable is the use of "slash zeros". While this is _the_ way to go in computerize, we actually had to replace our Oki 83A printer several years ago because our customers confused prices like $70 and $78. To them, the slashed zero was an eight. Now DP comes along and forces all zeros to look like eights. (I know, they don't look like eights, but have you ever told _your_ customers that they don't know how to read?) My point is that DP claims to be a program to create exciting posters, cards, etc for your friends (albiet in our instance customers). Many of our "friends" aren't computer oriented…
#26893From: Electronic ArtsJul 16, 1986 12:17 PM
Actually, we decided that, since Borland charges $30 difference for their unprotected programs (like Sidekick) vs. protected ones, that $20 for us was a reasonable number. Yes, it is more than the cost of a blank disk, but it is reasonable, (I think), for the added cost of shipping, handling, overhead, and the same profit % as on any other products. We figured those disks should contribute their fair share toward keeping the lights on and the employees paid. Is $20 THAT unreasonable? Jeff J. – EA
#26827From: Marlene ZenkerJul 15, 1986 10:42 PM
Jeff, just keep doing UNIQUE stuff that takes advantage of the Amiga… no more ports. I'm not going to bug you about CP – but I would like to know why EA is charging an outrageous $20 for an unprotected copy? Marlene
#26836From: J. Eric ChardJul 15, 1986 10:59 PM
Well, how about a 3-d solid shape graphics program that uses the WHOLE screen (the max hardware screen), and triggers either a film recorder (animation camera) or a single frame VCR so you can set it up to do something overnight. Ray tracing is so elegant an algorithm, n'est pas? Jeric [All this ala CUBICOMP, you can do it!]
#26894From: Electronic ArtsJul 16, 1986 12:18 PM
Suggest you send that suggestion to Tom Casey, DVideo author, who also frequents this Forum. Thanks. Jeff J. – EA
#26894From: Electronic ArtsJul 16, 1986 12:18 PM
Suggest you send that suggestion to Tom Casey, DVideo author, who also frequents this Forum. Thanks. Jeff J. – EA
#26836From: J. Eric ChardJul 15, 1986 10:59 PM
Well, how about a 3-d solid shape graphics program that uses the WHOLE screen (the max hardware screen), and triggers either a film recorder (animation camera) or a single frame VCR so you can set it up to do something overnight. Ray tracing is so elegant an algorithm, n'est pas? Jeric [All this ala CUBICOMP, you can do it!]