#HAM backgrounds?
4 messages in this thread
Kev,
I agree that Amiga gfx needs updating (nobody would argue with that) —
what I'm wondering is whether the HAM mode for backgrounds is still
competitive with what's being touted as "256-color VGA graphics" (the
latest games advertising hype) on the IBM. In other words, am I correct in
recommending to people worried about converting 256-color IBM designs to
the Amiga that they should try to use HAM for the backgrounds? Or do they
simply have to reduce the number of colors on-screen in order to design a
conversion, to 32 or 64 or whatever?
–steve
They should try to use HAM for such conversions BUT it is more work
involved than just cutting the bitplanes, look at games like Pioneer
Plague, and Knights of Crystalion, both use animated HAM quite well as well
as the forth coming DDT game.
Ben
It seems to me The Art Department's 16-color wowie-zowie picture (see it in
ASDG's Data Library) is compelling evidence for "256 colors: so what?"
People should paint in 16 million colors (using whatever paint system they
want) and then convert it to 16 or 32 using software from ASDG or Active Ci
Circuits.
Good question, and I wonder what others say.
Myself, I'd say 32 colors would work fine, unless you had really
photographic backgrounds, in which case use HAM.
Hmmm. Depends on storage amount taken, too?